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#ifndef INTUITION_INTUITION_H
#define INTUITION_INTUITION_H TRUE
/*
**  $Filename: intuition/intuition.h $
**  $Release: 2.04 Includes, V37.4 $
**  $Revision: 36.51 $
**  $Date: 91/03/28 $
**
**  Interface definitions for Intuition applications.
**
**  (C) Copyright 1985-1999 Amiga, Inc.
**	    All Rights Reserved
*/

#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif

#ifndef GRAPHICS_GFX_H
#include <graphics/gfx.h>
#endif

#ifndef GRAPHICS_CLIP_H
#include <graphics/clip.h>
#endif

#ifndef GRAPHICS_VIEW_H
#include <graphics/view.h>
#endif

#ifndef GRAPHICS_RASTPORT_H
#include <graphics/rastport.h>
#endif

#ifndef GRAPHICS_LAYERS_H
#include <graphics/layers.h>
#endif

#ifndef GRAPHICS_TEXT_H
#include <graphics/text.h>
#endif

#ifndef EXEC_PORTS_H
#include <exec/ports.h>
#endif

#ifndef DEVICES_INPUTEVENT_H
#include <devices/inputevent.h>
#endif

#ifndef UTILITY_TAGITEM_H
#include <utility/tagitem.h>
#endif

/*
* NOTE:  intuition/iobsolete.h is included at the END of this file!
*/

/* ======================================================================== */
/* === Menu =============================================================== */
/* ======================================================================== */
struct Menu
{
struct Menu *NextMenu;	/* same level */
WORD LeftEdge, TopEdge;	/* position of the select box */
WORD Width, Height;	/* dimensions of the select box */
UWORD Flags;		/* see flag definitions below */
BYTE *MenuName;		/* text for this Menu Header */
struct MenuItem *FirstItem; /* pointer to first in chain */

/* these mysteriously-named variables are for internal use only */
WORD JazzX, JazzY, BeatX, BeatY;
};


/* FLAGS SET BY BOTH THE APPLIPROG AND INTUITION */
#define MENUENABLED 0x0001	/* whether or not this menu is enabled */

/* FLAGS SET BY INTUITION */
#define MIDRAWN 0x0100		/* this menu's items are currently drawn */






/* ======================================================================== */
/* === MenuItem =========================================================== */
/* ======================================================================== */
struct MenuItem
{
struct MenuItem *NextItem;	/* pointer to next in chained list */
WORD LeftEdge, TopEdge;	/* position of the select box */
WORD Width, Height;		/* dimensions of the select box */
UWORD Flags;		/* see the defines below */

LONG MutualExclude;		/* set bits mean this item excludes that */

APTR ItemFill;		/* points to Image, IntuiText, or NULL */

/* when this item is pointed to by the cursor and the items highlight
*	mode HIGHIMAGE is selected, this alternate image will be displayed
*/
APTR SelectFill;		/* points to Image, IntuiText, or NULL */

BYTE Command;		/* only if appliprog sets the COMMSEQ flag */

struct MenuItem *SubItem;	/* if non-zero, points to MenuItem for submenu */

/* The NextSelect field represents the menu number of next selected
*	item (when user has drag-selected several items)
*/
UWORD NextSelect;
};


/* FLAGS SET BY THE APPLIPROG */
#define CHECKIT		0x0001	/* set to indicate checkmarkable item */
#define ITEMTEXT	0x0002	/* set if textual, clear if graphical item */
#define COMMSEQ		0x0004	/* set if there's an command sequence */
#define MENUTOGGLE	0x0008	/* set for toggling checks (else mut. exclude) */
#define ITEMENABLED	0x0010	/* set if this item is enabled */

/* these are the SPECIAL HIGHLIGHT FLAG state meanings */
#define HIGHFLAGS	0x00C0	/* see definitions below for these bits */
#define HIGHIMAGE	0x0000	/* use the user's "select image" */
#define HIGHCOMP	0x0040	/* highlight by complementing the selectbox */
#define HIGHBOX		0x0080	/* highlight by "boxing" the selectbox */
#define HIGHNONE	0x00C0	/* don't highlight */

/* FLAGS SET BY BOTH APPLIPROG AND INTUITION */
#define CHECKED	0x0100	/* state of the checkmark */

/* FLAGS SET BY INTUITION */
#define ISDRAWN		0x1000	/* this item's subs are currently drawn */
#define HIGHITEM	0x2000	/* this item is currently highlighted */
#define MENUTOGGLED	0x4000	/* this item was already toggled */





/* ======================================================================== */
/* === Requester ========================================================== */
/* ======================================================================== */
struct Requester
{
struct Requester *OlderRequest;
WORD LeftEdge, TopEdge;		/* dimensions of the entire box */
WORD Width, Height;			/* dimensions of the entire box */
WORD RelLeft, RelTop;		/* for Pointer relativity offsets */

struct Gadget *ReqGadget;		/* pointer to a list of Gadgets */
struct Border *ReqBorder;		/* the box's border */
struct IntuiText *ReqText;		/* the box's text */
UWORD Flags;			/* see definitions below */

/* pen number for back-plane fill before draws */
UBYTE BackFill;
/* Layer in place of clip rect	*/
struct Layer *ReqLayer;

UBYTE ReqPad1[32];

/* If the BitMap plane pointers are non-zero, this tells the system
* that the image comes pre-drawn (if the appliprog wants to define
* its own box, in any shape or size it wants!);  this is OK by
* Intuition as long as there's a good correspondence between
* the image and the specified Gadgets
*/
struct BitMap *ImageBMap;	/* points to the BitMap of PREDRAWN imagery */
struct Window *RWindow;	/* added.  points back to Window */

struct Image  *ReqImage;	/* new for V36: drawn if USEREQIMAGE set */

UBYTE ReqPad2[32];
};


/* FLAGS SET BY THE APPLIPROG */
#define POINTREL	0x0001
/* if POINTREL set, TopLeft is relative to pointer
* for DMRequester, relative to window center
* for Request().
*/
#define PREDRAWN	0x0002
/* set if Requester.ImageBMap points to predrawn Requester imagery */
#define NOISYREQ	0x0004
/* if you don't want requester to filter input	   */
#define SIMPLEREQ	0x0010
/* to use SIMPLEREFRESH layer (recommended)	*/

/* New for V36		*/
#define USEREQIMAGE	0x0020
/*  render linked list ReqImage after BackFill
* but before gadgets and text
*/
#define NOREQBACKFILL	0x0040
/* don't bother filling requester with Requester.BackFill pen	*/


/* FLAGS SET BY INTUITION */
#define REQOFFWINDOW	0x1000	/* part of one of the Gadgets was offwindow */
#define REQACTIVE	0x2000	/* this requester is active */
#define SYSREQUEST	0x4000	/* (unused) this requester caused by system */
#define DEFERREFRESH	0x8000	/* this Requester stops a Refresh broadcast */






