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Hmm, I feel like this should work, but chaining shader transforms can sometimes be fragile. Do you get shader compile errors? Or does it just ignore the initialPosition? |
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I'm using instanced uniforms mesh with createDerivedMaterial.
I have a custom instanced buffer attribute on the mesh (jus stores initial Positions), however I cant seem to access it in vertexDefs. Is this unsupported?
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