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Releases: ppy/osu

2024.221.0

21 Feb 18:20
901bb01
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Gameplay

Fix beatmap offsets not being applied correctly to extreme rate changes (#27243 by @myQwil)

Gameplay (osu!)

Fix classic skins incorrectly applying scaling factor to approch circles (#27286 by @peppy)

In triangles and argon, we expanded hitcircles to take up the full 128 px which are clickable, but still use the old approach circle sprite. To make it feel correct (ie. disappear as it collides with the hitcircle, not when it overlaps the border) we need to expand it slightly.

Note that this fix only affects classic/legacy skins.

Before After
2024-02-21 13 49 47@2x 2024-02-21 13 50 27@2x
2024-02-21 13 47 25@2x 2024-02-21 13 45 42@2x
2024-02-21 13 46 56@2x 2024-02-21 13 45 28@2x
2024-02-21 13 46 39@2x 2024-02-21 13 45 50@2x

Fix classic skin follow circles animating from incorrect starting point (#27288 by @peppy)

Performance

Settings

Remove Veldrid OpenGL renderer, always use (legacy) GLRenderer (ppy/osu-framework#6193 by @smoogipoo)

Spurred by people using this renderer, likely because "legacy" has a bad connotation associated with it (e.g. https://discord.com/channels/188630481301012481/1097318920991559880/1209220240383418438).

This forces GLRenderer ("legacy") to be used even when the OpenGL renderer type is selected.

Song Select

Fix beatmap carousel ordering not matching expectations (#27292 by @bdach)

Broke in yesterday's release, oops.

UI

  • Localise storage error popup dialog (#27258 by @Loreos7)
  • Update markdown code block implementation in line with framework changes (#27218 by @frenzibyte)

2024.219.0

19 Feb 16:15
c87bc8b
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Code Quality

Editor

Fix deselecting slider adding control points (#27056 by @kongehund)

Will no longer add control points if the selection has 2 or more objects.

Framework

Upgrade to .NET 8 and C# 12 (ppy/osu-framework#6169 by @smoogipoo)

Performance improvements across the board. Over 50% in some cases (song select is apparently much nicer now).

Smaller changes

Gameplay

Allow a few new mods and mod settings for pp (#26935 by @bdach)

The following mods and settings are now allowing PP gains:

  • Mod "Accuracy Challenge".
  • Mod "Blinds".
  • Mod "No Scope".
  • "Restart on fail" setting of Sudden Death & Perfect.
  • "Adjust pitch" setting of Half Time / Double Time.

Show PP and rank changes in the toolbar (#27156 by @bdach)

Smaller changes

  • Bump databased star rating versions (#27065 by @smoogipoo)
    • Should fix some users that have had lazer installed for quite some time having incorrect SR values for some old beatmaps.
  • Improve low volume detection (#26951 by @myQwil)
  • Fix WorkingBeatmapCache caching beatmap in wrong state leading to crash (#27239 by @peppy)

Gameplay (osu!)

Fix relax mod not respecting tracking state of sliders when triggering actions (#26763 by @frenzibyte)

Create key-presses when watching osu!stable "Relax" replays (#27145 by @tsunyoku)

osu!stable does not record key presses onto replays with Relax, so attempting to watch them back in lazer didn't work historically.

Smaller changes

  • Fix cursor ripples displaying on release positions in replays (#27200 by @frenzibyte)

Gameplay (osu!catch)

Never flip fruit on plate (#27165 by @frenzibyte)

Limit vertical visibility of osu!catch playfield to an aspect ratio of 4:3 (#27162 by @frenzibyte)

Gameplay (osu!mania)

Add progressive coverage for mania's Hidden and FadeIn mods (#27068 by @smoogipoo)

This restores progressive coverage that HD and FI had in osu!stable, and adds a new mod ManiaModCover / CO which allows setting a custom cover.

Smaller changes

  • Fix selected legacy skins crashing on zero-length hold notes (#27138 by @bdach)

Gameplay (osu!taiko)

  • Convert selected legacy skin sprites to grayscale (#27059 by @bdach)
    • Fixes silly skins doing silly stuff they shouldn't.

Online

Give better visibility when the game is pending 2FA (#26920 by @peppy)

Add 2FA verification screen to registration flow (#26950 by @bdach)

Smaller changes

Performance

Platform

Suggest to update only if the latest release is available for the current platform (#26930 by @Susko3)

We've had few releases lately where mobile isn't working / is crashing, so the mobile release was pulled. Unfortunately, the game would still send an update notification, leading to many people opening issues about the update not being available for their platform.

This fixes that.

Smaller changes

  • Update windows icon metrics to match previous icon (#27184 by @peppy)
  • Update iOS icon metrics to match previous icon (#27185 by @peppy)

Results

Fix results screen not handling F ranks properly (#26733 by @frenzibyte)

Song Select

Display which mods grant pp (#26934 by @bdach)

In mod select and in song select footer.

Add last played search filter in song select (#23129 by @Elvendir)

You can now search for played<30 for beatmaps played in the last 30 days.

Smaller changes

  • Add aliases "author" and "mapper" for searching creator (#27112 by @Stoppedpuma)
  • Fix star counter decrease animation being delayed when current is over displayed star count (#27205 by @Joehuu)
  • Consider case sensitivity when sort...
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2024.131.0

31 Jan 15:39
7cdedfb
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Code Quality

  • Adjust default min result of SliderTailHit, remove override (#26870 by @smoogipoo)

Framework

  • Fix android crashes (ppy/osu-framework#6162 by @bdach)
    • Android no like one optimisation we made, so said optimisation is reverted for now.

Gameplay (osu!)

Fix judgements fading out too fast on classic skins (#26839 by @bdach)

Adjust slider tick / end misses to show slightly longer (#26876 by @peppy)

Just some fine-tuning based on feedback.

Fix slider end judgements appearing at incorrect locations when mods that flip playfield are active (#26885 by @bdach)

Online

Fix crash when logging out during 2FA email verification (#26834 by @bdach)

Fix 2FA verification via link not working correctly (#26837 by @bdach)

Smaller changes

Full Changelog: 2024.130.2...2024.131.0

2024.130.2

30 Jan 11:52
6931af6
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Audio

Fix back sound being too loud when exiting many screens (#26612 by @peppy)

Code Quality

Editor

Fix lag when dragging first slider control point in editor (#26499 by @OliBomby)

Fix timing point changes not applying after selecting another one (#26585 by @frenzibyte)

Smaller changes

  • Fix glitchy path type correction for sliders in the editor (#26512 by @OliBomby)
    • Fixes an issue in the mechanism responsible for turning the path type to bezier when the perfect curve circle radius is too large.

Before:

osu.Game.Rulesets.Osu.Tests_rKl5pw51G0.mp4

After:

osu.Game.Rulesets.Osu.Tests_vEFTrVGF9Y.mp4
  • Fix blueprint container not handling right clicks correctly while moving a blueprint (#26661 by @frenzibyte)
  • Fix slider sometimes not updating anchor position of nested objects (#26659 by @frenzibyte)
  • Prevent custom divisor ranges from halting divisor preset cycling (#26689 by @myQwil)

Framework

Gameplay

Fix background dim occasionally getting in a bad state when exiting gameplay (#26544 by @peppy)

Fix holding keys before gameplay starts resulting in incorrect input (ppy/osu-framework#6101 by @frenzibyte)

Fade hold-for-menu button out completely on non-touch devices (#26542 by @peppy)

Simplify gameplay pause sequence (#26605 by @peppy)

This removes the frequency ramp on pausing. This was something I was personally behind implementing and working to keep around, but nuking in favour of simplifying the process for now. In discussing with nekodex we both agree there is a better way forward than this.

This lays groundwork for doing other things, like allowing seeking during replay pause, and changing the way offsets work without worrying about the weird application considerations from the pause ramp effect.

Fix gameplay elements not correctly offsetting to avoid per-ruleset skin layout (#26609 by @peppy)

Change S rank to require no miss (#26630 by @peppy)

This is a change for osu!/osu!taiko to match stable. It's not final. We're just giving people what they are used to for now. If you're about to comment about how you disagree with this, then please make sure to search first and contribute to an existing conversation.

Smaller changes

Gameplay (osu!)

Fix flashlight not dimming if slider head is hit early (#26576 by @bdach)

Fix cursor scale animation not matching stable on classic skins (#26567 by @peppy)

Adjust slider tick / end miss animations to be shorter (#26668 by @peppy)

There's still a lot of feedback that these are noisy and get in the way. As a recap, you can already skin these out using sliderendmiss and sliderendtick, but adding these in a classic skin is a bit of a pain in the ass, so I want to make the defaults usable for most users.