/* ======================================================================== */
/* === Gadget ============================================================= */
/* ======================================================================== */
struct Gadget
{
struct Gadget *NextGadget;	/* next gadget in the list */

WORD LeftEdge, TopEdge;	/* "hit box" of gadget */
WORD Width, Height;		/* "hit box" of gadget */

UWORD Flags;		/* see below for list of defines */

UWORD Activation;		/* see below for list of defines */

UWORD GadgetType;		/* see below for defines */

/* appliprog can specify that the Gadget be rendered as either as Border
* or an Image.  This variable points to which (or equals NULL if there's
* nothing to be rendered about this Gadget)
*/
APTR GadgetRender;

/* appliprog can specify "highlighted" imagery rather than algorithmic
* this can point to either Border or Image data
*/
APTR SelectRender;

struct IntuiText *GadgetText;   /* text for this gadget */

/* MutualExclude, never implemented, is now declared obsolete.
* There are published examples of implementing a more general
* and practical exclusion in your applications.
*
* Starting with V36, this field is used to point to a hook
* for a custom gadget.
*
* Programs using this field for their own processing will
* continue to work, as long as they don't try the
* trick with custom gadgets.
*/
LONG MutualExclude;  /* obsolete */

/* pointer to a structure of special data required by Proportional,
* String and Integer Gadgets
*/
APTR SpecialInfo;

UWORD GadgetID;	/* user-definable ID field */
APTR UserData;	/* ptr to general purpose User data (ignored by In) */
};


/* --- Gadget.Flags values	--- */
/* combinations in these bits describe the highlight technique to be used */
#define GFLG_GADGHIGHBITS 0x0003
#define GFLG_GADGHCOMP	  0x0000  /* Complement the select box */
#define GFLG_GADGHBOX	  0x0001  /* Draw a box around the image */
#define GFLG_GADGHIMAGE	  0x0002  /* Blast in this alternate image */
#define GFLG_GADGHNONE	  0x0003  /* don't highlight */

#define GFLG_GADGIMAGE		  0x0004  /* set if GadgetRender and SelectRender
* point to an Image structure, clear
* if they point to Border structures
*/

/* combinations in these next two bits specify to which corner the gadget's
*  Left & Top coordinates are relative.  If relative to Top/Left,
*  these are "normal" coordinates (everything is relative to something in
*  this universe).
*
* Gadget positions and dimensions are relative to the window or
* requester which contains the gadget
*/
#define GFLG_RELBOTTOM	  0x0008  /* vert. pos. is relative to bottom edge */
#define GFLG_RELRIGHT	  0x0010  /* horiz. pos. is relative to right edge */
#define GFLG_RELWIDTH	  0x0020  /* width is relative to req/window	*/
#define GFLG_RELHEIGHT	  0x0040  /* height is relative to req/window	*/

#define GFLG_SELECTED	  0x0080  /* you may initialize and look at this	*/

/* the GFLG_DISABLED flag is initialized by you and later set by Intuition
* according to your calls to On/OffGadget().  It specifies whether or not
* this Gadget is currently disabled from being selected
*/
#define GFLG_DISABLED	  0x0100

/* These flags specify the type of text field that Gadget.GadgetText
* points to.  In all normal (pre-V36) gadgets which you initialize
* this field should always be zero.  Some types of gadget objects
* created from classes will use these fields to keep track of
* types of labels/contents that different from IntuiText, but are
* stashed in GadgetText.
*/

#define GFLG_LABELMASK	  0x3000
#define GFLG_LABELITEXT	  0x0000  /* GadgetText points to IntuiText	*/
#define	GFLG_LABELSTRING  0x1000  /* GadgetText points to (UBYTE *)	*/
#define GFLG_LABELIMAGE	  0x2000  /* GadgetText points to Image (object)	*/

/* New for V37: GFLG_TABCYCLE */
#define GFLG_TABCYCLE	  0x0200  /* (string or custom) gadget participates in
* cycling activation with Tab or Shift-Tab
*/
/* New for V37: GFLG_STRINGEXTEND.  We discovered that V34 doesn't properly
* ignore the value we had chosen for the Gadget->Activation flag
* GACT_STRINGEXTEND.  NEVER SET THAT FLAG WHEN RUNNING UNDER V34.
* The Gadget->Flags bit GFLG_STRINGEXTEND is provided as a synonym which is
* safe under V34, and equivalent to GACT_STRINGEXTEND under V37.
* (Note that the two flags are not numerically equal)
*/
#define GFLG_STRINGEXTEND 0x0400  /* this String Gadget has StringExtend	*/

/* ---	Gadget.Activation flag values	--- */
/* Set GACT_RELVERIFY if you want to verify that the pointer was still over
* the gadget when the select button was released.  Will cause
* an IDCMP_GADGETUP message to be sent if so.
*/
#define GACT_RELVERIFY	  0x0001

/* the flag GACT_IMMEDIATE, when set, informs the caller that the gadget
*  was activated when it was activated.  This flag works in conjunction with
*  the GACT_RELVERIFY flag
*/
#define GACT_IMMEDIATE	  0x0002

/* the flag GACT_ENDGADGET, when set, tells the system that this gadget,
* when selected, causes the Requester to be ended.  Requesters
* that are ended are erased and unlinked from the system.
*/
#define GACT_ENDGADGET	  0x0004

/* the GACT_FOLLOWMOUSE flag, when set, specifies that you want to receive
* reports on mouse movements while this gadget is active.
* You probably want to set the GACT_IMMEDIATE flag when using
* GACT_FOLLOWMOUSE, since that's the only reasonable way you have of
* learning why Intuition is suddenly sending you a stream of mouse
* movement events.  If you don't set GACT_RELVERIFY, you'll get at
* least one Mouse Position event.
* Note: boolean FOLLOWMOUSE gadgets require GACT_RELVERIFY to get
* _any_ mouse movement events (this unusual behavior is a compatibility
* hold-over from the old days).
*/
#define GACT_FOLLOWMOUSE  0x0008

/* if any of the BORDER flags are set in a Gadget that's included in the
* Gadget list when a Window is opened, the corresponding Border will
* be adjusted to make room for the Gadget
*/
#define GACT_RIGHTBORDER  0x0010
#define GACT_LEFTBORDER	  0x0020
#define GACT_TOPBORDER	  0x0040
#define GACT_BOTTOMBORDER 0x0080
#define GACT_BORDERSNIFF  0x8000  /* neither set nor rely on this bit	*/

#define GACT_TOGGLESELECT 0x0100  /* this bit for toggle-select mode */
#define GACT_BOOLEXTEND	  0x2000  /* this Boolean Gadget has a BoolInfo	*/

