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Developing QGIS using Homebrew dependencies

In addition to using this tap to install QGIS development formulae, you can also use it to fully set up a development environment for an externally built QGIS from a clone of the current development (master) branch of the source code tree.

Note: This setup, though heavily tested, is currently experimental and may change.

For the terminally lazy, who are already comfortable with Homebrew, jump to sample Terminal session.

Development Tools

This tutorial is based upon the following software:

Homebrew

See http://brew.sh and Homebrew docs for info on installing Homebrew.

After Homebrew is installed run the following and fix everything that it mentions, if you can:

brew doctor

Homebrew configuration

Homebrew now defaults to auto-updating itself (runs brew update) upon every brew install invocation. While this can be handy for keeping up with the latest changes, it can also quickly break an existing build's linked-to libraries. Consider setting the HOMEBREW_NO_AUTO_UPDATE environment variable to turn this off, thereby forcing manual running of brew update:

export HOMEBREW_NO_AUTO_UPDATE=1

See end of man brew for other environment variables.

Homebrew prefix

While all of the formulae and scripts support building QGIS using Homebrew installed to a non-standard prefix, e.g. /opt/homebrew, do yourself a favor (especially if you are new to Homebrew) and install in the default directory of /usr/local. QGIS has many dependencies which are available as "bottles" (pre-built binary installs) from the Homebrew project. Installing Homebrew to a non-standard prefix will force many of the bottled formulae to be built from source, since many of the available bottles are built specific to /usr/local. Such unnecessary building from source can comparatively take hours and hours more, depending upon your available CPU cores.

If desired, this setup supports QGIS builds where the dependencies are in a non-standard Homebrew location, e.g. /opt/homebrew, instead of /usr/local. This allows for multiple build scenarios, though often requires a more meticulous CMake configuration of QGIS.

You can programmatically find the prefix with brew --prefix. In formulae code, it is denoted with the HOMEBREW_PREFIX environment variable.

Homebrew formula install prefixes

By default, Homebrew installs to a versioned prefix in the 'Cellar', e.g. /usr/local/Cellar/gdal2/2.1.2/. Using the versioned path for dependencies might lead to it being hardcoded into the linking phase of your builds. This is an issue because the version can change often with formula changes that are unrelated to the actual dependency's version, e.g. 2.1.2_1. When defining paths for CMake, always try the formula's 'opt prefix' first, e.g. /usr/local/opt/gdal2, which is a symbolic link that always points to the latest versioned install prefix of the formula. This often avoids the issue, though some CMake find modules may resolve the symbolic link back to the versioned install prefix.

Install some basic formulae

Always read the 'Caveats' section output at the end of brew info <formula> or brew install <formula>.

brew install bash-completion
brew install git

Python Dependencies

Select an interpreter

The first important decision to make is regarding whether to use Homebrew's or another Python 3.x. Currently macOS does not ship with Python 3, and QGIS 3 should be built against Python 3.x.

Note: The more Homebrew formulae you install from bottles, the higher likelihood you will end up running into a formulae that requires installing Homebrew's Python 3, since bottles are always built against that Python.

If using Homebrew Python 3.x, install with:

# review options
brew info python3
brew install python3 [--with-option ...]

Regardless of which Python interpreter you use, always ensure it is the first found python3 on PATH in your Terminal session where you run brew commands, i.e. which python3 points to the correct Python 3 you wish to use when building formulae.

Install required Python packages

Use pip3 that was installed against the same Python 3 you are using when installing formulae. You can also tap homebrew/python for some more complex package installs.

Reference pip3 --help for info on usage (usually just pip install <package>).

Other Python packages automatically installed by Homebrew from QGIS dependencies:

Install Build and Linked Library Dependencies

Install dependencies from QGIS formulae

Note: substitute qgis3-xx for whatever QGIS formula you are using for dependencies, e.g. qgis3-dev.

# add this tap
brew tap qgis/qgisdev
# review options
brew info qgis3-xx
# see what dependencies will be included
brew deps --tree qgis3-xx [--with[out]-some-option ...]
# install dependencies, but not QGIS
brew install qgis3-xx --only-dependencies [--with[out]-some-option ...]

