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zp_zclass_classic.sp
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zp_zclass_classic.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2023 qubka (Nikita Ushakov)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Zombie Class: Classic",
author = "qubka (Nikita Ushakov)",
description = "Addon of zombie classses",
version = "2.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
// Decal index
int gTrail;
// Sound index
int gSound;
// Zombie index
int gZombie;
// Cvars
ConVar hCvarSkillChance;
ConVar hCvarSkillDuration;
ConVar hCvarSkillAlpha;
ConVar hCvarSkillEffect;
/**
* @brief Called when the plugin is fully initialized and all known external references are resolved.
* This is only called once in the lifetime of the plugin, and is paired with OnPluginEnd().
**/
public void OnPluginStart()
{
hCvarSkillChance = CreateConVar("zp_zclass_classic_chance", "20", "Smaller = more likely", 0, true, 0.0, true, 999.0);
hCvarSkillDuration = CreateConVar("zp_zclass_classic_duration", "2.5", "Sleep duration", 0, true, 0.0);
hCvarSkillAlpha = CreateConVar("zp_zclass_classic_alpha", "255", "Sleep blind alpha", 0, true, 0.0, true, 255.0);
hCvarSkillEffect = CreateConVar("zp_zclass_classic_effect", "sila_trail_apalaal", "Particle effect for the skill (''-default)");
AutoExecConfig(true, "zp_zclass_classic", "sourcemod/zombieplague");
}
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
if (!strcmp(sLibrary, "zombieplague", false))
{
if (ZP_IsMapLoaded())
{
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute()
{
gZombie = ZP_GetClassNameID("classic");
gSound = ZP_GetSoundKeyID("sleeper_skill_sounds");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"sleeper_skill_sounds\" wasn't find");
}
/**
* @brief The map is starting.
**/
public void OnMapStart()
{
gTrail = PrecacheModel("materials/sprites/laserbeam.vmt", true);
}
/**
* @brief Called after a client take a fake damage.
*
* @param client The client index.
* @param attacker The attacker index.
* @param inflictor The inflictor index.
* @param flDamage The amount of damage inflicted.
* @param iBits The ditfield of damage types.
* @param weapon The weapon index or -1 for unspecified.
* @param iHealth The current health amount of a victim.
* @param iArmor The current armor amount of a victim.
**/
public void ZP_OnClientDamaged(int client, int attacker, int inflictor, float flDamage, int iBits, int weapon, int iHealth, int iArmor)
{
if (weapon == -1 || !IsClientValid(attacker))
{
return;
}
static int iChance[MAXPLAYERS+1];
if (ZP_GetClientClass(client) == gZombie)
{
iChance[client] = GetRandomInt(0, 999);
if (iChance[client] < hCvarSkillChance.IntValue)
{
ZP_EmitSoundToAll(gSound, 1, attacker, SNDCHAN_VOICE);
float flDuration = hCvarSkillDuration.FloatValue;
static int iColor[4];
iColor[3] = hCvarSkillAlpha.IntValue;
UTIL_CreateFadeScreen(attacker, flDuration, flDuration + 0.5, FFADE_IN, iColor);
static char sEffect[SMALL_LINE_LENGTH];
hCvarSkillEffect.GetString(sEffect, sizeof(sEffect));
if (hasLength(sEffect))
{
static float vPosition[3];
GetEntPropVector(attacker, Prop_Data, "m_vecAbsOrigin", vPosition);
UTIL_CreateParticle(attacker, vPosition, _, _, sEffect, flDuration);
}
else
{
TE_SetupBeamFollow(attacker, gTrail, 0, flDuration, 6.0, 6.0, 3, {80, 200, 120, 200});
TE_SendToAll();
}
}
}
}