/* should properly be in StringInfo, but aren't	*/
#define GACT_STRINGLEFT	  0x0000  /* NOTE WELL: that this has value zero	*/
#define GACT_STRINGCENTER 0x0200
#define GACT_STRINGRIGHT  0x0400
#define GACT_LONGINT	  0x0800  /* this String Gadget is for Long Ints	*/
#define GACT_ALTKEYMAP	  0x1000  /* this String has an alternate keymap	*/
#define GACT_STRINGEXTEND 0x2000  /* this String Gadget has StringExtend	*/
/* NOTE: NEVER SET GACT_STRINGEXTEND IF YOU
* ARE RUNNING ON LESS THAN V36!  SEE
* GFLG_STRINGEXTEND (ABOVE) INSTEAD
*/

#define GACT_ACTIVEGADGET 0x4000  /* this gadget is "active".  This flag
* is maintained by Intuition, and you
* cannot count on its value persisting
* while you do something on your program's
* task.  It can only be trusted by
* people implementing custom gadgets
*/

/* note 0x8000 is used above (GACT_BORDERSNIFF);
* all Activation flags defined */

/* --- GADGET TYPES ------------------------------------------------------- */
/* These are the Gadget Type definitions for the variable GadgetType
* gadget number type MUST start from one.  NO TYPES OF ZERO ALLOWED.
* first comes the mask for Gadget flags reserved for Gadget typing
*/
#define GTYP_GADGETTYPE	0xFC00	/* all Gadget Global Type flags (padded) */
#define GTYP_SYSGADGET	0x8000	/* 1 = Allocated by the system, 0 = by app. */
#define GTYP_SCRGADGET	0x4000	/* 1 = ScreenGadget, 0 = WindowGadget */
#define GTYP_GZZGADGET	0x2000	/* 1 = for WFLG_GIMMEZEROZERO borders */
#define GTYP_REQGADGET	0x1000	/* 1 = this is a Requester Gadget */
/* system gadgets */
#define GTYP_SIZING	0x0010
#define GTYP_WDRAGGING	0x0020
#define GTYP_SDRAGGING	0x0030
#define GTYP_WUPFRONT	0x0040
#define GTYP_SUPFRONT	0x0050
#define GTYP_WDOWNBACK	0x0060
#define GTYP_SDOWNBACK	0x0070
#define GTYP_CLOSE	0x0080
/* application gadgets */
#define GTYP_BOOLGADGET	0x0001
#define GTYP_GADGET0002	0x0002
#define GTYP_PROPGADGET	0x0003
#define GTYP_STRGADGET	0x0004
#define GTYP_CUSTOMGADGET	0x0005
#define GTYP_GTYPEMASK	0x0007	/* masks out to gadget class	*/

/* This bit in GadgetType is reserved for undocumented internal use
* by the Gadget Toolkit, and cannot be used nor relied on by
* applications:	0x0100
*/

/* ======================================================================== */
/* === BoolInfo======================================================= */
/* ======================================================================== */
/* This is the special data needed by an Extended Boolean Gadget
* Typically this structure will be pointed to by the Gadget field SpecialInfo
*/
struct BoolInfo
{
UWORD  Flags;	/* defined below */
UWORD  *Mask;	/* bit mask for highlighting and selecting
* mask must follow the same rules as an Image
* plane.  Its width and height are determined
* by the width and height of the gadget's
* select box. (i.e. Gadget.Width and .Height).
*/
ULONG  Reserved;	/* set to 0	*/
};

/* set BoolInfo.Flags to this flag bit.
* in the future, additional bits might mean more stuff hanging
* off of BoolInfo.Reserved.
*/
#define BOOLMASK	0x0001	/* extension is for masked gadget */

/* ======================================================================== */
/* === PropInfo =========================================================== */
/* ======================================================================== */
/* this is the special data required by the proportional Gadget
* typically, this data will be pointed to by the Gadget variable SpecialInfo
*/
struct PropInfo
{
UWORD Flags;	/* general purpose flag bits (see defines below) */

/* You initialize the Pot variables before the Gadget is added to
* the system.  Then you can look here for the current settings
* any time, even while User is playing with this Gadget.  To
* adjust these after the Gadget is added to the System, use
* ModifyProp();  The Pots are the actual proportional settings,
* where a value of zero means zero and a value of MAXPOT means
* that the Gadget is set to its maximum setting.
*/
UWORD HorizPot;	/* 16-bit FixedPoint horizontal quantity percentage */
UWORD VertPot;	/* 16-bit FixedPoint vertical quantity percentage */

/* the 16-bit FixedPoint Body variables describe what percentage of
* the entire body of stuff referred to by this Gadget is actually
* shown at one time.  This is used with the AUTOKNOB routines,
* to adjust the size of the AUTOKNOB according to how much of
* the data can be seen.  This is also used to decide how far
* to advance the Pots when User hits the Container of the Gadget.
* For instance, if you were controlling the display of a 5-line
* Window of text with this Gadget, and there was a total of 15
* lines that could be displayed, you would set the VertBody value to
*	   (MAXBODY / (TotalLines / DisplayLines)) = MAXBODY / 3.
* Therefore, the AUTOKNOB would fill 1/3 of the container, and
* if User hits the Cotainer outside of the knob, the pot would
* advance 1/3 (plus or minus) If there's no body to show, or
* the total amount of displayable info is less than the display area,
* set the Body variables to the MAX.  To adjust these after the
* Gadget is added to the System, use ModifyProp();
*/
UWORD HorizBody;		/* horizontal Body */
UWORD VertBody;		/* vertical Body */

/* these are the variables that Intuition sets and maintains */
UWORD CWidth;	/* Container width (with any relativity absoluted) */
UWORD CHeight;	/* Container height (with any relativity absoluted) */
UWORD HPotRes, VPotRes;	/* pot increments */
UWORD LeftBorder;		/* Container borders */
UWORD TopBorder;		/* Container borders */
};


/* --- FLAG BITS ---------------------------------------------------------- */
#define AUTOKNOB	0x0001	/* this flag sez:  gimme that old auto-knob */
/* NOTE: if you do not use an AUTOKNOB for a proportional gadget,
* you are currently limited to using a single Image of your own
* design: Intuition won't handle a linked list of images as
* a proportional gadget knob.
*/

#define FREEHORIZ	0x0002	/* if set, the knob can move horizontally */
#define FREEVERT	0x0004	/* if set, the knob can move vertically */
#define PROPBORDERLESS	0x0008	/* if set, no border will be rendered */
#define KNOBHIT		0x0100	/* set when this Knob is hit */
#define PROPNEWLOOK	0x0010	/* set this if you want to get the new
* V36 look
*/

