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failover.go
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failover.go
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package modbusone
import (
"bytes"
"errors"
"strings"
"sync"
"time"
)
// FailoverSerialConn manages a failover connection, which does failover using
// shared serial bus and shared slaveID. Slaves using other ids on the same
// bus is not supported. If the other side supports multiple slave ids, then
// it is better to implement failover on the other side by call different slaveIDs,
// or using separated serial ports.
type FailoverSerialConn struct {
SerialContext // base SerialContext
PacketReader
isClient bool // client or server, read only after initial setup
isFailover bool // primary or failover, read only after initial setup
isActive bool // active or passive, change protected by lock
lock sync.Mutex
requestTime time.Time // time of the last packet observed passively
reqPacket bytes.Buffer
lastRead time.Time
// if primary has not received data for this long, it thinks it's disconnected
// and go passive, just like at restart.
// This potentially allows a long running passive with better data to take over
// until primary has gained enough historical data.
// default 10 seconds
PrimaryDisconnectDelay time.Duration
// when a failover is running,
// the time it waits to take over again.
// default 10 mins
PrimaryForceBackDelay time.Duration
startTime time.Time
// SecondaryDelay is the delay to use on a secondary to give time for the primary to reply first.
// Default 0.1 seconds.
SecondaryDelay time.Duration
// MissDelay is the delay to use by the primary when passive to detect missed packets by secondary.
// It must be bigger than SecondaryDelay for primary to detect an active failover.
// Default 0.2 seconds.
MissDelay time.Duration
// number of misses until the other is detected as down
// default 2 for primary, 4 for failover
MissesMax int32
misses int32
}
// NewFailoverConn adds failover function to a SerialContext.
func NewFailoverConn(sc SerialContext, isFailover, isClient bool) *FailoverSerialConn {
c := &FailoverSerialConn{
SerialContext: sc,
isClient: isClient,
isFailover: isFailover,
PrimaryDisconnectDelay: 10 * time.Second,
PrimaryForceBackDelay: 10 * time.Minute,
SecondaryDelay: time.Second / 10,
MissDelay: time.Second / 5,
startTime: time.Now(),
MissesMax: 2,
}
if isFailover {
c.MissesMax += 2
}
c.PacketReader = NewRTUBidirectionalPacketReader(c.SerialContext)
return c
}
// BytesDelay implements BytesDelay for SerialContext.
func (s *FailoverSerialConn) BytesDelay(n int) time.Duration {
return s.SerialContext.BytesDelay(n)
}
func (s *FailoverSerialConn) serverRead(b []byte) (int, error) {
locked := false
defer func() {
if locked {
s.lock.Unlock()
}
}()
for {
if locked {
s.lock.Unlock()
locked = false
}
n, err := s.PacketReader.Read(b)
if err != nil {
return n, err // only real io errors are exposed
}
s.lock.Lock()
locked = true
if !s.isFailover {
if !s.isActive {
if s.startTime.Add(s.PrimaryForceBackDelay).Before(time.Now()) {
debugf("force active of primary/n")
s.isActive = true
}
}
if s.isActive {
if s.lastRead.Add(s.PrimaryDisconnectDelay).Before(time.Now()) {
debugf("primary was disconnected for too long/n")
s.isActive = false
s.startTime = time.Now()
} else {
return n, nil
}
}
}
rtu := RTU(b[:n])
pdu, err := rtu.GetPDU()
if err != nil {
debugf("failover serverRead internal GetPDU error : %v", err)
s.misses = 0
debugf("reset misses\n")
continue // throw away and read again
}
if rtu[0] == 0 {
// zero slave id do not have a reply, so we won't expect one
s.resetRequestTime()
return n, nil
}
if s.isActive {
if !s.isFailover {
return 0, errors.New("assert isFailover")
}
// are we getting interrupted?
if s.requestTime.IsZero() {
// this should be a client request
s.setLastReqTime(pdu, time.Now()) // reset is called on write
return n, nil
}
// yes
s.isActive = false
s.misses = 0
s.resetRequestTime()
debugf("primary found, going from active to passive\n")
debugf("reset misses\n")
continue // throw away and read again
} else {
// we are passive here
now := time.Now()
if s.requestTime.IsZero() {
s.setLastReqTime(pdu, now)
return n, nil
}
incMisses := func() {
s.misses++
debugf("%v misses\n", s.misses)
if s.misses > s.MissesMax {
s.isActive = true
} else {
s.setLastReqTime(pdu, now)
}
}
if now.Sub(s.requestTime) > s.MissDelay+s.BytesDelay(n) {
incMisses()
return n, nil
}
if IsRequestReply(s.reqPacket.Bytes(), pdu) {
s.resetRequestTime()
debugf("ignore read of reply from the other server")
s.misses = 0
debugf("reset misses (server passive read)\n")
continue
}
debugf("switch around request and reply pairs")
s.setLastReqTime(pdu, now)
incMisses()
return n, nil
}
}
}
// IsActive returns if the connetion is in the active state.