You do not have to actually do brew install qgis3-xx unless you also want that version installed. If you do have QGIS 3 formulae installed, and are planning on installing your development build (not just running from the build directory), you should unlink the formulae installs, e.g.:

brew unlink qgis3-xx

This will ensure the qgis.core, etc. Python modules of the formula(e) installs are not overwritten by the development build upon make install. All qgis-xx formulae QGIS applications will run just fine from their Cellar keg install directory. Careful, though, as multiple QGIS installs will probably all share the same application preference files; so, don't run them concurrently.

Optional External Dependencies

The Processing framework of QGIS can leverage many external geospatial applications and utilities, which do not need to be built as dependencies prior to building QGIS:

The gpsbabel formula can be installed as a dependency, though you may have to define the path to its binary when using QGIS's GPS Tools.

Note: if you install Processing external utilities after installing a QGIS formula or building your own QGIS, you may need to configure the individual utility's paths in Processing's options dialog.

Clone QGIS Source

See the QGIS INSTALL document for information on using git to clone the source tree.

QGIS's build setup uses CMake, which supports 'out-of-source' build directories. It is recommended to create a separate build directory, either within the source tree, or outside of it. Since the (re)build process can generate many files, consider creating a separate partition on which to place the build directory. Such a setup can significantly reduce fragmentation on your main startup drive. Use of Solid State Disks is recommended.

Customize Build Scripts

This tap offers several convenience scripts for use in Qt Creator, or wrapper build scripts, to aid in building/installing QGIS, located at:

$(brew --repository qgis/qgisdev)/scripts

Note: Copy the directory elsewhere and use it from there. It's important to not edit the scripts where they are located, in the tap, because it is a git repository. You should keep that working tree clean so that brew update always works.

The scripts will be used when configuring/building/installing the QGIS project in Qt Creator, or can be used independent of Qt Creator.

Open and review scripts

Note: scripts expect the HOMEBREW_PREFIX environment variable to be set, e.g. in your .bash_profile:

# after prepending `brew --prefix` to PATH (not needed for default /usr/local Homebrew)
export HOMEBREW_PREFIX=$(brew --prefix)
  • qgis-cmake-setup.sh - For generating CMake option string for use in Qt Creator (or build scripts) when built off dependencies from this and other taps. Edit CMake options to suit your build needs. Note, the current script usually has CMake options for building QGIS with most core options that the current qgis3-xx Homebrew formula supports, which may not include things like Oracle support, etc. You will probably want to edit it and (un)comment out such lines for an initial build.

  • qgis-set-app-env.py - For setting env vars in dev build and installed QGIS.app, to ensure they are available on double-click run. Needs to stay in the same directory as the next scripts. Generally, you will not need to edit this script.

  • qgis-dev-build.sh - Sets up the build environ and ensures the QGIS.app in the build directory can find resources, so it can run from there.

  • qgis-dev-install.sh - Installs the app and ensures QGIS.app has proper environment variables, so it can be moved around on the filesystem. Currently, QGIS.app bundling beyond QGIS_MACAPP_BUNDLE=0 is not supported. Since all dependencies are in your HOMEBREW_PREFIX, no complex bundling is necessary, unless you intend to relocate the built app to another Mac (which is a planned feature).

Configure/build/install QGIS in a Terminal.app session

Example Terminal.app session for cloning and building QGIS from scratch, based off of qgis-3-dev formula dependencies and assuming Xcode.app, Xcode Command Line Tools, and Homebrew are already installed. BASH used here.

# Setup environment variables
export HOMEBREW_PREFIX=$(brew --prefix)
export HOMEBREW_NO_AUTO_UPDATE=1

# Optionally update Homebrew (recommended)
brew update

# Install some handy base formulae
brew install bash-completion
brew install git
brew install cmake

# Decide to use recommended Homebrew's Python3
# (could use Anaconda's Python 3, etc. instead, though bottles may not work)
brew install python3

# Install some Python dependencies
# NOTE: may require `sudo` if Python 3 is installed in a root-owned location 
pip3 install future numpy psycopg2 matplotlib pyparsing requests pyyaml mock nose2