#define KNOBHMIN	6	/* minimum horizontal size of the Knob */
#define KNOBVMIN	4	/* minimum vertical size of the Knob */
#define MAXBODY		0xFFFF	/* maximum body value */
#define MAXPOT			0xFFFF	/* maximum pot value */


/* ======================================================================== */
/* === StringInfo ========================================================= */
/* ======================================================================== */
/* this is the special data required by the string Gadget
* typically, this data will be pointed to by the Gadget variable SpecialInfo
*/
struct StringInfo
{
/* you initialize these variables, and then Intuition maintains them */
UBYTE *Buffer;	/* the buffer containing the start and final string */
UBYTE *UndoBuffer;	/* optional buffer for undoing current entry */
WORD BufferPos;	/* character position in Buffer */
WORD MaxChars;	/* max number of chars in Buffer (including NULL) */
WORD DispPos;	/* Buffer position of first displayed character */

/* Intuition initializes and maintains these variables for you */
WORD UndoPos;	/* character position in the undo buffer */
WORD NumChars;	/* number of characters currently in Buffer */
WORD DispCount;	/* number of whole characters visible in Container */
WORD CLeft, CTop;	/* topleft offset of the container */

/* This unused field is changed to allow extended specification
* of string gadget parameters.  It is ignored unless the flag
* GACT_STRINGEXTEND is set in the Gadget's Activation field
* or the GFLG_STRINGEXTEND flag is set in the Gadget Flags field.
* (See GFLG_STRINGEXTEND for an important note)
*/
/* struct Layer *LayerPtr;	--- obsolete --- */
struct StringExtend *Extension;

/* you can initialize this variable before the gadget is submitted to
* Intuition, and then examine it later to discover what integer
* the user has entered (if the user never plays with the gadget,
* the value will be unchanged from your initial setting)
*/
LONG LongInt;

/* If you want this Gadget to use your own Console keymapping, you
* set the GACT_ALTKEYMAP bit in the Activation flags of the Gadget,
* and then set this variable to point to your keymap.  If you don't
* set the GACT_ALTKEYMAP, you'll get the standard ASCII keymapping.
*/
struct KeyMap *AltKeyMap;
};

/* ======================================================================== */
/* === IntuiText ========================================================== */
/* ======================================================================== */
/* IntuiText is a series of strings that start with a location
*  (always relative to the upper-left corner of something) and then the
*  text of the string.  The text is null-terminated.
*/
struct IntuiText
{
UBYTE FrontPen, BackPen;	/* the pen numbers for the rendering */
UBYTE DrawMode;		/* the mode for rendering the text */
WORD LeftEdge;		/* relative start location for the text */
WORD TopEdge;		/* relative start location for the text */
struct TextAttr *ITextFont;	/* if NULL, you accept the default */
UBYTE *IText;		/* pointer to null-terminated text */
struct IntuiText *NextText; /* pointer to another IntuiText to render */
};






/* ======================================================================== */
/* === Border ============================================================= */
/* ======================================================================== */
/* Data type Border, used for drawing a series of lines which is intended for
*  use as a border drawing, but which may, in fact, be used to render any
*  arbitrary vector shape.
*  The routine DrawBorder sets up the RastPort with the appropriate
*  variables, then does a Move to the first coordinate, then does Draws
*  to the subsequent coordinates.
*  After all the Draws are done, if NextBorder is non-zero we call DrawBorder
*  on NextBorder
*/
struct Border
{
WORD LeftEdge, TopEdge;	/* initial offsets from the origin */
UBYTE FrontPen, BackPen;	/* pens numbers for rendering */
UBYTE DrawMode;		/* mode for rendering */
BYTE Count;			/* number of XY pairs */
WORD *XY;			/* vector coordinate pairs rel to LeftTop */
struct Border *NextBorder;	/* pointer to any other Border too */
};






/* ======================================================================== */
/* === Image ============================================================== */
/* ======================================================================== */
/* This is a brief image structure for very simple transfers of
* image data to a RastPort
*/
struct Image
{
WORD LeftEdge;		/* starting offset relative to some origin */
WORD TopEdge;		/* starting offsets relative to some origin */
WORD Width;			/* pixel size (though data is word-aligned) */
WORD Height;
WORD Depth;			/* >= 0, for images you create		*/
UWORD *ImageData;		/* pointer to the actual word-aligned bits */

/* the PlanePick and PlaneOnOff variables work much the same way as the
* equivalent GELS Bob variables.  It's a space-saving
* mechanism for image data.  Rather than defining the image data
* for every plane of the RastPort, you need define data only
* for the planes that are not entirely zero or one.  As you
* define your Imagery, you will often find that most of the planes
* ARE just as color selectors.  For instance, if you're designing
* a two-color Gadget to use colors one and three, and the Gadget
* will reside in a five-plane display, bit plane zero of your
* imagery would be all ones, bit plane one would have data that
* describes the imagery, and bit planes two through four would be
* all zeroes.  Using these flags avoids wasting all
* that memory in this way:  first, you specify which planes you
* want your data to appear in using the PlanePick variable.  For
* each bit set in the variable, the next "plane" of your image
* data is blitted to the display.	For each bit clear in this
* variable, the corresponding bit in PlaneOnOff is examined.
* If that bit is clear, a "plane" of zeroes will be used.
* If the bit is set, ones will go out instead.  So, for our example:
*	 Gadget.PlanePick = 0x02;
*	 Gadget.PlaneOnOff = 0x01;
* Note that this also allows for generic Gadgets, like the
* System Gadgets, which will work in any number of bit planes.
* Note also that if you want an Image that is only a filled
* rectangle, you can get this by setting PlanePick to zero
* (pick no planes of data) and set PlaneOnOff to describe the pen
* color of the rectangle.
*
* NOTE:  Intuition relies on PlanePick to know how many planes
* of data are found in ImageData.	There should be no more
* '1'-bits in PlanePick than there are planes in ImageData.
*/
UBYTE PlanePick, PlaneOnOff;

/* if the NextImage variable is not NULL, Intuition presumes that
* it points to another Image structure with another Image to be
* rendered
*/
struct Image *NextImage;
};






/* ======================================================================== */
/* === IntuiMessage ======================================================= */
/* ======================================================================== */
struct IntuiMessage
{
struct Message ExecMessage;

/* the Class bits correspond directly with the IDCMP Flags, except for the
* special bit IDCMP_LONELYMESSAGE (defined below)
*/
ULONG Class;

/* the Code field is for special values like MENU number */
UWORD Code;

/* the Qualifier field is a copy of the current InputEvent's Qualifier */
UWORD Qualifier;

/* IAddress contains particular addresses for Intuition functions, like
* the pointer to the Gadget or the Screen
*/
APTR IAddress;

