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Raylib clashes #437
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I don't think renaming anything is the solution here. I think I build some stuff with RayLib before with gl4es (ManiaDrive use RayLib IIRC) on the Pandora and it worked fine. |
That's strange. There are rlColor4f, rlNormal3f and rlEnd that are in both libraries. |
Ah ok, I see. You can try renaming those one if you want then. Are you building a static version of gl4es? |
Yes. It is the static version of gl4es. What about something like rl -> gl4es |
there are already many |
Another question regard Raylib5. When I try the shaders examples (version 100). I get the following error: Compile error: ERROR: 57:1: 'gl4es_transpose' : function already has a body What does it means? That it is included in both vertex and fragment shader? |
That's a bug in the shader transformation (from opengl to gles2). I need to have a look at that (but not sure when I'll do that). |
Well, Raylib is your friend and it is really easy to compile and test.
Will insert the gl4es_transpose functions on top and rename the existent one |
A possible workaround could be something like this:
And the replace function with:
However this will work only if the functions are defined like |
In RayLib all functions starts with
rl
. And inlists.h
there are some functions that has the same name. Would be possible to rename them to something different?The text was updated successfully, but these errors were encountered: