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DFF00C_JOY1DAT.md

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Joystick-mouse 1 data (right vert, horiz)

These addresses each read a 16 bit register. These in turn are loaded from the MDAT serial stream and are clocked in on the rising edge of SCLK. MLD output is used to parallel load the external parallel-to- serial converter.This in turn is loaded with the 4 quadrature inputs from each of two game controller ports (8 total) plus 8 miscellaneous control bits which are new for LISA and can be read in upper 8 bits of LISAID.Register bits are as follows:Register bits are as follows:Mouse counter usage (pins 1,3 = Yclock, pins 2,4 = Xclock)Mouse counter usage (pins 1,3 = Yclock, pins 2,4 = Xclock)

Bit 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0

0 = LEFT CONTROLLER PAIR, 1 = RIGHT CONTROLLER PAIR. (4 counters total).The bit usage for both left and right addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is clocked by 2 of the signals input from the mouse serial stream.Starting with first bit received:Starting with first bit received:

Serial Bit name Description
0 M0H JOY0DAT Horizontal Clock
1 M0HQ JOY0DAT Horizontal Clock (quadrature)
2 M0V JOY0DAT Vertical Clock
3 M0VQ JOY0DAT Vertical Clock (quadrature)
4 M1V JOY1DAT Horizontall Clock
5 M1VQ JOY1DAT Horizontall Clock (quadrature)
6 M1V JOY1DAT Vertical Clock
7 M1VQ JOY1DAT Vertical Clock (quadrature)

Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be read to determine the state of the related input signal pair. This allows these pins to double as joystick switch inputs. Joystick switch closures can be deciphered as follows:

Direction Pin Counter bits
Forward 1 Y1 xor Y0 (BIT#09 xor BIT#08)
Left 3 Y1
Back 2 X1 xor X0 (BIT#01 xor BIT#00)
Right 4 X1