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three.html
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three.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometries</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="./lib/three.js"></script>
<script src="./dist/aframe-effects.js"></script>
<script src="./lib/Detector.js"></script>
<script src="./lib/stats.min.js"></script>
<script id="depth" type="no-js" data-includes="packing" data-depth>
void $main(inout vec4 color, vec4 origColor, vec2 uv, float depth) {
float d = perspectiveDepthToViewZ(depth, cameraNear, cameraFar);
color.rgb = vec3( viewZToOrthographicDepth(d, cameraNear, cameraFar));
}
</script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, effects;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.y = 400;
scene = new THREE.Scene();
var light, object;
scene.add( new THREE.AmbientLight( 0x404040 ) );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 1, 0 );
scene.add( light );
var map = new THREE.TextureLoader().load( 'UV_Grid_Sm.jpg' );
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 16;
var material = new THREE.MeshStandardMaterial( { map: map, side: THREE.DoubleSide } );
//
object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
object.position.set( -400, 0, 200 );
scene.add( object );
object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
object.position.set( -200, 0, 200 );
scene.add( object );
object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
object.position.set( 0, 0, 200 );
scene.add( object );
object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
object.position.set( 200, 0, 200 );
scene.add( object );
//
object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
object.position.set( -400, 0, 0 );
scene.add( object );
object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
object.position.set( -200, 0, 0 );
scene.add( object );
object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
object.position.set( 0, 0, 0 );
scene.add( object );
object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
object.position.set( 200, 0, 0 );
scene.add( object );
object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
object.position.set( 400, 0, 0 );
scene.add( object );
//
var points = [];
for ( var i = 0; i < 50; i ++ ) {
points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
}
object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
object.position.set( -400, 0, -200 );
scene.add( object );
object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
object.position.set( -200, 0, -200 );
scene.add( object );
object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
object.position.set( 0, 0, -200 );
scene.add( object );
//
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor(new THREE.Color(0x333333));
container.appendChild( renderer.domElement );
// Effects containers are tied to renderers
effects = new AFRAME.Effects( renderer, scene, camera );
// init some effects
effects.init("fxaa"); // will use defaults, true
effects.update("glitch", false);
effects.update("film", { nIntensity: 0.33 });
effects.update("bloom", { strength: 0.66, radius: 0.66, threshold:0.66});
effects.update("colors", { mode:"hoqtrgot", orig: new THREE.Vector3(0.4,0.5,0.6) });
effects.update("outline", {
color: new THREE.Color("#444444"),
width: new THREE.Vector2(0.5,0.5),
range: new THREE.Vector2(1000,2500),
strength: 3 , smooth: true
});
// and chain them
effects.chain( [ "colors", "outline", "bloom" , "film", "glitch", "fxaa" ] );
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate(time) {
requestAnimationFrame( animate );
render(time);
stats.update();
}
function render(time) {
var timer = Date.now() * 0.0003;
camera.position.x = Math.cos( timer ) * 800;
camera.position.z = Math.sin( timer ) * 800;
camera.lookAt( scene.position );
for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
var object = scene.children[ i ];
object.rotation.x = timer * 5;
object.rotation.y = timer * 2.5;
}
renderer.render( scene, camera, effects.renderTarget );
effects.render(time);
}
</script>
<div style="position:fixed; top:0; left:0; width: 100%; z-index:1000; text-align: center">
<label style="font-weight: bold; color: white; text-shadow: 1px 1px black; cursor: pointer;">
<input type="checkbox" checked style="vertical-align: bottom;"
onchange='effects.chain(this.checked ? [ "colors", "outline", "bloom", "fxaa", "glitch", "fxaa" ] : [] )' />
Toggle effects
</label>
<label style="font-weight: bold; color: white; text-shadow: 1px 1px black; cursor: pointer;">
<input type="checkbox" style="vertical-align: bottom;"
onchange="effects.update('glitch', this.checked)" />
Glitch
</label>
<label style="font-weight: bold; color: white; text-shadow: 1px 1px black; cursor: pointer;">
<input type="checkbox" checked style="vertical-align: bottom;"
onchange="effects.update('fxaa', this.checked)" />
FXAA
</label>
</div>
<!--githubcorner-->
<a href="https://github.com/wizgrav/aframe-effects/" target="_blank" class="github-corner" style="z-index:1001;">
<svg width="80" height="80" viewBox="0 0 250 250" style="fill: #111; color: #EFEFEF; position: absolute; top: 0; border: 0; right: 0;">
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path>
</svg>
</a>
<style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}
</style>
<!--endgithubcorner-->
</body>
</html>three.html