We'll continue to iterate based on feedback!

Adjust slider tick / end miss visuals to be less noisy (#26703 by @peppy)

More subtle, less noisy, but still should describe the misses quite well.

I toyed with bringing across the stable behaviour of ticks not fading out but people preferred this direction, so let's stick with it.

Smaller changes

  • Fix pop-in scale transition in resume overlay affecting input area (#26545 by @frenzibyte)
  • Fix touch device not always activating when it should (#26575 by @bdach)
  • Adjust legacy slider misses to be smaller again (ppy/osu-resources#304 by @peppy)
    • People are still complaining so I want to first try to make them more subtle.

Gameplay (osu!mania)

Fix key overlay not showing special key in the right place (#26589 by @peppy)

Gameplay (osu!taiko)

Fix taiko maps containing only drum rolls / swells not being passable without mods (#26578 by @bdach)

Change the input drum width to be consistent across all skins (#26632 by @frenzibyte)

Up until now, the input drum width was variable per skin, which results in the overall gameplay width changing based on skin. This has been discussed to be quite bad and must not be the case (see discord).

The constant width for the input drum has been defined to be 180px, visually matching osu!stable on classic skin. Default skins have been altered slightly to respect that width (basically set its height with respect to width rather than the opposite).

Change hit target position in osu!taiko to always match stable (#26634 by @frenzibyte)

triangles argon
CleanShot 2024-01-20 at 02 01 21 CleanShot 2024-01-20 at 02 01 01

Move osu!taiko playfield down a nudge to match stable visually (#26635 by @frenzibyte)

Remove rounding of slider velocity (when applied as scroll speed) (#26616 by @peppy)

This fixes some beatmaps using very precise slider velocities to create a speed ramp from looking too "jumpy".

Fix osu!taiko's scroll speed not matching stable expectations (#26781 by @frenzibyte)

This finally brings osu!taiko in line with scroll speed on stable, even when "classic" mod is not applied.

Smaller changes

Main Menu

Fix toolbar buttons not being clickable at screen edges (#26530 by @Susko3)

Allow adjusting volume controls via a drag (#26564 by @peppy)

Did you know you could do this in stable? Well you can in lazer too now.

Fix star fountains sometimes resetting visually (#26667 by @peppy)

Starting/stopping the firing process was done very weirdly, causing the underlying class to get confused.

Fix now playing beatmap backgrounds not being correctly centred (#26680 by @peppy)

Update logo (#26704 by @peppy)

Say hello to your new osu! logo. And don't trip on the dot.

Update backgrounds (ppy/osu-resources#306 by @arflyte)

Brand new menu backgrounds to match the fresh logo.

Smaller changes

Multiplayer

Fix touch device mod getting selected as a free mod in playlists (#26492 by @frenzibyte)

Remember the user's selected multiplayer room filter mode (#26538 by @peppy)

Fix multiplayer scores not updating after failing (#26751 by @frenzibyte)

Smaller changes

  • Fix multiplayer potentially selecting mods of wrong ruleset when starting matc...
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2024.114.0

14 Jan 15:20
e3ffea1
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Editor

Framework

Gameplay

Fix scores not showing up on leaderboards during gameplay (#26520 by @peppy)

Gameplay (osu!)

Fix flashlight dim being applied before slider start time (#26525 by @bdach)

Installer

  • Fix broken windows installer in last release (#26511 by @bdach)

Reliability

Song Select

  • Fix date failing to display on leaderboard for some scores with weird datetimes (#26526 by @bdach)

UI

Show "slider end" statistic next to slider ticks on results screen (and use correct colour) (#26522 by @bdach)

Full Changelog: 2024.113.0...2024.114.0

2024.113.0

13 Jan 16:32
3d3f58c
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Code Quality

  • Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in (#26357 by @bdach)
  • Fix wiki link path inconsistencies (#26378 by @wooster0)

Editor

Fix beats sometimes being counted incorrectly in the timing editor (#26281 by @iminlikewithyou)

Smaller changes

  • Fix crash when dragging rotation control in editor with both mouse buttons (#26353 by @peppy)
  • Keep editor in frame stable mode when possible (#26382 by @peppy)
    • This is intended to be a catch-all fix for frame stable related issues in the editor.

