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Follow Target & Limit Node Target at runtime #195

Closed Answered by Phanterm
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Do feel that I'm dragging you along a bunch of testing paths, which feels like a poor use of your time. It's also to partly test to see if the 0.7 branch produces any notable differences as its property system has been entirely reworked, which has so far resolved some issues that had no reason to occur in the first place.

That's no problem! I'm just happy for the extra pair of eyes; if I help stress test the plugin then that's just a bonus. I had missed your reply yesterday about get_limit() and have since returned to using set_limit_node() on my collision shape. Now that I've swapped the Project Settings scale back to 1, the camera Zoom to 2, and Glued as the follow mode, I think -- I …

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