/* when getting mouse movement reports, any event you get will have the
* the mouse coordinates in these variables.  the coordinates are relative
* to the upper-left corner of your Window (WFLG_GIMMEZEROZERO
* notwithstanding).  If IDCMP_DELTAMOVE is set, these values will
* be deltas from the last reported position.
*/
WORD MouseX, MouseY;

/* the time values are copies of the current system clock time.  Micros
* are in units of microseconds, Seconds in seconds.
*/
ULONG Seconds, Micros;

/* the IDCMPWindow variable will always have the address of the Window of
* this IDCMP
*/
struct Window *IDCMPWindow;

/* system-use variable */
struct IntuiMessage *SpecialLink;
};


/* --- IDCMP Classes ------------------------------------------------------ */
/* Please refer to the Autodoc for OpenWindow() and to the Rom Kernel
* Manual for full details on the IDCMP classes.
*/
#define IDCMP_SIZEVERIFY	0x00000001
#define IDCMP_NEWSIZE		0x00000002
#define IDCMP_REFRESHWINDOW	0x00000004
#define IDCMP_MOUSEBUTTONS	0x00000008
#define IDCMP_MOUSEMOVE		0x00000010
#define IDCMP_GADGETDOWN	0x00000020
#define IDCMP_GADGETUP		0x00000040
#define IDCMP_REQSET		0x00000080
#define IDCMP_MENUPICK		0x00000100
#define IDCMP_CLOSEWINDOW	0x00000200
#define IDCMP_RAWKEY		0x00000400
#define IDCMP_REQVERIFY		0x00000800
#define IDCMP_REQCLEAR		0x00001000
#define IDCMP_MENUVERIFY	0x00002000
#define IDCMP_NEWPREFS		0x00004000
#define IDCMP_DISKINSERTED	0x00008000
#define IDCMP_DISKREMOVED	0x00010000
#define IDCMP_WBENCHMESSAGE	0x00020000  /*	System use only		*/
#define IDCMP_ACTIVEWINDOW	0x00040000
#define IDCMP_INACTIVEWINDOW	0x00080000
#define IDCMP_DELTAMOVE		0x00100000
#define IDCMP_VANILLAKEY	0x00200000
#define IDCMP_INTUITICKS	0x00400000
/*  for notifications from "boopsi" gadgets	*/
#define IDCMP_IDCMPUPDATE	0x00800000  /* new for V36	*/
/* for getting help key report during menu session	*/
#define IDCMP_MENUHELP		0x01000000  /* new for V36	*/
/* for notification of any move/size/zoom/change window		*/
#define IDCMP_CHANGEWINDOW	0x02000000  /* new for V36	*/

/* NOTEZ-BIEN:				0x80000000 is reserved for internal use   */

/* the IDCMP Flags do not use this special bit, which is cleared when
* Intuition sends its special message to the Task, and set when Intuition
* gets its Message back from the Task.  Therefore, I can check here to
* find out fast whether or not this Message is available for me to send
*/
#define IDCMP_LONELYMESSAGE	0x80000000


/* --- IDCMP Codes -------------------------------------------------------- */
/* This group of codes is for the IDCMP_MENUVERIFY function */
#define MENUHOT		0x0001	/* IntuiWants verification or MENUCANCEL    */
#define MENUCANCEL	0x0002	/* HOT Reply of this cancels Menu operation */
#define MENUWAITING	0x0003	/* Intuition simply wants a ReplyMsg() ASAP */

/* These are internal tokens to represent state of verification attempts
* shown here as a clue.
*/
#define OKOK		MENUHOT	/* guy didn't care			*/
#define OKABORT		0x0004	/* window rendered question moot	*/
#define OKCANCEL	MENUCANCEL /* window sent cancel reply		*/

/* This group of codes is for the IDCMP_WBENCHMESSAGE messages */
#define WBENCHOPEN	0x0001
#define WBENCHCLOSE	0x0002


/* A data structure common in V36 Intuition processing	*/
struct IBox {
WORD Left;
WORD Top;
WORD Width;
WORD Height;
};



/* ======================================================================== */
/* === Window ============================================================= */
/* ======================================================================== */
struct Window
{
struct Window *NextWindow;		/* for the linked list in a screen */

WORD LeftEdge, TopEdge;		/* screen dimensions of window */
WORD Width, Height;			/* screen dimensions of window */

WORD MouseY, MouseX;		/* relative to upper-left of window */

WORD MinWidth, MinHeight;		/* minimum sizes */
UWORD MaxWidth, MaxHeight;		/* maximum sizes */

ULONG Flags;			/* see below for defines */

struct Menu *MenuStrip;		/* the strip of Menu headers */

UBYTE *Title;			/* the title text for this window */

struct Requester *FirstRequest;	/* all active Requesters */

struct Requester *DMRequest;	/* double-click Requester */

WORD ReqCount;			/* count of reqs blocking Window */

struct Screen *WScreen;		/* this Window's Screen */
struct RastPort *RPort;		/* this Window's very own RastPort */

/* the border variables describe the window border.  If you specify
* WFLG_GIMMEZEROZERO when you open the window, then the upper-left of
* the ClipRect for this window will be upper-left of the BitMap (with
* correct offsets when in SuperBitMap mode; you MUST select
* WFLG_GIMMEZEROZERO when using SuperBitMap).  If you don't specify
* ZeroZero, then you save memory (no allocation of RastPort, Layer,
* ClipRect and associated Bitmaps), but you also must offset all your
* writes by BorderTop, BorderLeft and do your own mini-clipping to
* prevent writing over the system gadgets
*/
BYTE BorderLeft, BorderTop, BorderRight, BorderBottom;
struct RastPort *BorderRPort;


/* You supply a linked-list of Gadgets for your Window.
* This list DOES NOT include system gadgets.  You get the standard
* window system gadgets by setting flag-bits in the variable Flags (see
* the bit definitions below)
*/
struct Gadget *FirstGadget;

/* these are for opening/closing the windows */
struct Window *Parent, *Descendant;

/* sprite data information for your own Pointer
* set these AFTER you Open the Window by calling SetPointer()
*/
UWORD *Pointer;	/* sprite data */
BYTE PtrHeight;	/* sprite height (not including sprite padding) */
BYTE PtrWidth;	/* sprite width (must be less than or equal to 16) */
BYTE XOffset, YOffset;	/* sprite offsets */

/* the IDCMP Flags and User's and Intuition's Message Ports */
ULONG IDCMPFlags;	/* User-selected flags */
struct MsgPort *UserPort, *WindowPort;
struct IntuiMessage *MessageKey;

UBYTE DetailPen, BlockPen;	/* for bar/border/gadget rendering */

/* the CheckMark is a pointer to the imagery that will be used when
* rendering MenuItems of this Window that want to be checkmarked
* if this is equal to NULL, you'll get the default imagery
*/
struct Image *CheckMark;