# Add some useful Homebrew taps
# NOTE: try to avoid tapping homebrew/boneyard
brew tap homebrew/science
brew tap homebrew/python
brew tap qgis/qgisdev
brew tap osgeo/osgeo4mac

# Make sure deprecated Qt4 formulae are not linked
brew unlink qt
brew unlink pyqt

# Older txt2tags generator for INSTALL doc breakes build and chokes on Python 3
brew unlink txt2tags

# Install and verify GDAL/OGR with decent driver support
# Do NOT install `gdal` (1.11.x) formula, unless you truely need it otherwise
# NOTE: keg-only, e.g. only available from HOMEBREW_PREFIX/opt/gdal2 prefix
brew install osgeo/osgeo4mac/gdal2 --with-complete --with-libkml
brew test osgeo/osgeo4mac/gdal2

# If failure, review any .dylib errors when loading drivers (scroll to top of output)
$HOMEBREW_PREFIX/opt/gdal2/bin/gdalinfo --formats
$HOMEBREW_PREFIX/opt/gdal2/bin/ogrinfo --formats

# Add the Python 3 bindings for GDAL/OGR
brew install osgeo/osgeo4mac/gdal2-python --with-python3
brew test osgeo/osgeo4mac/gdal2-python

# Optionally add and verify Processing framework extra utilities
brew install osgeo/osgeo4mac/grass7
brew install osgeo/osgeo4mac/gdal2-grass7
brew test osgeo/osgeo4mac/grass7
brew test osgeo/osgeo4mac/gdal2-grass7

brew install osgeo/osgeo4mac/saga-gis --with-app
brew test osgeo/osgeo4mac/saga-gis

# This one's huge, bringing in large dependencies
brew install orfeo5
brew test orfeo5

# Install remaining dependencies for qgis3-dev formula, but not QGIS
# This may take a loooong time if there are missing bottles, which need built
brew install qgis3-dev --only-dependencies [--with-other-options]

# Base directory path of src, install and build directories
BASE_DIR=$HOME/src
mkdir -p $BASE_DIR
cd $BASE_DIR

# Create and save a directory to install a final QGIS.app
QGIS_INSTALL=$BASE_DIR/QGIS_install
mkdir -p $QGIS_INSTALL

# Clone QGIS source tree
QGIS_SRC=$BASE_DIR/QGIS
# This may take a looong time, depending upon connection speed
git clone https://github.com/qgis/QGIS.git $QGIS_SRC
cd $QGIS_SRC

# Setup out-of-source build directory, inside of QGIS tree
BUILD_DIR=$BASE_DIR/QGIS/build
mkdir -p $BUILD_DIR
cd $BUILD_DIR

# Where you have copied the build scripts (here using the defaults, as is)
BUILD_SCRIPTS=$(brew --repository qgis/qgisdev)/scripts

# Configure CMake and generate build files
# usage: qgis-cmake-setup.sh 'source directory' 'build directory' 'install directory'
#        (directories need to absolute paths)
$BUILD_SCRIPTS/qgis-cmake-setup.sh $QGIS_SRC $BUILD_DIR $QGIS_INSTALL

# Review or edit what was configured (almost all dependencies should be from Homebrew)
ccmake $BUILD_DIR

# Build QGIS
# usage: qgis-dev-build.sh 'absolute path to build directory'
$BUILD_SCRIPTS/qgis-dev-build.sh $BUILD_DIR

# Run QGIS test suite from build directory
# source environment and run tests inside of a bash subshell, 
#   so your shell environment is not polluted
( source $BUILD_SCRIPTS/qgis-dev.env $BUILD_DIR && ctest )

# Install QGIS.app
# note: app bundle is moveable about the filesystem, but not to another Mac
$BUILD_SCRIPTS/qgis-dev-install.sh $BUILD_DIR

Configure/build/install QGIS in Qt Creator.app

These steps assume you are starting from a QGIS source tree clone, having done none of the above in Terminal.app. However, using an existing Terminal-based build is possible, if you assign the existing build directory upon loading your QGIS project.

Important: This configuration uses /usr/local as the HOMEBREW_PREFIX, which is the default. Substitute if yours is different.

Install QtCreator 4.2 or better

It is recommended to use Qt Creator >= 4.2.0, as the CMake support much better than previous versions. Newer versions are slated to offer even more CMake integration, so update often.

  • Grab just the Qt Creator installer from https://www.qt.io/download-open-source/
    • Click View All Downloads scroll down to Qt Creator section
  • Open the DMG and drag Qt Creator.app wherever you like
  • Open Qt Creator.app

Make a "Build & Run" kit for Homebrew

Go to Preferences -> Build & Run. All further settings for building a kit are contained in tabs of that Preferences section.

Note: You can click Apply button, at any time, to apply your settings without closing the dialog.

Define a CMake executable

Under CMake tab, click Add

  • Name: Brew CMake
  • Path: /usr/local/bin/cmake

Optionally define a compiler cache

Generally, the default macOS clang compiler is very quick, but subsequent compilations can be accelerated with a compiler cache. QGIS developers often use and have heavily tested ccache for this purpose:

brew install ccache

Compiler symlinks are not available in /usr/local/bin, but can be found in:

/usr/local/opt/ccache/libexec

Under Compilers tab...

  • Click Add -> Clang -> C and configure:

    • Name: Clang (x86 64bit) - Brew ccache
    • Compiler path: Paste in /usr/local/opt/ccache/libexec/clang
    • ABI: x86, darwin, generic, mach_o, 64bit
  • Click Add -> Clang -> C++ and configure:

    • Name: Clang (x86 64bit) - Brew ccache
    • Compiler path: Paste in /usr/local/opt/ccache/libexec/clang++
    • ABI: x86, darwin, generic, mach_o, 64bit

Note: If you browse to one of the symlinked compiler paths, you will end up with an unwanted "Cellar"-based path.

Define a Qt Version

Under Qt Versions, click Add.

  • Version name: Brew Qt5
  • qmake location: Browse to the executable /usr/local/opt/qt5/bin/qmake

Note: Homebrew's Qt5 qmake is not currently linked into HOMEBREW_PREFIX/bin, though this may change. To check, see if /usr/local/bin/qmake exists and is from Homebrew's Qt5. If so, use that path instead; otherwise, continue with next step.

The qmake location for /usr/local/opt/qt5/bin/qmake will be saved as a versioned "Cellar" path. We need to adjust this to its "opt prefix" alternate path, the one we originally browsed. This keeps incremental Homebrew upgrades of Qt5 packages from breaking our kit in the future.

Fix qmake location
  • Click OK for Preferences dialog and quit Qt Creator

  • Open this file in a text editor:

    ~/.config/QtProject/qtcreator/qtversion.xml

  • Find the same versioned "Cellar" qmake path (associated with the element whose attribute is key="QMakePath") and change it to:

    /usr/local/opt/qt5/bin/qmake

  • Save file and relaunch Qt Creator, then go to:

    Preferences -> Build & Run -> Qt Versions

When you select the Brew Qt5 version, it should now show the "opt prefix" path.

Define a kit

Under Kits tab, click Add, then configure with:

  • Name: QGIS Build Kit - Qt5

  • File system name: blank

  • Device type: Desktop

  • Device: Local PC (default for Desktop)

  • Sysroot: blank

  • Compiler: (if using ccache, substitute the compilers you defined)

    • C: Clang (x86_64bin in /usr/bin)
    • C++: Clang (x86_64bin in /usr/bin)
  • Environment: click Change... and add the following variables:

    HOMEBREW_PREFIX=/usr/local
    PATH=/usr/local/opt/ccache/libexec:/usr/local/bin:/usr/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin
    

    Notes:

    • The kit's Qt5 bin dir is always prepended to PATH: /usr/local/opt/qt5/bin, but it will be resolved to it's "Cellar" path, e.g. /usr/local/Cellar/qt5/5.7.1_1/bin, which is not an issue since it is dynamically prepended.
    • HOMEBREW_PREFIX is used by the custom build and install scripts.
  • Debugger: System LLDB at /Applications/Xcode.app/Contents/Developer/usr/bin/lldb (or /usr/bin/lldb, if using the Command Line Tools)

  • Qt Version: Brew Qt5 (which you previously created)

  • Qt mkspec: leave blank

  • CMake Tool: Brew CMake (which you previously created)

