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GLSL 330 shaders #1726
GLSL 330 shaders #1726
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I was taking some information from https://ogrecave.github.io/ogre/api/latest/_high-level-_programs.html |
in gl_PerVertex { | ||
vec4 gl_Position; | ||
vec4 gl_FrontColor; | ||
} gl_in[]; | ||
in PerVertex { | ||
vec4 frontColor; | ||
} gs_in[]; |
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I think these are the only strictly necessary changes in this PR
@simonschmeisser, GPUpad seems to be an interesting tool to develop the GLSL scripts. |
Simply File > Save as It mostly references external files though. So you first need to save all of the scripts and then the project |
I found how to save individual files - of course. But, I don't see an option to save the session or project as you call it. |
Hm. I'm able to save a newly created session. But I cannot save (as) an example session? |
Closing in favor of #1725, which seems to work with Mesa (and a hack in OGRE). |
This comes with a lot of hubris and a lack of fundamental knowledge so please be patient and don't hold back anything that comes up when you see this lame attempt ...
Also this is a WIP of course, a proper solution would either try to add 330 besides 150 in proper folders or remove 150 altogether.
I'm trying to fix #1721 and just noticed your parallel attempt @rhaschke
This was verified with GPUpad syntactically but I could not get neither gpupad nor rviz to render anything (or not crash in the case of rviz ...)
@paroj may I ask you for help here or in #1725