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More room patches #59

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4 tasks
dyceron opened this issue Jul 1, 2023 · 5 comments
Open
4 tasks

More room patches #59

dyceron opened this issue Jul 1, 2023 · 5 comments
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enhancement New feature or request

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@dyceron
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dyceron commented Jul 1, 2023

  • Dark Oasis - HUD Memo for PB Guardian pickup
  • Undertemple - Ensure PB Guardian pickup stays on room reload
  • Sacred Bridge - Allow for activating the cannon after lowering the Dark Visor gate
  • Sacrificial Chamber - Disable fake Grapple Guardian and ensure the fight trigger is active when entering from any door
@dyceron dyceron added the enhancement New feature or request label Jul 1, 2023
@henriquegemignani
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henriquegemignani commented Jul 1, 2023

Keybearer corpses with weird layer requirements:

  • Sanc Entrance
  • Central Mining Station
  • Main Reactor

@henriquegemignani
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henriquegemignani commented Jul 2, 2023

Detach the pickup from Dark Missile Trooper and make it spawn in an specific spot of the room, so it's not half-way in the ground?

@duncathan
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duncathan commented Jul 2, 2023

  • Torvus Temple - Dynamic load/unload pirate fight layer to save memory
  • Dynamo Works - Add more layers to load/unload dynamically to save memory/object list usage
  • Command Center - Dynamic load the gate layer so that it actually gets lowered without a room reload. Alternatively, change the gate to always be lowered?
  • Temple Sanctuary - Ensure Alpha Splinter fight/pickup stays on room reload if skipped
  • Hive Chamber A: HUDMemo for DMT pickup
  • Mining Station A: Put the warp wasp hives (but not the wasps) on the default layer
  • Main Reactor: activate the spider tracks immediately after DS1 fight so that a room reload isn't necessary
  • Aerie: activate the echo puzzle immediately after DS2 fight so a room reload isn't necessary
  • Dynamo Works: Consider activating the spider track without fighting spider guardian

@duncathan
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#55 and #54 fall under this as well

@JeffGainsNGames
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memo for the dynamo works quad before spider guardian.

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