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ConsoleGame.h
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ConsoleGame.h
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# ifndef ConsoleGame_HEADER
# define ConsoleGame_HEADER
# include <vector>
# include <wtypes.h>
class COLOR
{
public:
static const short
BLACK = 0x0000,
DARK_BLUE = 0x0001,
DARK_GREEN = 0x0002,
DARK_CYAN = 0x0003,
DARK_RED = 0x0004,
DARK_MAGENTA = 0x0005,
DARK_YELLOW = 0x0006,
DARK_GREY = 0x0007,
GREY = 0x0008,
BLUE = 0x0009,
GREEN = 0x000A,
CYAN = 0x000B,
RED = 0x000C,
MAGENTA = 0x000D,
YELLOW = 0x000E,
WHITE = 0x000F;
};
class PIXEL
{
public:
static const short
FULL = 0x2588,
THREE_QUARTERS = 0x2593,
HALF = 0x2592,
QUARTER = 0x2591,
NONE = ' ';
};
class ConsoleGame
{
private:
void updateFrame(float dt);
HANDLE m_buffer;
CHAR_INFO* m_screen;
SMALL_RECT m_rect_window;
protected:
ConsoleGame(short screen_width, short screen_height);
void drawPixel(short x, short y, short c = 0x2588, short col = 0x00F);
const short m_screen_width;
const short m_screen_height;
public:
virtual void onTick(float dt) = 0;
void createWindow(int font_width, int font_height);
void start();
};
# endif