UBYTE *ScreenTitle;	/* if non-null, Screen title when Window is active */

/* These variables have the mouse coordinates relative to the
* inner-Window of WFLG_GIMMEZEROZERO Windows.  This is compared with the
* MouseX and MouseY variables, which contain the mouse coordinates
* relative to the upper-left corner of the Window, WFLG_GIMMEZEROZERO
* notwithstanding
*/
WORD GZZMouseX;
WORD GZZMouseY;
/* these variables contain the width and height of the inner-Window of
* WFLG_GIMMEZEROZERO Windows
*/
WORD GZZWidth;
WORD GZZHeight;

UBYTE *ExtData;

BYTE *UserData;	/* general-purpose pointer to User data extension */

/** 11/18/85: this pointer keeps a duplicate of what
* Window.RPort->Layer is _supposed_ to be pointing at
*/
struct Layer *WLayer;

/* NEW 1.2: need to keep track of the font that
* OpenWindow opened, in case user SetFont's into RastPort
*/
struct TextFont *IFont;

/* (V36) another flag word (the Flags field is used up).
* At present, all flag values are system private.
* Until further notice, you may not change nor use this field.
*/
ULONG	MoreFlags;

/**** Data beyond this point are Intuition Private.  DO NOT USE ****/
};


/* --- Flags requested at OpenWindow() time by the application --------- */
#define WFLG_SIZEGADGET	    0x00000001	/* include sizing system-gadget? */
#define WFLG_DRAGBAR	    0x00000002	/* include dragging system-gadget? */
#define WFLG_DEPTHGADGET    0x00000004	/* include depth arrangement gadget? */
#define WFLG_CLOSEGADGET    0x00000008	/* include close-box system-gadget? */

#define WFLG_SIZEBRIGHT	    0x00000010	/* size gadget uses right border */
#define WFLG_SIZEBBOTTOM    0x00000020	/* size gadget uses bottom border */

/* --- refresh modes ------------------------------------------------------ */
/* combinations of the WFLG_REFRESHBITS select the refresh type */
#define WFLG_REFRESHBITS    0x000000C0
#define WFLG_SMART_REFRESH  0x00000000
#define WFLG_SIMPLE_REFRESH 0x00000040
#define WFLG_SUPER_BITMAP   0x00000080
#define WFLG_OTHER_REFRESH  0x000000C0

#define WFLG_BACKDROP	    0x00000100	/* this is a backdrop window */

#define WFLG_REPORTMOUSE    0x00000200	/* to hear about every mouse move */

#define WFLG_GIMMEZEROZERO  0x00000400	/* a GimmeZeroZero window	*/

#define WFLG_BORDERLESS	    0x00000800	/* to get a Window sans border */

#define WFLG_ACTIVATE	    0x00001000	/* when Window opens, it's Active */


/* FLAGS SET BY INTUITION */
#define WFLG_WINDOWACTIVE   0x00002000	/* this window is the active one */
#define WFLG_INREQUEST	    0x00004000	/* this window is in request mode */
#define WFLG_MENUSTATE	    0x00008000	/* Window is active with Menus on */

/* --- Other User Flags --------------------------------------------------- */
#define WFLG_RMBTRAP	    0x00010000	/* Catch RMB events for your own */
#define WFLG_NOCAREREFRESH  0x00020000	/* not to be bothered with REFRESH */

/* --- Other Intuition Flags ---------------------------------------------- */
#define WFLG_WINDOWREFRESH  0x01000000	/* Window is currently refreshing */
#define WFLG_WBENCHWINDOW   0x02000000	/* WorkBench tool ONLY Window */
#define WFLG_WINDOWTICKED   0x04000000	/* only one timer tick at a time */


/* - V36 new Flags which the programmer may specify in NewWindow.Flags	*/
#define WFLG_NW_EXTENDED    0x00040000	/* extension data provided	*/
/* see struct ExtNewWindow	*/

/* --- V36 Flags to be set only by Intuition -------------------------	*/
#define WFLG_VISITOR	    0x08000000	/* visitor window		*/
#define WFLG_ZOOMED	    0x10000000	/* identifies "zoom state"	*/
#define WFLG_HASZOOM	    0x20000000	/* windowhas a zoom gadget	*/

/* --- Other Window Values ---------------------------------------------- */
#define DEFAULTMOUSEQUEUE	(5)	/* no more mouse messages	*/

/* --- see struct IntuiMessage for the IDCMP Flag definitions ------------- */




/* ======================================================================== */
/* === NewWindow ========================================================== */
/* ======================================================================== */
/*
* Note that the new extension fields have been removed.  Use ExtNewWindow
* structure below to make use of these fields
*/
struct NewWindow
{
WORD LeftEdge, TopEdge;		/* screen dimensions of window */
WORD Width, Height;			/* screen dimensions of window */

UBYTE DetailPen, BlockPen;		/* for bar/border/gadget rendering */

ULONG IDCMPFlags;			/* User-selected IDCMP flags */

ULONG Flags;			/* see Window struct for defines */

/* You supply a linked-list of Gadgets for your Window.
*	This list DOES NOT include system Gadgets.  You get the standard
*	system Window Gadgets by setting flag-bits in the variable Flags (see
*	the bit definitions under the Window structure definition)
*/
struct Gadget *FirstGadget;

/* the CheckMark is a pointer to the imagery that will be used when
* rendering MenuItems of this Window that want to be checkmarked
* if this is equal to NULL, you'll get the default imagery
*/
struct Image *CheckMark;

UBYTE *Title;			  /* the title text for this window */

/* the Screen pointer is used only if you've defined a CUSTOMSCREEN and
* want this Window to open in it.	If so, you pass the address of the
* Custom Screen structure in this variable.  Otherwise, this variable
* is ignored and doesn't have to be initialized.
*/
struct Screen *Screen;

/* WFLG_SUPER_BITMAP Window?  If so, put the address of your BitMap
* structure in this variable.  If not, this variable is ignored and
* doesn't have to be initialized
*/
struct BitMap *BitMap;

/* the values describe the minimum and maximum sizes of your Windows.
* these matter only if you've chosen the WFLG_SIZEGADGET option,
* which means that you want to let the User to change the size of
* this Window.  You describe the minimum and maximum sizes that the
* Window can grow by setting these variables.  You can initialize
* any one these to zero, which will mean that you want to duplicate
* the setting for that dimension (if MinWidth == 0, MinWidth will be
* set to the opening Width of the Window).
* You can change these settings later using SetWindowLimits().
* If you haven't asked for a SIZING Gadget, you don't have to
* initialize any of these variables.
*/
WORD MinWidth, MinHeight;	    /* minimums */
UWORD MaxWidth, MaxHeight;	     /* maximums */