Framework

Gameplay

  • Fix possible double score submission when auto-retrying via perfect mod (#26333 by @bdach)
  • Fix Cinema mod being compatible with mods that can force failure (#26438 by @bdach)

Gameplay (osu!)

Increase slider tails' score to 150 points (up from 30) (#26248 by @smoogipoo)

@Bubbleman532, @Zyfarok, and others in the community have mentioned that the changes to sliders (tails not affecting the slider's main judgement, because that judgement is now on the head) have made tails not worth as much anymore, and removes the need to aim sliders on higher SR maps that very rarely have any ticks in sliders.

This PR makes tails worth 150 points, compared to the 30 points of a normal tick.

Gameplay (osu!catch)

Fix backwards z-ordering of fruits in juice streams and banana showers (#26336 by @bdach)

Adjust catch scoring to match stable score V2 (#26405 by @bdach)

Gameplay (osu!mania)

Fix mania score conversion using score V1 accuracy (#26434 by @bdach)

Smaller changes

  • Fix some osu!mania skins not being processed due to errors in ini file (#26468 by @frenzibyte)

Gameplay (osu!taiko)

  • Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion (#26332 by @bdach)

Misc

  • Make chat command names case-insensitive (#26379 by @wooster0)
  • Flash blocking ongoing operations dialog when trying to force quit (#26381 by @Joehuu)
  • Disable pausing music during intro sequence (#26411 by @zacwm)
  • Fix wiki main page not displaying custom layout (#26441 by @Joehuu)

Multiplayer

Fix multiplayer scores being submitted as pass even if failed (#26384 by @peppy)

Smaller changes

  • Update the current activity when the multiplayer room updates (#26343 by @adryzz)

Online

Store user online state in config for next launch (#26337 by @bdach)

Stored status is reset on logout, so that it doesn't persist across multiple users logging in on one machine.

Performance

Set process priority of game window to high when focused (ppy/osu-framework#6104 by @peppy)

This is something we do on osu!stable and has large gains (for some users) on desktop systems, especially when shared with other heavy applications.

Only applies to windows.

Smaller changes

Realm

  • Do not attempt to recalculate non-legacy scores or scores set on custom rulesets (#26439 by @bdach)

Replay

  • Only validate playback rate when in submission context (#26484 by @bdach)

Results

  • Fix overall ranking text overlapping at some aspect ratios (#26409 by @peppy)

Scoring

Song Select

Improve speed of beatmap carousel load when scrolling (#26385 by @peppy)

The preload numbers are still on the conservative side. We can probably adjust these based on the system the game is running on in the future. Or across the board. But this should improve the overall responsiveness of carousel loading, something that's been bugging me for quite a while now (and not just me)

Smaller changes

  • Fix mod score multiplier rounding to 1.00x with specific mod combinations (#26140 by @CaffeeLake)
  • Remove scores from song select leaderboard when leaving the screen (#26410 by @peppy)
    • Noticed they would disappear-then-appear after visiting the ranking screen. Which feels very weird.
  • Fix crash when clicking osu! logo in song select immediately after exiting (#26437 by @bdach)

New Contributors

Full Changelog: 2024.106.0...2024.113.0

2023.1231.0

31 Dec 13:55
e107338
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Generated at 12/31/2023 1:54:41PM

Code Quality

  • Remove outdated main menu version reference on issue template (#26271 by @Joehuu)

Gameplay (osu!mania)

Fix argon miss judgement on mania placed on a different position (#26235 by @frenzibyte)

Main Menu

Add some new menu tips (and reword some others) (#26225 by @peppy)

Settings

Fix suggested value in audio offset adjust control being opposite in signs (#26267 by @frenzibyte)

Hopefully the last fix here.

UI

Adjust menu button metrics to read better (#26201 by @iminlikewithyou)

Smaller changes

  • Fix interests icon no longer visible in user profile (#26276 by @Gabixel)

New Contributors

Full Changelog: 2023.1229.1...2023.1231.0

2023.1229.1

29 Dec 15:22
0fa4cd5
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Framework

Main Menu

Stop showing game version at main menu (#26220 by @bdach)

Don't show online menu image until clicking osu! logo (#26221 by @bdach)

Add some new menu tips (and reword some others) (#26225 by @peppy)

Smaller changes

  • Make the menu tip about mod select's fun mods more up to date. (#26203 by @LeNitrous)

Reliability

Fix crash after changing audio track in editor (#26219 by @bdach)

Smaller changes

  • Fix crash when retrieval of system title image fails (#26196 by @bdach)

Settings

Fix global audio offset suggestion feature not taking previous offset value into account (#26222 by @bdach)

Oops, now it works properly.

