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kbmatrix.go
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kbmatrix.go
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//go:build tinygo
package keyboard
import (
"machine"
)
type MatrixKeyboard struct {
State []State
Keys [][]Keycode
options Options
callback Callback
Col []machine.Pin
Row []machine.Pin
cycleCounter []uint8
debounce uint8
}
func (d *Device) AddMatrixKeyboard(colPins, rowPins []machine.Pin, keys [][]Keycode, opt ...Option) *MatrixKeyboard {
col := len(colPins)
row := len(rowPins)
state := make([]State, row*col)
cycleCnt := make([]uint8, len(state))
for c := range colPins {
colPins[c].Configure(machine.PinConfig{Mode: machine.PinInputPulldown})
}
for r := range rowPins {
rowPins[r].Configure(machine.PinConfig{Mode: machine.PinInputPulldown})
}
o := Options{}
for _, f := range opt {
f(&o)
}
keydef := make([][]Keycode, LayerCount)
for l := 0; l < len(keydef); l++ {
keydef[l] = make([]Keycode, len(state))
}
for l := 0; l < len(keys); l++ {
for kc := 0; kc < len(keys[l]); kc++ {
keydef[l][kc] = keys[l][kc]
}
}
k := &MatrixKeyboard{
Col: colPins,
Row: rowPins,
State: state,
Keys: keydef,
options: o,
callback: func(layer, index int, state State) {},
cycleCounter: cycleCnt,
debounce: 8,
}
d.kb = append(d.kb, k)
return k
}
func (d *MatrixKeyboard) SetCallback(fn Callback) {
d.callback = fn
}
func (d *MatrixKeyboard) Callback(layer, index int, state State) {
if d.callback != nil {
d.callback(layer, index, state)
}
}
func (d *MatrixKeyboard) Get() []State {
for c := range d.Col {
for r := range d.Row {
//d.State[r*len(d.Col)+c] = d.Row[r].Get()
current := false
if !d.options.InvertDiode {
d.Col[c].Configure(machine.PinConfig{Mode: machine.PinOutput})
d.Col[c].High()
current = d.Row[r].Get()
} else {
d.Row[r].Configure(machine.PinConfig{Mode: machine.PinOutput})
d.Row[r].High()
current = d.Col[c].Get()
}
idx := r*len(d.Col) + c
switch d.State[idx] {
case None:
if current {
if d.cycleCounter[idx] >= d.debounce {
d.State[idx] = NoneToPress
d.cycleCounter[idx] = 0
} else {
d.cycleCounter[idx]++
}
} else {
d.cycleCounter[idx] = 0
}
case NoneToPress:
d.State[idx] = Press
case Press:
if current {
d.cycleCounter[idx] = 0
} else {
if d.cycleCounter[idx] >= d.debounce {
d.State[idx] = PressToRelease
d.cycleCounter[idx] = 0
} else {
d.cycleCounter[idx]++
}
}
case PressToRelease:
d.State[idx] = None
}
if !d.options.InvertDiode {
d.Col[c].Low()
d.Col[c].Configure(machine.PinConfig{Mode: machine.PinInputPulldown})
} else {
d.Row[r].Low()
d.Row[r].Configure(machine.PinConfig{Mode: machine.PinInputPulldown})
}
}
}
return d.State
}
func (d *MatrixKeyboard) Key(layer, index int) Keycode {
if layer >= LayerCount {
return 0
}
if index >= len(d.Keys[layer]) {
return 0
}
return d.Keys[layer][index]
}
func (d *MatrixKeyboard) SetKeycode(layer, index int, key Keycode) {
if layer >= LayerCount {
return
}
if index >= len(d.Keys[layer]) {
return
}
d.Keys[layer][index] = key
}
func (d *MatrixKeyboard) GetKeyCount() int {
return len(d.State)
}
func (d *MatrixKeyboard) Init() error {
return nil
}