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Understanding How Zig and C Interact

A journey to understanding how Zig interacts with C and how someone not well-versed in C can leverage the power of third-party C libraries.

What This Doesn't Cover

  • Using Zig in C
  • Using C
  • C at all

TOC

Utilizing this Project

Zig Build Commands

zig build [steps] [options]

Steps:
  install (default)            Copy build artifacts to prefix path
  uninstall                    Remove build artifacts from prefix path
  c_app                        Run a C application built with Zig's build system.
  zig_app                      Run a Zig application linked to C source code.
  zmath_static                 Create a static library from C source code.
  zmath_shared                 Create a shared library from C source code.
  zig_app_shared               Run a Zig application that is linked to a shared library.
  zig_app_static               Run a Zig application that is linked to a static library.
  tests                        Run a Zig tests of C source code.

The Journey

Create a Simple C Application

Let's create a simple math library in C, with functions declared in a header file and implemented in the source file.

zmath.h

extern int add(int a, int b);
extern int sub(int a, int b);

Note: extern is used here to export our functions.

zmath.c

#include "zmath.h"

int add(int a, int b) {
    return a + b;
}

int sub(int a, int b) {
    return a - b;
}

Next we create a simple application to utilize this library.

c_app.c

#include <stdio.h>
#include "zmath.h"

int main(void) {
    int a = 10;
    int b = 5;
    
    int resultAdd = add(a, b);
    printf("%d + %d = %d\n", a, b, resultAdd);
    
    int resultSub = sub(a, b);
    printf("%d - %d = %d\n", a, b, resultSub);

    return 0;
}

Compiling the application using zig cc

If you're familiar with gcc, this is no problem. Here's the command to compile this application:

zig cc -Iinclude src/c_app.c src/zmath.c -o zig-out/bin/c_app.exe

The nice part about Zig is that it's a cross-compiler, so feel free to ignore that I'm on Windows.

Now run the resulting executable:

> ./zig-out/bin/c_app.exe
10 + 5 = 15
10 - 5 = 5

Leverage Zig's build system to build the C application

Now we can create a file called build.zig, which Zig will use to build our application.

build.zig

const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const exe = b.addExecutable(.{
        .name = "c_app",
        .target = target,
        .optimize = optimize,
    });

    exe.addIncludePath(b.path("include"));
    exe.addCSourceFiles(.{
        .files = &[_][]const u8{
            "src/main.c",
            "src/zmath.c"
        }
    });

    exe.linkLibC();

    b.installArtifact(exe);
}

Things to note:

  • b.addExecutable() allows us to create an executable with given options, in this case default target options and optimizations. It also allows us to name our executable.
  • exe.addIncludePath() takes a LazyPath, and it just so happens that std.Build (the type of b) contains a function to return a LazyPath object given a string.
  • exe.addCSourceFiles() takes a struct that includes a files property. This property is a pointer to an array of strings. I'll break down &[_][]const u8 {} real quick in plain English:
&[_][]const u8 {
    "..",
    "...",
    // etc
}

// const u8 is a character
// []const u8 is an array of characters, or a string
// [_] is zig for "create an array with size automatically determined at compile time"
// [_][]const u8 is an array of strings
// & gives us a pointer to an object's memory address
// &[_][]const u8 is a pointer to an array of strings


// a reference to an automatically sized array of array of constants u8 objects.
// a pointer to the address in memory where an array of arrays of u8 exists

Probably overkill of an explanation, but maybe someone will benefit from this.

  • Next is exe.linkLibC(). This is the extremely convenient way that Zig links to libc. There's also linkLibCpp(), which could be useful to keep in mind. If you use a standard library, such as stdio.h, make sure to include linkLibC(), otherwise you'll get a compilation error when trying to build.

Now we kick off the Zig build process:

zig build

And run the resulting executable:

./zig-out/bin/c_compiled_with_zig_build.exe
10 + 5 = 15
10 - 5 = 5

Same results as compiling with zig cc! Very cool. Let's move on to using a bit more Zig.

Create a Zig application that links to the C library

Basically, we want to recreate c_app.c in Zig. In this case, this is trivial.

zig_app.zig

const std = @import("std");
const zmath = @cImport(@cInclude("zmath.h"));

pub fn main() !void {
    const stdio = std.io.getStdOut().writer();

    const a = 10;
    const b = 5;

    const resultAdd = zmath.add(a, b);
    try stdio.print("{} + {} = {}\n", .{ a, b, resultAdd });

    const resultSub = zmath.sub(a, b);
    try stdio.print("{} - {} = {}\n", .{ a, b, resultSub });
}

This is fairly simple to understand. What's important is that we are including our C headers using Zig's @cImport() and @cInclude().

Next we have to modify build.zig and point it to our zig_app.zig file instead of c_app.c.

build.zig

const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const exe = b.addExecutable(.{
        .name = "build_zig_linked_to_c",
        .root_source_file = b.path("src/zig_app.zig"),
        .target = target,
        .optimize = optimize,
    });

    exe.addIncludePath(b.path("include"));
    exe.addCSourceFile(.{
        .file = b.path("src/zmath.c"),
    });

    exe.linkLibC();

    return exe;
}

The only thing to pay attention to here is the root_source_file parameter in addExecutable(). Here we point to a Zig file with pub fn main() void implemented. This is a drop in replacement of c_app.c, or rather a Zig file using a C library (when source code is available).

Using Zig to build a C Library

Up until now, we've been utilizing the C source code, since it's available to us, but this is not always the case. Sometimes we may have a static or shared library that we need to link against, rather than compiling the source code ourselves.