/* the type variable describes the Screen in which you want this Window to
* open.  The type value can either be CUSTOMSCREEN or one of the
* system standard Screen Types such as WBENCHSCREEN.  See the
* type definitions under the Screen structure.
*/
UWORD Type;

};

/* The following structure is the future NewWindow.  Compatibility
* issues require that the size of NewWindow not change.
* Data in the common part (NewWindow) indicates the the extension
* fields are being used.
* NOTE WELL: This structure may be subject to future extension.
* Writing code depending on its size is not allowed.
*/
struct ExtNewWindow
{
WORD LeftEdge, TopEdge;
WORD Width, Height;

UBYTE DetailPen, BlockPen;
ULONG IDCMPFlags;
ULONG Flags;
struct Gadget *FirstGadget;

struct Image *CheckMark;

UBYTE *Title;
struct Screen *Screen;
struct BitMap *BitMap;

WORD MinWidth, MinHeight;
UWORD MaxWidth, MaxHeight;

/* the type variable describes the Screen in which you want this Window to
* open.  The type value can either be CUSTOMSCREEN or one of the
* system standard Screen Types such as WBENCHSCREEN.  See the
* type definitions under the Screen structure.
* A new possible value for this field is PUBLICSCREEN, which
* defines the window as a 'visitor' window.  See below for
* additional information provided.
*/
UWORD Type;

/* ------------------------------------------------------- *
* extensions for V36
* if the NewWindow Flag value WFLG_NW_EXTENDED is set, then
* this field is assumed to point to an array ( or chain of arrays)
* of TagItem structures.  See also ExtNewScreen for another
* use of TagItems to pass optional data.
*
* see below for tag values and the corresponding data.
*/
struct TagItem	*Extension;
};

/*
* The TagItem ID's (ti_Tag values) for OpenWindowTagList() follow.
* They are values in a TagItem array passed as extension/replacement
* values for the data in NewWindow.  OpenWindowTagList() can actually
* work well with a NULL NewWindow pointer.
*/

#define WA_Dummy	(TAG_USER + 99)	/* 0x80000063	*/

/* these tags simply override NewWindow parameters */
#define WA_Left			(WA_Dummy + 0x01)
#define WA_Top			(WA_Dummy + 0x02)
#define WA_Width		(WA_Dummy + 0x03)
#define WA_Height		(WA_Dummy + 0x04)
#define WA_DetailPen		(WA_Dummy + 0x05)
#define WA_BlockPen		(WA_Dummy + 0x06)
#define WA_IDCMP		(WA_Dummy + 0x07)
/* "bulk" initialization of NewWindow.Flags */
#define WA_Flags		(WA_Dummy + 0x08)
#define WA_Gadgets		(WA_Dummy + 0x09)
#define WA_Checkmark		(WA_Dummy + 0x0A)
#define WA_Title		(WA_Dummy + 0x0B)
/* means you don't have to call SetWindowTitles
* after you open your window
*/
#define WA_ScreenTitle		(WA_Dummy + 0x0C)
#define WA_CustomScreen		(WA_Dummy + 0x0D)
#define WA_SuperBitMap		(WA_Dummy + 0x0E)
/* also implies WFLG_SUPER_BITMAP property	*/
#define WA_MinWidth		(WA_Dummy + 0x0F)
#define WA_MinHeight		(WA_Dummy + 0x10)
#define WA_MaxWidth		(WA_Dummy + 0x11)
#define WA_MaxHeight		(WA_Dummy + 0x12)

/* The following are specifications for new features	*/

#define WA_InnerWidth		(WA_Dummy + 0x13)
#define WA_InnerHeight		(WA_Dummy + 0x14)
/* You can specify the dimensions of the interior
* region of your window, independent of what
* the border widths will be.  You probably want
* to also specify WA_AutoAdjust to allow
* Intuition to move your window or even
* shrink it so that it is completely on screen.
*/

#define WA_PubScreenName	(WA_Dummy + 0x15)
/* declares that you want the window to open as
* a visitor on the public screen whose name is
* pointed to by (UBYTE *) ti_Data
*/
#define WA_PubScreen		(WA_Dummy + 0x16)
/* open as a visitor window on the public screen
* whose address is in (struct Screen *) ti_Data.
* To ensure that this screen remains open, you
* should either be the screen's owner, have a
* window open on the screen, or use LockPubScreen().
*/
#define WA_PubScreenFallBack	(WA_Dummy + 0x17)
/* A Boolean, specifies whether a visitor window
* should "fall back" to the default public screen
* (or Workbench) if the named public screen isn't
* available
*/
#define WA_WindowName		(WA_Dummy + 0x18)
/* not implemented	*/
#define WA_Colors		(WA_Dummy + 0x19)
/* a ColorSpec array for colors to be set
* when this window is active.	This is not
* implemented, and may not be, since the default
* values to restore would be hard to track.
* We'd like to at least support per-window colors
* for the mouse pointer sprite.
*/
#define WA_Zoom		(WA_Dummy + 0x1A)
/* ti_Data points to an array of four WORD's,
* the initial Left/Top/Width/Height values of
* the "alternate" zoom position/dimensions.
* It also specifies that you want a Zoom gadget
* for your window, whether or not you have a
* sizing gadget.
*/
#define WA_MouseQueue		(WA_Dummy + 0x1B)
/* ti_Data contains initial value for the mouse
* message backlog limit for this window.
*/
#define WA_BackFill		(WA_Dummy + 0x1C)
/* unimplemented at present: provides a "backfill
* hook" for your window's layer.
*/
#define WA_RptQueue		(WA_Dummy + 0x1D)
/* initial value of repeat key backlog limit	*/

/* These Boolean tag items are alternatives to the NewWindow.Flags
* boolean flags with similar names.
*/
#define WA_SizeGadget		(WA_Dummy + 0x1E)
#define WA_DragBar		(WA_Dummy + 0x1F)
#define WA_DepthGadget		(WA_Dummy + 0x20)
#define WA_CloseGadget		(WA_Dummy + 0x21)
#define WA_Backdrop		(WA_Dummy + 0x22)
#define WA_ReportMouse		(WA_Dummy + 0x23)
#define WA_NoCareRefresh	(WA_Dummy + 0x24)
#define WA_Borderless		(WA_Dummy + 0x25)
#define WA_Activate		(WA_Dummy + 0x26)
#define WA_RMBTrap		(WA_Dummy + 0x27)
#define WA_WBenchWindow		(WA_Dummy + 0x28)	/* PRIVATE!! */
#define WA_SimpleRefresh	(WA_Dummy + 0x29)
/* only specify if TRUE	*/
#define WA_SmartRefresh		(WA_Dummy + 0x2A)
/* only specify if TRUE	*/
#define WA_SizeBRight		(WA_Dummy + 0x2B)
#define WA_SizeBBottom		(WA_Dummy + 0x2C)

