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DFF106_BPLCON3.md

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Bit Plane Control Register (enhanced bits)

Bit Function Description
15-13 BANKx Selects one of eight color banks, x = 0-2.
12-10 PF2OFx Determine bit plane color table offset when playfield 2 has priority in dual playfield mode : 000 : none 001 : 2 (plane 2 affected) 010 : 4 (plane 3 affected) 011 : 8 (plane 3 affected) (default) 100 : 16 (plane 5 affected) 101 : 32 (plane 6 affected) 110 : 64 (plane 7 affected) 111 : 128 (plane 8 affected)
09 LOCT=0 Dictates that subsequent color palette values will be written to a second 12-bit color palette, constituting the RGB low minus order bits. Writes to the normal hi minus order color palette automattically copied to the low order for backwards compatibility.
08 x Don`t care but drive to 0 for upward compatibility
07-06 SPRESx=0 Determine resolution of all 8 sprites (x = 0,1): 00 : ECS defaults (LORES, HIRES=140ns, SHRES=70ns) 01 : LORES (140ns) 10 : HIRES (70ns) 11 : SHRES (35ns)
05 BRDRBLNK=0 "Border area" is blanked instead of color (0). Disabled when ECSENA low.
04 BRDNTRAN=0 "Border area" is non minus transparant (ZD pin is low when border is displayed). Disabled when ECSENA low.
03 x Don`t care but drive to 0 for upward compatibility
02 ZDCLKEN=0 ZD pin outputs a 14MHz clock whose falling edge coincides with hires (7MHz) video data. this bit when set disables all other ZD functions. Disabled when ESCENA low.
01 BRDSPRT=0 Enables sprites outside the display window. disabled when ESCENA low.
00 EXTBLKEN=0 Causes BLANK output to be programmable instead of reflecting internal fixed decodes. Disabled when ESCENA low.