You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello again !
For quite a while @PojavLauncherTeam has been stuck trying to implement this //TODO that we found inside the function gl4es_glCopyBufferSubData.
As far as I am aware, both GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER have used to bind on existing buffers to do a raw copy.
So in theory, when those buffers types are detected on gl4es_glBindBuffer, we should point towards the same buffers as the ones Gl4es handles, then give them back with getbuffer_buffer
But I kinda failed to do that it seems, and I feel like you know what should really be done ?
The text was updated successfully, but these errors were encountered:
Hello again !
For quite a while @PojavLauncherTeam has been stuck trying to implement this //TODO that we found inside the function
gl4es_glCopyBufferSubData
.Popular minecraft mods nowadays are using those two buffers, an example being Optifine 1.17+ Render Regions implementation
As far as I am aware, both
GL_COPY_READ_BUFFER
andGL_COPY_WRITE_BUFFER
have used to bind on existing buffers to do a raw copy.So in theory, when those buffers types are detected on
gl4es_glBindBuffer
, we should point towards the same buffers as the ones Gl4es handles, then give them back withgetbuffer_buffer
But I kinda failed to do that it seems, and I feel like you know what should really be done ?
The text was updated successfully, but these errors were encountered: