diff --git a/docs/unitary/getting_started.ipynb b/docs/unitary/getting_started.ipynb index 4edc8b9d..6490cd9a 100644 --- a/docs/unitary/getting_started.ipynb +++ b/docs/unitary/getting_started.ipynb @@ -99,8 +99,6 @@ "\n", "For example, let’s create a 5x5 game board, 25 squares in total. Each square can have one of two states: empty or full. If we use quantum objects to create our game board squares, we can enable richer game play by deferring the decision about whether a piece occupies a square or not until the game needs to generate a score.\n", "\n", - "![5x5 game board](board.png)", - "\n", "You can use an enumeration to easily track the state of each square.\n", "\n" ], @@ -108,6 +106,13 @@ "id": "rq1c6metS1hB" } }, + { + "cell_type": "markdown", + "source": [ + "![5x5 game board](board.png)", + "\n", + ] + }, { "cell_type": "code", "source": [ @@ -146,14 +151,19 @@ { "cell_type": "markdown", "source": [ - "Now let's create a collection of quantum objects to represent our game board. An empty game board isn't very useful, so we also populate our board with a single row of tokens at the near edge (rank 1) and far edge (rank 5).\n", - "![5x5 game board with pieces](board_pieces.png)", - "\n" + "Now let's create a collection of quantum objects to represent our game board. An empty game board isn't very useful, so we also populate our board with a single row of tokens at the near edge (rank 1) and far edge (rank 5).\n" ], "metadata": { "id": "Gb294SuiTKij" } }, + { + "cell_type": "markdown", + "source": [ + "![5x5 game board with pieces](board_pieces.png)", + "\n" + ] + }, { "cell_type": "code", "source": [