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ArduinoSimonSays.ino
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ArduinoSimonSays.ino
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// Simon Says
#include <Adafruit_CircuitPlayground.h>
#include <Wire.h>
#include <SPI.h>
void playButton(int button[6], int offset=0, int duration=250);
// Variables to make the program more readable
int led1=0,led2=1,freq=2,r=3,g=4,b=5,start = 0, level = 1, turn = 2, win = 3, lose = 4, redButton = 0, blueButton = 1, yellowButton = 2, greenButton = 3;
int state = 0;
// Each array contains information for the two NEOPixels to use, frequency to play, and the RGBs to use to play the "button"
int red[6] = {3,4,440,255,0,0};
int blue[6] = {0,1,164,0,0,255};
int yellow[6] = {8,9,261,255,255,0};
int green[6] = {5,6,329,0,255,0};
int colors[4] = {red,blue,yellow,green}; //For ease of playing the buttons during startup and sequence
int sequence[20],sequenceCT=0; //Track the random sequence during gameplay
//General gameplay variables
int startUpButton=0, playerPressed, playerCT, winSequenceOffset = 0;
bool buttonPressed = false, buttonReleased = false, playSound;
void setup() {
Serial.begin(9600);
randomSeed(analogRead(0));
CircuitPlayground.begin();
state = start;
}
void loop() {
if(state == start){
startUp();
}else if(state == level){
showSequence();
}else if(state == turn){
playersTurn();
}else if(state == win){
gameWin();
}else{
gameOver();
}
playSound = CircuitPlayground.slideSwitch();
}
void startUp(){
CircuitPlayground.clearPixels();
playButton(colors[startUpButton%4]);
startUpButton++;
if(CircuitPlayground.leftButton() || CircuitPlayground.rightButton()){
blinkLights(3);
state = level;
}
delay(500);
}
void showSequence(){
delay(250);
if(sequenceCT == 7){
state = win;
sequenceCT=0;
}else{
sequence[sequenceCT] = random(4);
sequenceCT++;
for(int i = 0; i < sequenceCT; i++){
CircuitPlayground.clearPixels();
delay(250);
playButton(colors[sequence[i]]);
delay(750);
}
state = turn;
playerCT = 0;
}
}
void playersTurn(){
CircuitPlayground.clearPixels();
if(buttonPressed && CircuitPlayground.readCap(3) < 100 && CircuitPlayground.readCap(2) < 100 && CircuitPlayground.readCap(0) < 100 && CircuitPlayground.readCap(1) < 100 && CircuitPlayground.readCap(12) < 100 && CircuitPlayground.readCap(6) < 100 && CircuitPlayground.readCap(9) < 100 && CircuitPlayground.readCap(10) < 100 ){
buttonReleased = true;
buttonPressed = false;
}
if(CircuitPlayground.readCap(3) > 100 || CircuitPlayground.readCap(2) > 100){
playButton(blue);
playerPressed = blueButton;
buttonPressed = true;
}else if(CircuitPlayground.readCap(0) > 100 || CircuitPlayground.readCap(1) > 100){
playButton(red);
playerPressed = redButton;
buttonPressed = true;
}else if(CircuitPlayground.readCap(12) > 100 || CircuitPlayground.readCap(6) > 100){
playButton(green);
playerPressed = greenButton;
buttonPressed = true;
}else if(CircuitPlayground.readCap(9) > 100 || CircuitPlayground.readCap(10) > 100){
playButton(yellow);
playerPressed = yellowButton;
buttonPressed = true;
}
if(buttonReleased){
if(playerPressed != sequence[playerCT]){
state = lose;
sequenceCT=0;
}else if(playerPressed == sequence[playerCT]){
if(playerCT + 1 == sequenceCT){
state = level;
}else{
playerCT++;
}
}
buttonPressed = false;
buttonReleased = false;
}
delay(200);
}
void gameOver(){
CircuitPlayground.clearPixels();
for(int i = 5; i < 10; i++){
CircuitPlayground.setPixelColor(i, 255,0,0);
CircuitPlayground.setPixelColor(9 - i, 255,0,0);
if(playSound){
CircuitPlayground.playTone(500 - i * 35, 250);
}else{
delay(250);
}
}
blinkLights(5);
state = start;
}
void gameWin(){
winSequenceOffset++;
//CircuitPlayground.clearPixels();
playButton(blue,winSequenceOffset,40);
playButton(red,winSequenceOffset,40);
playButton(green,winSequenceOffset,40);
playButton(yellow,winSequenceOffset,40);
CircuitPlayground.setPixelColor((2 + winSequenceOffset)%10,255,255,255);
CircuitPlayground.setPixelColor((7 + winSequenceOffset)%10, 255,255,255);
if(winSequenceOffset >= 50){
blinkLights(3);
state = start;
}
}
void playButton(int button[6], int offset, int duration){
CircuitPlayground.setPixelColor((button[led1] + offset)%10, button[r],button[g],button[b]);
CircuitPlayground.setPixelColor((button[led2] + offset)%10, button[r],button[g],button[b]);
if(playSound){
CircuitPlayground.playTone(button[freq], duration);
}else{
delay(duration);
}
}
void blinkLights(int amt){
for(int t = 0; t < amt; t++){
for(int i = 0; i < 10; i++){
CircuitPlayground.setPixelColor(i, 255,255,255);
}
delay(200);
CircuitPlayground.clearPixels();
delay(100);
}
}