  • CMake Generator: CodeBlocks - Unix Makefiles

  • CMake Configuration: Press the Change... button and paste this into the box provided:

    CMAKE_CXX_COMPILER:STRING=%{Compiler:Executable}
    CMAKE_C_COMPILER:STRING=%{Compiler:Executable:C}
    QT_QMAKE_EXECUTABLE:STRING=%{Qt:qmakeExecutable}
    CMAKE_BUILD_TYPE:STRING=RelWithDebInfo
    CMAKE_FIND_FRAMEWORK:STRING=LAST 
    CMAKE_PREFIX_PATH:STRING='/usr/local/opt/qt5;/usr/local/opt/qt5-webkit;/usr/local/opt/qscintilla2;/usr/local/opt/qwt;/usr/local/opt/qwtpolar;/usr/local/opt/qca;/usr/local/opt/gdal2;/usr/local/opt/gsl;/usr/local/opt/geos;/usr/local/opt/proj;/usr/local/opt/libspatialite;/usr/local/opt/spatialindex;/usr/local/opt/fcgi;/usr/local/opt/expat;/usr/local/opt/sqlite;/usr/local/opt/flex;/usr/local/opt/bison'
    

    Notes:

    • If using ccache, you must also define CMAKE_C_COMPILER (as above), or Apple's default C compiler will be used.
    • CMAKE_PREFIX_PATH is critical as it tells CMake to search first in Homebrew install prefixes that are not linked into the HOMEBREW_PREFIX, e.g. /usr/local. Otherwise, CMake can not find them. Often, these packages are important to building QGIS or are newer versions overriding packages already installed on the base macOS.
    • The CMAKE_PREFIX_PATH value can be taken from $(brew --repository qgis/qgisdev)/scripts/qgis-cmake-setup.sh. You can comment out the last eval line of the aforementioned script to get the equivalent value above.
    • Do not place QGIS-specific CMake options here. Those should be defined in the CMake section of a specific QGIS source tree when loaded into Qt Creator as a project.

Optionally, once you have your kit defined, you can make it the default by selecting it and clicking the Make Default button.

Load QGIS project

Note: This describes loading a CMake project in Qt Creator 4.2 (recommended minimum version). Other versions may vary.

When opening a project, the build directory needs defined. You can set a default build directory templated path in the General tab's Default build directory: option. If you wish to have the build directory default to inside your project source tree directory, you can use the following template path:

%{CurrentProject:Path}/build_%{CurrentBuild:Type}

The generated build paths based upon this template can still be overridden in the next step.

Load QGIS project and configure/generate its build files:

  • Select File -> Open File or Project... menu action

  • Open the CMakeLists.txt in the root of your cloned QGIS source tree directory

  • In the resulting Configure Project panel:

    • Check only the QGIS Build Kit - Qt5 you previously created, and uncheck all other kits
    • Click Details of your kit to reveal build directory options
      • Uncheck all options except "Release with Debug Information" (recommended - you can always add other types later as additional build configurations)
      • If you wish to use the templated directory path, and want to create it now, the easiest way is to copy the path and run mkdir <path> in Terminal.app.
      • If you wish to override the templated build directory path, click Choose... (create an empty build folder and select it)
    • Click Configure Project

Note: If you did not create the build directory, CMake will configure the project, but not create the build directory or generate the build files until you choose to build the project.

Configuring QGIS CMake options

Tip: You can choose the Build -> Run CMake menu action to reconfigure and generate build files for your project at any time. This is helpful for when Qt Creator does not update its GUI and give you the option to do so.

You can configure CMake options for your project in the Projects section of the main window, under Active Project -> Your project then under Build & Run -> Your kit -> Build.

  • Note: When you Add or Edit options here, they are stored in CMakeLists.txt.user in the root of your QGIS source tree, under the this XML element:

    <valuelist type="QVariantList" key="CMake.Configuration">
    

    If you have problems with Qt Creator picking up automatic configuration changes, check the child elements of that valuelist to see if there are stored option elements that need deleted (if so, quit Creator first). This is necessary until Qt adds a Delete action for CMake options to Creator. Optionally, you can also delete CMakeLists.txt.user, though you lose considerably more project configurations.