UI

  • Remove opaque background from toolbar user button (#26224 by @bdach)
  • Fix dropdown colour not updating correctly on enabled state changes (#26207 by @frenzibyte)

Full Changelog: 2023.1229.0...2023.1229.1

2023.1229.0

28 Dec 18:16
8e3fe09
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Editor

Add visual offset to better align editor waveforms with expectations (#26136 by @peppy)

In preparation for locking in better audio constants in lazer, let's fix the editor waveform looking completely misaligned.

This adds a visual-only offset to better align the editor waveform (in the timeline and on the timing screen) with osu! community expectations. With this change, visual-based timing is feasible, and assuming done correctly, should be accurate within 2 ms.

Fix editor timing mode not handling undo/redo correctly (#26141 by @peppy)

When undoing, selection would be lost, and (kind of as a result) the controls on the right of the screen would enter a detached state where they don't update correctly. Quite annoying when you're making changes.

Framework

Fix audio being initialised more than once unnecessarily (ppy/osu-framework#6090 by @peppy)

Bump OpenTabletDriver to 0.6.4.0 (ppy/osu-framework#6086 by @X9VoiD)

Added support for:

  • Gaomon GM116HD
  • Huion Kamvas 22
  • VEIKK VK1060PRO
  • Wacom CTC-4110WL
  • Wacom CTC-6110WL
  • Wacom DTH-1320
  • Wacom PTU-600U
  • XP-Pen Deco M

Improved detection for:

  • Artisul A1201
  • Gaomon 1060 Pro
  • Huion H1060P
  • Huion H420x
  • Huion H950P
  • Huion Kamvas 20
  • Huion Kamvas Pro 24 (4K)
  • Kamvas Pro 13 (2.5k)
  • UGEE S640

Also:

  • Huion Q11K: Fix digitizer specifications
  • XP-Pen Star 05 V3: Fix digitizer specifications

Fix "Windows Ink" events being handled as touch events (ppy/osu-framework#5309 by @Susko3)

This fixes some tablet devices incorrectly enabling the "touch device" mod.

Smaller changes

Gameplay

  • Bail from score submission if audio playback rate is too far from reality (#26138 by @peppy)
    • Handles cases where audio drivers aren't working as expected.

Gameplay (osu!)

Add new mod "Depth" (#25653 by @EVAST9919)

Update argon and triangles slider tick/end miss to match display style (#26120 by @peppy)

Add classic skin sprites for slider tick and slider end misses (#26117 by @peppy)

A lot of complaints asking for disable on the new elements. Mostly because it was confusing to just downscale the normal miss.

Now they get their own sprites. And as a result it's skinnable for the people that are really adverse to change. You can skin via slidertickmiss@2x.png and sliderendmiss@2x.png.

CleanShot.2023-12-25.at.08.12.17.mp4
CleanShot.2023-12-25.at.08.13.40.mp4

Fix spinner max bonus sound playing when seeking in replay (#26170 by @rushiiMachine)

Force minimum cursor size for click-to-resume screen (#26148 by @rushiiMachine)

On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. In the event the cursor aligns somewhere on top of or close to the text, it becomes nearly impossible to find it as it's even the same color.

This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and less likely to cause the player to miss afterwards (note that not the entire cursor aura is interactable, only about 2/3s) and more closely resembles stable.

Smaller changes

Gameplay (osu!catch)

Fix catch objects not being clamped to playfield bounds (#26158 by @bdach)

Gameplay (osu!mania)

Make mania scroll speed independent of hit position (#26131 by @smoogipoo)

This fixes skins using a custom "HitPosition" having incorrect scroll speed.

Main Menu

Add support for displaying online images on main menu (#26172 by @bdach)

osu_2023-12-27_23-29-31

Move menu tips to main menu (#26182 by @peppy)

Show supporter love message at main menu and remove the disclaimer screen (#26183 by @peppy)

Goodbye disclaimer screen!

