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Agent-based models traditionally operate in discrete time steps, where agent states are updated at fixed intervals. However, many real-world phenomena involve continuous changes over time - energy depleting, resources growing, temperatures changing, etc. While Mesa has evolved to support discrete events and flexible timing through the DiscreteEventScheduler and DEVSimulator, it lacks first-class support for continuously changing states.
Current workarounds involve manually calculating state changes each time step or scheduling discrete update events, but these approaches have several limitations:
Need to carefully balance update frequency with performance
Difficult to accurately detect threshold crossings
No standardized way to query current state values
Complex to coordinate multiple changing states
Inefficient when states are polled at varying frequencies
Risk of missing critical state transitions
To address these limitations, I propose adding support for Continuous States.
The Continuous State
A Continuous State represents a value that changes smoothly over time according to defined rules. It automatically tracks elapsed time and updates its value only when queried, making it both precise and efficient. Key properties include:
Rate of Change: The speed and direction of the state change (can be constant or time-varying)
Last Update Time: Tracks when the state was last queried/updated
Current Value: Calculated on demand based on elapsed time and rate
Thresholds: Critical values that trigger events when crossed
Update Method: Formula for calculating the state (linear, exponential, etc.)
I believe both devs and observables provide a solid foundation for such a feature in Mesa:
Consider wolves in a predator-prey simulation. Their energy continuously depletes at a base metabolic rate, but running increases the depletion rate. When energy drops below certain thresholds, it triggers behaviors like hunting or resting. The continuous state system ensures precise energy tracking without needing frequent updates, while automatically triggering behaviors at exact threshold crossings.
Environmental Growth
Plant growth models often involve continuous resource changes - water levels decrease through evaporation, nutrients are gradually consumed, biomass increases through photosynthesis. These processes happen simultaneously and affect each other. Continuous states allow efficient tracking of multiple interrelated resources with different natural timescales.
Social Network Influence
In opinion dynamics models, agent beliefs might gradually shift based on social influence. Their conviction in certain ideas can strengthen or weaken continuously over time, with threshold effects triggering sudden belief changes or actions when certain confidence levels are reached.
Key Features to Consider
Efficient Polling
States only update when queried
Multiple entities can poll without synchronization issues
Caching mechanisms for frequently accessed states
Event Generation
Automatic event scheduling at threshold crossings
Support for multiple thresholds per state
Precise timing of threshold events
State Dependencies
States that affect each other's rates of change
Compound states derived from other states
State change propagation rules
Future Considerations
Non-linear Changes
Support for more complex change patterns beyond linear rates:
Exponential growth/decay
Periodic functions
State-dependent rates
Environmental influences
Discussion Points
Implementation complexity: How can we keep this manageable while supporting key use cases?
Integration: How should this interact with Mesa's existing time management?
Use Cases: What are the most important scenarios this needs to support?
Performance: How do we balance accuracy with computational efficiency?
API Design: What's the most intuitive interface for modelers?
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Introduction
Agent-based models traditionally operate in discrete time steps, where agent states are updated at fixed intervals. However, many real-world phenomena involve continuous changes over time - energy depleting, resources growing, temperatures changing, etc. While Mesa has evolved to support discrete events and flexible timing through the DiscreteEventScheduler and DEVSimulator, it lacks first-class support for continuously changing states.
Current workarounds involve manually calculating state changes each time step or scheduling discrete update events, but these approaches have several limitations:
To address these limitations, I propose adding support for Continuous States.
The Continuous State
A Continuous State represents a value that changes smoothly over time according to defined rules. It automatically tracks elapsed time and updates its value only when queried, making it both precise and efficient. Key properties include:
I believe both devs and observables provide a solid foundation for such a feature in Mesa:
Examples
Animal Energy Systems
Consider wolves in a predator-prey simulation. Their energy continuously depletes at a base metabolic rate, but running increases the depletion rate. When energy drops below certain thresholds, it triggers behaviors like hunting or resting. The continuous state system ensures precise energy tracking without needing frequent updates, while automatically triggering behaviors at exact threshold crossings.
Environmental Growth
Plant growth models often involve continuous resource changes - water levels decrease through evaporation, nutrients are gradually consumed, biomass increases through photosynthesis. These processes happen simultaneously and affect each other. Continuous states allow efficient tracking of multiple interrelated resources with different natural timescales.
Social Network Influence
In opinion dynamics models, agent beliefs might gradually shift based on social influence. Their conviction in certain ideas can strengthen or weaken continuously over time, with threshold effects triggering sudden belief changes or actions when certain confidence levels are reached.
Key Features to Consider
Efficient Polling
Event Generation
State Dependencies
Future Considerations
Non-linear Changes
Support for more complex change patterns beyond linear rates:
Discussion Points
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