Configure for running from build directory

This will stage the core Python plugins so they are available at runtime from the build directory:

WITH_STAGED_PLUGINS=TRUE   (Add as Boolean)

Configure QwtPolar

To avoid building the internal QwtPolar, and use Homebrew's:

WITH_QWTPOLAR=TRUE             (Add as Boolean)
WITH_INTERNAL_QWTPOLAR=FALSE   (Add as Boolean)

Configure for code styling

To ensure the astyle binary is built for checking your code with prepare-commit.sh script before committing to PR, etc.

WITH_ASTYLE=TRUE   (Add as Boolean)

Configure for install

If you intend to install QGIS.app, and not just run it from the build directory:

CMAKE_INSTALL_PREFIX=<directory-path>

This defaults to /usr/local, which is probably not what you want. Suggested:

CMAKE_INSTALL_PREFIX=$HOME/Applications/QGIS   (Add as Directory)

Unless you intend to install a fully bundled, standalone QGIS.app (not yet supported), then you will want to set:

QGIS_MACAPP_BUNDLE=0   (Add as String)

Configure GRASS

If using osgeo/osgeo4mac/grass7:

WITH_GRASS7=TRUE                                  (Add as Boolean)
GRASS_PREFIX7=/usr/local/opt/grass7/grass-base"   (Add as Directory)

Fix some CMake module search results

To ensure your build is isolated as much as possible from incidental Homebrew updates, prefer package "opt prefix" paths for CMake modules that find versioned prefix by default:

GDAL_LIBRARY=/usr/local/opt/gdal2/lib/libgdal.dylib        (Add as File)
GEOS_LIBRARY=/usr/local/opt/geos/lib/libgeos_c.dylib       (Add as File)
GSL_CONFIG=/usr/local/opt/gsl/bin/gsl-config               (Add as File)
GSL_INCLUDE_DIR=/usr/local/opt/gsl/include                 (Add as Directory)
GSL_LIBRARIES='-L/usr/local/opt/gsl/lib -lgsl -lgslcblas'  (Add as String)

TODO: WIP from here to end

Building QGIS

TODO: notes on qgis-set-app-env.py and qgis-dev-build.sh

Cleaning the build

If you want to start with a clean setup in Qt Creator you should:

  • Quit Qt Creator
  • Remove the CMakeLists.txt.user file at the root of the QGIS source tree
  • Optionally, remove the contents of any existing build directory or just its CMakeCache.txt file
  • Restart Qt Creator
  • Load project as noted above

Running/debugging QGIS.app from build directory

You may need to do this:

•	add /usr/local/opt/gdal2/bin/ to the raster/gdal tool settings in qgis
•	add gdal to your path : export PATH=/usr/local/opt/gdal2/bin/:$PATH

When debugging / running from Qt-Creator, ensure that GDAL python packages are in your path by adding this to your run environment:

PYTHONPATH set to $PYTHONPATH:/usr/local/opt/gdal2-python/lib/python3.5/site-packages

Alternatively, add the gdal2 packages to your environment directly in QGIS like this:

screen shot 2017-03-19 at 8 37 54 pm

Installing QGIS.app

Qt Creator tweaks

  • Import QGIS code style rules
    • Under Preferences -> C++, click Import
    • Import qtcreator_code_style.xml from QGIS/doc folder in QGIS source tree
    • A "QGIS" code style is imported, which you can assign as the code style for your loaded project (or import just for your project, under Project Settings for your project in the Projects section of the main window)

Useful Qt Creator shortcuts

  • Ctrl-K - pops up quick search for a class
  • :spacebar in the search popup will search for symbols
  • Ctrl-K - then type 'git blame' and it will give git blame for currently open file
  • F2 - jump to symbol / definition under cursor
  • Alt-Enter - refactoring you can automatically implement stubs for a method in a header
  • Alt-Enter - refactoring you can generate getter and setter for a private member in a header
  • Alt-Enter - general refactoring
  • Cmd-shift R - refactor symbol name under the cursor
  • Cmd-B - Build
  • Cmd-R - Run w/o debugger
  • F5 - debug

Troubleshooting

Problem: /usr/local/Cellar/cmake/3.5.2/share/cmake/Modules/CMakeTestCCompiler.cmake:61: error: The C compiler "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc" is not able to compile a simple test program. It fails with the following output: Change Dir: /Users/timlinux/dev/cpp/QGIS/build/CMakeFiles/CMakeTmp

Resolution:

Close Qt Creator, remove CMakeLists.txt.user from your source tree and start again, see if that helps.