Settings

Always show settings section text on buttons (#26147 by @peppy)

Was really annoying to decode the icons quickly. Now text always shows.

Implement automatic suggestion of global audio offset based on last plays (#26169 by @bdach)

This control takes the place of the existing audio offset slider in game settings.

This is supposed to be a crude something to be in place by next year while the work on the real "offset wizard" can be postponed just a little bit longer.

Song Select

Fix rewind sometimes incorrectly selecting the same beatmap (#26127 by @ntransw)

Cycle between Daycore and Half Time mod when using classic hotkeys style (#26162 by @Gabixel)

Fix song select leaderboard tab ordering not matching stable (#26177 by @peppy)

Before After
CleanShot 2023-12-28 at 05 14 48 CleanShot 2023-12-28 at 05 14 38

Smaller changes

  • Do not attempt to stop preview tracks when arriving from a "track completed" sync (#26124 by @bdach)

Spectator

Allow entering spectator mode from context menu on user panels (#26184 by @peppy)

CleanShot 2023-12-28 at 08 42 20

Fix using "Back" binding at spectator fail screen not working (#26189 by @peppy)

UI

Update icons game-wide (#26167 by @bdach)

main menu, top level main menu, play submenu main menu, edit submenu
osu_2023-12-27_17-43-30 osu_2023-12-27_17-43-36 osu_2023-12-27_17-43-41
settings editor
osu_2023-12-27_17-43-48 osu_2023-12-27_17-44-12

All editorial decisions ("why is this variant of the icon used?" "why are the icons smaller / have more padding?") are either mine alone or/and were made in line with feedback from @peppy.

All traces of hexacons have been erased. May they rest well. Note that this also affects overlay headers since they are weirdly conjoined to toolbar icons for whatever reason. But I think it's fine.

Toolbar design iteration (#26168 by @peppy)

Takes some inspiration from flyte's newer designs but also makes some changes I feel works well. Iterative and not final.

Update popup dialog design (#26187 by @peppy)

Had to be done. I got irked every time these came up.

As usual, disclaimer that this is an iterative design and will probably be replaced in the future.

Smaller changes

Full Changelog: 2023.1228.0...2023.1229.0

2023.1224.0

23 Dec 19:53
ee00f7e
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Gameplay

Add control to allow changing offset from gameplay (#26076 by @peppy)

This behaves how you'd expect it to coming from stable. It's intended to be a very quick implementation just to get the functionality back, and will improve in the future. Controls are configurable but default to +/-.

Smaller changes

  • Change "cinema" mod to never fail (#26080 by @peppy)
  • Fix standardised score conversion failing for scores set with 0.0x mod mutliplier (#26082 by @bdach)

Gameplay (osu!)

Replace recently-added HP drain density calculation with combo-end bonus (#26083 by @smoogipoo)

When maps have very consistent density, HP drain is as harsh as it can get to the point that it feels like if you miss a note you can never regain HP.

I don't know how to maths enough to fix this just from just the hp increase / hp drain side of things, so I'm taking another approach by adding combo-end bonuses similar to stable.

Stable gives one of three bonuses at the time combo:

  • "Geki" if every object was hit with a 300.
  • "Katu" if every object was hit with 100 or above.
  • "Mu" if any object was hit with 50 or below.

Online

Fix "spectate" button not always being clickable in online users list (#26081 by @peppy)

Smaller changes

  • Fix user profile cover showing 1px line when contracted (#26077 by @peppy)

Performance

  • Fix hovering a toolbar button while running an import or reprocess potentially causing a stutter (#26086 by @peppy)

Reliability

  • Fix hard crash when attempting to change folder location during a large import (#26072 by @peppy)

Skinning

Change version checks to account for users specifying incorrect skin versions (#26069 by @peppy)

Some skins have been reported to use versions like "1.5", expecting "2.0" behaviour. So now anything above "1.0" defaults to "2.0" behaviour.

Song Select

Adjust BeatmapInfoWedge's beatmap length field according to mod rate (#26060 by @jeenyuhs)

I noticed the displayed length of the beatmap didn't change according to the change in rate (BPM does). These changes makes the beatmap length in BeatmapInfoWedge refresh the same time as BPM according to the mods rate.

New Contributors

Full Changelog: 2023.1223.0...2023.1224.0