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I was running the simple.cfg example and I realised that if the following line is commented, Stage crashes (randomly, not always) when a client connects to the server.
/# set the multiple of real time that Stage should try to achieve. Default is 1.
/# set to 0 to go as fast as possible.
speedup 0
Of course, one can always keep this line. The point is that I did my own Stage model without this line (before I realised the cause of the crashes) and I lost a lot of time on it. Perhaps this can help someone else.
This is the Server output
$ player simple.cfg
Registering driver
Player v.3.0.2
/* Part of the Player/Stage/Gazebo Project [http://playerstage.sourceforge.net].
/* Copyright (C) 2000 - 2009 Brian Gerkey, Richard Vaughan, Andrew Howard,
/* Nate Koenig, and contributors. Released under the GNU General Public License.
/* Player comes with ABSOLUTELY NO WARRANTY. This is free software, and you
/* are welcome to redistribute it under certain conditions; see COPYING
/* for details.
/** Stage plugin v4.3.0 **
/* Part of the Player Project [http://playerstage.sourceforge.net]
/* Copyright 2000-2013 Richard Vaughan, Brian Gerkey and contributors.
/* Released under the GNU General Public License v2.
success
[Stage plugin] Loading world "simple.world"
I was running the simple.cfg example and I realised that if the following line is commented, Stage crashes (randomly, not always) when a client connects to the server.
Of course, one can always keep this line. The point is that I did my own Stage model without this line (before I realised the cause of the crashes) and I lost a lot of time on it. Perhaps this can help someone else.
This is the Server output
and the Client output
The client to test code was meant to be as simple as possible:
I am using Ubuntu 14.04 but the same issue also happens with 16.04.
It would be nice to investigate why this command cause this kind of crash.
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