Problem:

CMAKE CODEBLOCKS GENERATOR not found

Resolution:

Manually set this to 'make' (or try ninja)

Configure/build/install QGIS in CLion

CLion is a cross platform C++ IDE developed by JetBrains. Usage generally requires purchasing a commercial license, though they do provide free licenses for Open Source projects (subject to some criteria).

screen shot 2017-03-19 at 10 39 28 pm Image above: An example session running CLion.

CLion is much simpler to set up as a build environment for QGIS compared to QtCreator and my be a good alternative for those used to developing with PyCharm for their Python Work (see PyCharm section below), since both PyCharm and CLion are build on the same 'engine' and have constencies in features, key bindings etc.

  • Open project
  • Open the CMakeLists.txt in QGIS Source tree
  • Open CLion preferences
  • Go to Build, execution, deployment
  • Go to Toolchain
  • CMake Executable: Custom: /usr/local/Cellar/cmake/3.6.1/bin/cmake
  • CMake:
    • Generation group box
    • Configuration: RelWithDebInfo
    • CMake options:
-DWITH_BINDINGS=ON
-G
"Ninja"
-DCMAKE_CODEBLOCKS_EXECUTABLE:PATH='/usr/local/bin/ninja'
-DCMAKE_INSTALL_PREFIX:PATH='/Users/timlinux/Applications/'
-DCMAKE_BUILD_TYPE:STRING=RelWithDebInfo
-DCMAKE_FIND_FRAMEWORK:STRING=LAST
-DCMAKE_PREFIX_PATH:STRING='/usr/local/opt/qt5;/usr/local/opt/qt5-webkit-qt@5.7;/usr/local/opt/qscintilla2;/usr/local/opt/qwt;/usr/local/opt/qwtpolar;/usr/local/opt/qca-qt@5.7;/usr/local/opt/gdal2;/usr/local/opt/gsl;/usr/local/opt/geos;/usr/local/opt/proj;/usr/local/opt/libspatialite;/usr/local/opt/spatialindex;/usr/local/opt/fcgi;/usr/local/opt/expat;/usr/local/opt/sqlite;/usr/local/opt/flex;/usr/local/opt/bison;'
-DENABLE_MODELTEST:BOOL=FALSE
-DENABLE_TESTS:BOOL=TRUE
-DGDAL_LIBRARY:FILEPATH=/usr/local/opt/gdal2/lib/libgdal.dylib
-DGEOS_LIBRARY:FILEPATH=/usr/local/opt/geos/lib/libgeos_c.dylib
-DGSL_CONFIG:FILEPATH=/usr/local/opt/gsl/bin/gsl-config
-DGSL_INCLUDE_DIR:PATH=/usr/local/opt/gsl/include
-DGSL_LIBRARIES="-L/usr/local/opt/gsl/lib -lgsl -lgslcblas"
-DWITH_QWTPOLAR:BOOL=TRUE
-DWITH_INTERNAL_QWTPOLAR:BOOL=FALSE
-DWITH_GRASS:BOOL=FALSE
-DWITH_GRASS7:BOOL=TRUE
-DGRASS_PREFIX7:PATH=/usr/local/opt/grass7/grass-base
-DWITH_APIDOC:BOOL=FALSE
-DWITH_ASTYLE:BOOL=TRUE
-DWITH_CUSTOM_WIDGETS:BOOL=TRUE
-DWITH_GLOBE:BOOL=FALSE
-DWITH_ORACLE:BOOL=FALSE
-DWITH_QSCIAPI:BOOL=FALSE
-DWITH_QSPATIALITE:BOOL=FALSE
-DWITH_QTWEBKIT:BOOL=TRUE
-DWITH_SERVER:BOOL=TRUE
-DWITH_STAGED_PLUGINS:BOOL=TRUE
-DQGIS_MACAPP_DEV_PREFIX:PATH=/Users/timlinux/Applications/qgis-dev
-DQGIS_MACAPP_INSTALL_DEV:BOOL=TRUE
-DQGIS_MACAPP_BUNDLE:STRING=0
'/Users/timlinux/dev/cpp/QGIS'
-DCMAKE_CXX_COMPILER=/usr/local/opt/ccache/libexec/clang++
-DCMAKE_C_COMPILER=/usr/local/opt/ccache/libexec/clang

