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Hello,
I am trying to get serious-engine running on my musl based box. The code is compiled with clang without problems. (Gcc11 failed btw).
The menu starts up. However when starting the actual game, after the loading screen, it crashes with segmentation fault.
On a quick glance it looks related to #20.
I made a strace from the process, maybe this is helpful. Apologies for not using an actual pastebin but the file is 16mb in size (: .
I made my own build script but it is identical with the build-linux64.sh
cd Sources
cmake -B second \
-DCMAKE_BUILD_TYPE=RelWithDebInfo
cd second
make ecc
make
Mmm, the freeze at the chain gun scene, I have seen this already. I have a fix for ARM 32 already in, it probably need to be extended to ARM64, I'll have to check.
But I don't think this is relevent to this ticket about a Segfault.
Hello,
I am trying to get serious-engine running on my musl based box. The code is compiled with clang without problems. (Gcc11 failed btw).
The menu starts up. However when starting the actual game, after the loading screen, it crashes with segmentation fault.
On a quick glance it looks related to #20.
I made a strace from the process, maybe this is helpful. Apologies for not using an actual pastebin but the file is 16mb in size (: .
I made my own build script but it is identical with the build-linux64.sh
strace.txt
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