/* New Boolean properties	*/
#define WA_AutoAdjust		(WA_Dummy + 0x2D)
/* shift or squeeze the window's position and
* dimensions to fit it on screen.
*/

#define WA_GimmeZeroZero	(WA_Dummy + 0x2E)
/* equiv. to NewWindow.Flags WFLG_GIMMEZEROZERO	*/

/* New for V37: WA_MenuHelp (ignored by V36) */
#define WA_MenuHelp		(WA_Dummy + 0x2F)
/* Enables IDCMP_MENUHELP:  Pressing HELP during menus
* will return IDCMP_MENUHELP message.
*/



#ifndef INTUITION_SCREENS_H
#include <intuition/screens.h>
#endif

#ifndef INTUITION_PREFERENCES_H
#include <intuition/preferences.h>
#endif

/* ======================================================================== */
/* === Remember =========================================================== */
/* ======================================================================== */
/* this structure is used for remembering what memory has been allocated to
* date by a given routine, so that a premature abort or systematic exit
* can deallocate memory cleanly, easily, and completely
*/
struct Remember
{
struct Remember *NextRemember;
ULONG RememberSize;
UBYTE *Memory;
};


/* === Color Spec ====================================================== */
/* How to tell Intuition about RGB values for a color table entry. */
struct ColorSpec {
WORD	ColorIndex;	/* -1 terminates an array of ColorSpec	*/
UWORD	Red;		/* only 6 bits recognized in V36	*/
UWORD	Green;		/* only 6 bits recognized in V36	*/
UWORD	Blue;		/* only 6 bits recognized in V36	*/
};

/* === Easy Requester Specification ======================================= */
/* see also autodocs for EasyRequest and BuildEasyRequest	*/
/* NOTE: This structure may grow in size in the future		*/
struct EasyStruct {
ULONG	es_StructSize;	/* should be sizeof (struct EasyStruct )*/
ULONG	es_Flags;	/* should be 0 for now			*/
UBYTE	*es_Title;	/* title of requester window		*/
UBYTE	*es_TextFormat;	/* 'printf' style formatting string	*/
UBYTE	*es_GadgetFormat; /* 'printf' style formatting string	*/
};



/* ======================================================================== */
/* === Miscellaneous ====================================================== */
/* ======================================================================== */

/* = MACROS ============================================================== */
#define MENUNUM(n) (n & 0x1F)
#define ITEMNUM(n) ((n >> 5) & 0x003F)
#define SUBNUM(n) ((n >> 11) & 0x001F)

#define SHIFTMENU(n) (n & 0x1F)
#define SHIFTITEM(n) ((n & 0x3F) << 5)
#define SHIFTSUB(n) ((n & 0x1F) << 11)

#define FULLMENUNUM( menu, item, sub )	\
( SHIFTSUB(sub) | SHIFTITEM(item) | SHIFTMENU(menu) )

#define SRBNUM(n)    (0x08 - (n >> 4))	/* SerRWBits -> read bits per char */
#define SWBNUM(n)    (0x08 - (n & 0x0F))/* SerRWBits -> write bits per chr */
#define SSBNUM(n)    (0x01 + (n >> 4))	/* SerStopBuf -> stop bits per chr */
#define SPARNUM(n)   (n >> 4)		/* SerParShk -> parity setting	  */
#define SHAKNUM(n)   (n & 0x0F)	/* SerParShk -> handshake mode	  */


/* = MENU STUFF =========================================================== */
#define NOMENU 0x001F
#define NOITEM 0x003F
#define NOSUB  0x001F
#define MENUNULL 0xFFFF


/* = =RJ='s peculiarities ================================================= */
#define FOREVER for(;;)
#define SIGN(x) ( ((x) > 0) - ((x) < 0) )
#define NOT !

/* these defines are for the COMMSEQ and CHECKIT menu stuff.  If CHECKIT,
* I'll use a generic Width (for all resolutions) for the CheckMark.
* If COMMSEQ, likewise I'll use this generic stuff
*/
#define CHECKWIDTH	19
#define COMMWIDTH	27
#define LOWCHECKWIDTH	13
#define LOWCOMMWIDTH	16


/* these are the AlertNumber defines.  if you are calling DisplayAlert()
* the AlertNumber you supply must have the ALERT_TYPE bits set to one
* of these patterns
*/
#define ALERT_TYPE	0x80000000
#define RECOVERY_ALERT	0x00000000	/* the system can recover from this */
#define DEADEND_ALERT	0x80000000	/* no recovery possible, this is it */


/* When you're defining IntuiText for the Positive and Negative Gadgets
* created by a call to AutoRequest(), these defines will get you
* reasonable-looking text.  The only field without a define is the IText
* field; you decide what text goes with the Gadget
*/
#define AUTOFRONTPEN	0
#define AUTOBACKPEN	1
#define AUTODRAWMODE	JAM2
#define AUTOLEFTEDGE	6
#define AUTOTOPEDGE	3
#define AUTOITEXTFONT	NULL
#define AUTONEXTTEXT	NULL


/* --- RAWMOUSE Codes and Qualifiers (Console OR IDCMP) ------------------- */
#define SELECTUP	(IECODE_LBUTTON | IECODE_UP_PREFIX)
#define SELECTDOWN	(IECODE_LBUTTON)
#define MENUUP		(IECODE_RBUTTON | IECODE_UP_PREFIX)
#define MENUDOWN	(IECODE_RBUTTON)
#define MIDDLEDOWN	(IECODE_MBUTTON)
#define MIDDLEUP	(IECODE_MBUTTON | IECODE_UP_PREFIX)
#define ALTLEFT		(IEQUALIFIER_LALT)
#define ALTRIGHT	(IEQUALIFIER_RALT)
#define AMIGALEFT	(IEQUALIFIER_LCOMMAND)
#define AMIGARIGHT	(IEQUALIFIER_RCOMMAND)
#define AMIGAKEYS	(AMIGALEFT | AMIGARIGHT)

#define CURSORUP	0x4C
#define CURSORLEFT	0x4F
#define CURSORRIGHT	0x4E
#define CURSORDOWN	0x4D
#define KEYCODE_Q	0x10
#define KEYCODE_Z	0x31
#define KEYCODE_X	0x32
#define KEYCODE_V	0x34
#define KEYCODE_B	0x35
#define KEYCODE_N	0x36
#define KEYCODE_M	0x37
#define KEYCODE_LESS	0x38
#define KEYCODE_GREATER 0x39

/* Include obsolete identifiers: */
#ifndef INTUITION_IOBSOLETE_H
#include <intuition/iobsolete.h>
#endif

#endif