In our testing we found that with the above options, QGIS will compile but crash at runtime just after the splash screen. Adding the options below will resolve this issue - we will update this list to remove redundant entries in the near future.

-DCMAKE_AR:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar
-DCMAKE_CXX_COMPILER:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-DCMAKE_C_COMPILER:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-DCMAKE_LINKER:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld
-DCMAKE_PREFIX_PATH:STRING=/usr/local/opt/qt5;/usr/local/opt/qt5-webkit-qt@5.7;/usr/local/opt/qscintilla2;/usr/local/opt/qwt;/usr/local/opt/qwtpolar;/usr/local/opt/qca-qt@5.7;/usr/local/opt/gdal2;/usr/local/opt/gsl;/usr/local/opt/geos;/usr/local/opt/proj;/usr/local/opt/libspatialite;/usr/local/opt/spatialindex;/usr/local/opt/fcgi;/usr/local/opt/expat;/usr/local/opt/sqlite;/usr/local/opt/flex;/usr/local/opt/bison;
-DCMAKE_RANLIB:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib
-DCMAKE_STRIP:FILEPATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip
-DQCA_INCLUDE_DIR:PATH=/usr/local/opt/qca/lib/qca-qt5.framework/Headers
-DQCA_LIBRARY:FILEPATH=/usr/local/opt/qca/lib/qca-qt5.framework
-DQGIS_MACAPP_INSTALL_DEV:BOOL=FALSE
-DQt5WebKitWidgets_DIR:PATH=/usr/local/opt/qt5-webkit/lib/cmake/Qt5WebKitWidgets
-DQt5WebKit_DIR:PATH=/usr/local/opt/qt5-webkit/lib/cmake/Qt5WebKit
-DCMAKE_EXTRA_GENERATOR:INTERNAL=

Make sure to review the options - espectially paths near the bottom of the list to ensure they are correct for your home directory.

For the most part these options were generated by calling the

$(brew --repository qgis/qgisdev)/scripts/qgis-cmake-setup.sh

utility script provided with homebrew.

Generation path: Set to your home applications dir e.g.:

/Users/timlinux/dev/cpp/QGIS-CLion-Build

When debugging / running from CLion, ensure that GDAL python packages are in your path by adding this to your run environment:

PYTHONPATH set to $PYTHONPATH:/usr/local/opt/gdal2-python/lib/python3.5/site-packages

Alternatively, add the gdal2 packages to your environment directly in QGIS like this:

screen shot 2017-03-19 at 8 37 54 pm

PyCharm

  • Using paths in PyCharm and PyCharm test defaults:
  • Using hand built QGIS:

Set your interpreter so add these python paths:

/usr/local/lib/python3.5/site-packages/
/Users/timlinux/Applications/QGIS.app/Contents/Resources/python/
/Users/timlinux/Applications/QGIS.app/Contents/Resources/python/plugins

(Adjust these paths if you used a different install dir)

QGIS_PREFIX_PATH=/Users/timlinux/dev/cpp/QGIS/build/output/bin/QGIS.app/contents/MacOS;

PYTHONPATH=$PYTHONPATH:/Users/timlinux/Applications/QGIS.app/contents/Resources/python:/Users/timlinux/Applications/QGIS.app/contents/Resources/python/plugins/:/usr/local/lib/python3.5/site-packages/

For tests in PyCharm:

$PYTHONPATH:/Users/timlinux/Applications/QGIS.app/contents/Resources/python:/Users/timlinux//Applications/QGIS.app/Contents/Resources/python/plugins/

Commit some changes to QGIS

Before committing your changes to QGIS, you need to run scripts/prepare-commit.sh. You need to install some tools first:

brew install gnu-sed
pip3 install autopep8