If you want a deeper understanding of static and shared libraries, check out the links in the Resources section.

build.zig

const std = @import("std");

pub fn build(b: *std.Build) *std.Build.Step.Compile {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const lib = b.addStaticLibrary(.{
        .name = "zmath_static",
        .target = target,
        .optimize = optimize,
    });

    lib.addIncludePath(b.path("include"));
    lib.addCSourceFiles(.{ .files = &[_][]const u8{"src/zmath.c"} });

    lib.linkLibC();

    b.installArtifact(lib);
}

We add our source files, include directory, link it to libc and install it. When we run zig build, our library will be compiled to a static library file, zig-out/lib/zmath-static.lib.

If you want to compile shared libraries instead, there's not much difference. Instead of b.addStaticLibrary(), use b.addSharedLibrary().

See the difference in build.zig

Create a Zig wrapper around a C Function

This is a simple example, so wrapping the C function in Zig may be overkill. Either way, the idea is to wrap the call to our C functions in Zig, such that we have a Zig interface between our application code and our C code. This allows us to handle errors in a Zig fashion and pass proper types to the C code while exposing them to the application code.

For this we'll create a new Zig file, zmath_ext.zig

zmath_ext.zig

const zmath_h = @cImport(@cInclude("zmath.h"));

pub extern fn add(a: c_int, b: c_int) callconv(.C) c_int;
pub extern fn sub(a: c_int, b: c_int) callconv(.C) c_int;

This file is a declaration of external functions we wish to use in Zig. We'll next create a zmath.zig, in which we will create Zig functions that will expose Zig data types through our API and cast the parameters to their corresponding C data types before calling the C functions.

zmath.zig

const zmath_ext = @import("zmath_ext.zig");

pub fn add(a: i32, b: i32) !i32 {
    const x = @as(c_int, @intCast(a));
    const y = @as(c_int, @intCast(b));
    return zmath_ext.add(x, y);
}

pub fn sub(a: i32, b: i32) !i32 {
    const x = @as(c_int, @intCast(a));
    const y = @as(c_int, @intCast(b));
    return zmath_ext.sub(x, y);
}

As you can see, we translate the C types to Zig specific types for use in Zig applications. We cast our input parameters to their C equivalent (c_int) for the C function's parameters. You'll also notice the return type contains !, meaning these functions will now return errors. This means within our application, we'll need to call the function with try.

We'll create a new zig file for trying out the wrapper functions, called zig_c_wrapper.zig. This is mostly to distinguish between our previous examples, but this is just showing we no longer use @cImport() directly, and instead utilize zmath.zig (our wrapper functions), to interact with the C code.

zig_c_wrapper.zig

const std = @import("std");
const zmath = @import("zmath.zig");

pub fn main() !void {
    const stdio = std.io.getStdOut().writer();

    const a = 10;
    const b = 5;

    const resultAdd = try zmath.add(a, b);
    try stdio.print("{d} + {d} = {d}\n", .{ a, b, resultAdd });

    const resultSub = try zmath.sub(a, b);
    try stdio.print("{d} - {d} = {d}\n", .{ a, b, resultSub });
}

Linking to the Static/Shared Library

With this in place, and our static/shared library created, we can use build.zig to link our application to our library.

build.zig for static libray

const std = @import("std");

pub fn build(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) *std.Build.Step.Compile {
    const exe = b.addExecutable(.{
        .name = "zig_app_shared",
        .root_source_file = b.path("src/zig_c_wrapper.zig"),
        .target = target,
        .optimize = optimize,
    });

    exe.addObjectFile(b.path("zig-out/lib/zmath-shared.lib"));

    return exe;
}

It would be wise to note that here we built our library and then import it from a path (using addObjectFile()). If you build from source, use addObject(*Compile) instead and pass in the proper object. This is because Zig will compile faster than your OS can save the library file, causing the build to fail because the library file could not be found during the build time of this object (at least when using dependsOn(), like we do in the main build.zig file for this repo).

Side Quests

Some extra thoughts about working with Zig and intergrating/interacting with C.

Testing C code in Zig

I was curious if I could use Zig's testing features to test C code. There's literally no reason why you couldn't, so here's how you do it.

test_zmath.zig

const std = @import("std");
const testing = std.testing;

const zmath = @cImport(@cInclude("zmath.h"));

test "zmath.add() works" {
    try testing.expect(zmath.add(1, 2) == 3);
    try testing.expect(zmath.add(12, 12) == 24);
}

test "zmath.sub() works" {
    try testing.expect(zmath.sub(2, 1) == 1);
    try testing.expect(zmath.sub(12, 12) == 0);
}

Strive to write good tests, this is just a proof of concept.

build.zig

const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const tests_exe = b.addTest(.{
        .name = "test_zmath",
        .root_source_file = b.path("tests/test_zmath.zig"),
        .target = target,
        .optimize = optimize,
    });

    tests_exe.addIncludePath(b.path("include"));
    tests_exe.addCSourceFile(.{
        .file = b.path("src/zmath.c"),
    });

    tests_exe.linkLibC();

    b.installArtifact(tests_exe);
}

Resources

Thanks

That's it. It was a long journey, but one that came with lots of learning and experimenting. Zig is wonderful and being able to use C code without having to use C is a game changer for me.

Thanks for sticking around and reading. If you have feedback or suggestions, please don't hesitate to create an issue and we can work through it together.

  • Ramon