// This state can change asynchronous so it is not useful for logic
// other than status gethering or testing in a controlled envernment.
func (s *FailoverSerialConn) IsActive() bool {
s.lock.Lock()
a := s.isActive
s.lock.Unlock()
return a
}
func (s *FailoverSerialConn) describe() string {
b := strings.Builder{}
b.WriteString("FailoverSerialConn")
if s.isClient {
b.WriteString(" Client")
} else {
b.WriteString(" Server")
}
if s.isFailover {
b.WriteString(" Failover")
} else {
b.WriteString(" Primary")
}
if s.isActive {
b.WriteString(" Active")
} else {
b.WriteString(" Passive")
}
return b.String()
}
func (s *FailoverSerialConn) clientRead(b []byte) (int, error) {
n, err := s.PacketReader.Read(b)
if err != nil {
return n, err
}
now := time.Now()
rtu := RTU(b[:n])
pdu, err := rtu.GetPDU()
s.lock.Lock()
defer func() {
s.misses = 0
debugf("reset misses (client read)\n")
s.lock.Unlock()
}()
if err != nil {
debugf("failover clientRead internal GetPDU error : %v", err)
return n, err // bubbles formate up errors
}
isReply := now.Sub(s.requestTime) < s.MissDelay+s.BytesDelay(n) && IsRequestReply(s.reqPacket.Bytes(), pdu)
if !isReply {
debugf("got request from other client")
s.setLastReqTime(pdu, now)
if s.isFailover && s.isActive {
debugf("deactivates failover client")
s.isActive = false
}
return n, nil // give requests so caller can match with replies
}
s.resetRequestTime()
return n, nil
}
// Read reads the serial port.
func (s *FailoverSerialConn) Read(b []byte) (int, error) {
defer func() {
s.lock.Lock()
s.lastRead = time.Now()
s.lock.Unlock()
}()
if s.isClient {
return s.clientRead(b)
}
return s.serverRead(b)
}
func (s *FailoverSerialConn) Write(b []byte) (int, error) {
s.lock.Lock()
locked := true
debugf("start write %v\n", s.describe())
defer func() {
if locked {
s.lock.Unlock()
}
}()
if s.isClient {
now := time.Now()
if !s.isFailover {
if s.isActive {
if s.lastRead.Add(s.PrimaryDisconnectDelay).Before(now) {
debugf("primary was disconnected for too long for write to be safe\n")
s.isActive = false
}
}
if !s.isActive && s.startTime.Add(s.PrimaryForceBackDelay).Before(now) {
debugf("active server after PrimaryForceBackDelay passed\n")
s.isActive = true
s.startTime = now // push back the next force back
}
}
if !s.isActive {
if s.misses >= s.MissesMax {
debugf("activities client with %v misses\n", s.misses)
s.isActive = true
} else {
s.misses++
debugf("%v misses\n", s.misses)
}
}
if s.isActive {
s.setLastReqTime(RTU(b).fastGetPDU(), now)
s.lock.Unlock()
locked = false
return s.SerialContext.Write(b)
}
} else if s.isActive {
if s.isFailover {
s.lock.Unlock()
locked = false
// give primary time to react first
time.Sleep(s.SecondaryDelay + s.BytesDelay(len(b)))
s.lock.Lock()
locked = true
if !s.isActive {
goto endActive
}
}
s.resetRequestTime()
s.lock.Unlock()
locked = false
return s.SerialContext.Write(b)
}
endActive:
debugf("FailoverSerialConn ignore Write:%x\n", b)
return len(b), nil
}
func (s *FailoverSerialConn) resetRequestTime() {
s.requestTime = time.Time{} // zero time
s.reqPacket.Reset()
}
func (s *FailoverSerialConn) setLastReqTime(pdu PDU, now time.Time) {
s.requestTime = now
s.reqPacket.Reset()
s.reqPacket.Write(pdu)
}
// IsRequestReply test if PDUs are a request reply pair, useful for listening to transactions passively.
func IsRequestReply(r, a PDU) bool {
match := func() bool {
if r.GetFunctionCode() != a.GetFunctionCode() {
debugf("diff fc\n")
return false
}
if GetPDUSizeFromHeader(r, false) != len(r) {
debugf("r size not req %v, %x\n", GetPDUSizeFromHeader(r, true), r)
return false
}
if GetPDUSizeFromHeader(a, true) != len(a) {
debugf("a size not rep %v, %x\n", GetPDUSizeFromHeader(a, false), a)
return false
}
c, err := r.GetRequestCount()
if err != nil {
debugf("GetRequestCount error %v\n", err)
return false
}
eq := false
switch r.GetFunctionCode() {
case FcReadCoils, FcReadDiscreteInputs:
eq = uint8((c+7)/8) == a[1]
case FcReadHoldingRegisters, FcReadInputRegisters:
eq = uint8(c*2) == a[1]
case FcWriteSingleCoil, FcWriteSingleRegister,
FcWriteMultipleCoils, FcWriteMultipleRegisters:
eq = bytes.Equal(r[:5], a[:5])
}
if !eq {
debugf("header mismatch\n")
}
return eq
}()
debugf("IsRequestReply %x %x %v\n", r, a, match)
return match
}