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board.c
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/*
* Copyright 2014 by Wade T. Cline.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "board.h"
int board_done(struct board* board) {
int i;
int j;
int k;
// Check for zeroes or winning number.
for (i = 0; i < BOARD_ROWS; i++) {
for (j = 0; j < BOARD_COLUMNS; j++) {
if (!board->tiles[i][j]) {
return 0;
} else if (board->tiles[i][j] == 2048) {
return 1;
}
}
}
// Check for possible horizontal merge.
for (i = 0; i < BOARD_ROWS; i++) {
j = -1;
while ((k = ++j + 1) < BOARD_COLUMNS) {
if (board->tiles[i][j] == board->tiles[i][k]) {
return 0;
}
}
}
// Check for possible verical merge.
for (i = 0; i < BOARD_COLUMNS; i++) {
j = -1;
while ((k = ++j + 1) < BOARD_ROWS) {
if (board->tiles[j][i] == board->tiles[k][i]) {
return 0;
}
}
}
// No possible merges.
return -1;
}
unsigned board_get_tiles_empty(struct board* board) {
int i;
int j;
unsigned count;
// Calculate the number of empty tiles on the board.
count = 0;
for (i = 0; i < BOARD_ROWS; i++) {
for (j = 0; j < BOARD_COLUMNS; j++) {
count += (board->tiles[i][j] == 0);
}
}
// Return the calculated number.
return count;
}
void board_init(struct board* board) {
int i;
int j;
// Initialize each tile.
for (i = 0; i < BOARD_ROWS; i++) {
for (j = 0; j < BOARD_COLUMNS; j++) {
board->tiles[i][j] = 0;
}
}
// Add two tiles to the board.
board_plop(board);
board_plop(board);
}
int board_merge_down(struct board* board) {
int i;
int j;
int k;
int merge;
// Merge elements downwards.
merge = 0;
for (i = 0; i < BOARD_COLUMNS; i++) {
j = BOARD_ROWS - 1;
while (1) {
// Find two potential elements to merge.
while (j >= 0 && !board->tiles[j][i]) {
j--;
}
k = j - 1;
while (k >= 0 && !board->tiles[k][i]) {
k--;
}
if (k < 0) {
break;
}
// Try to merge the tiles.
if (board->tiles[j][i] == board->tiles[k][i]) {
board->tiles[k][i] += board->tiles[k][i];
board->tiles[j][i] = 0;
j = k - 1;
merge = 1;
} else {
j = k;
}
}
}
// Return whether an item was merged or not.
return merge;
}
int board_merge_left(struct board* board) {
int i;
int j;
int k;
int merge;
// Merge items leftwards.
merge = 0;
for (i = 0; i < BOARD_ROWS; i++) {
j = 0;
while (1) {
// Two two potential tiles to merge.
while (j < BOARD_COLUMNS && !board->tiles[i][j]) {
j++;
}
k = j + 1;
while (k < BOARD_COLUMNS && !board->tiles[i][k]) {
k++;
}
if (k >= BOARD_COLUMNS) {
break;
}
// Try to merge the tiles.
if (board->tiles[i][j] == board->tiles[i][k]) {
board->tiles[i][j] += board->tiles[i][j];
board->tiles[i][k] = 0;
j = k + 1;
merge = 1;
} else {
j = k;
}
}
}
// Return whether a tile was merged or not.
return merge;
}
int board_merge_right(struct board* board) {
int i;
int j;
int k;
int merge;
// Merge items rightward.
merge = 0;
for (i = 0; i < BOARD_ROWS; i++) {
j = BOARD_ROWS - 1;
while (1) {
// Find potential tiles to merge.
while (j >= 0 && !board->tiles[i][j]) {
j--;
}
k = j - 1;
while (k >= 0 && !board->tiles[i][k]) {
k--;
}
if (k < 0) {
break;
}
// Try to merge the tiles.
if (board->tiles[i][j] == board->tiles[i][k]) {
board->tiles[i][k] += board->tiles[i][k];
board->tiles[i][j] = 0;
j = k - 1;
merge = 1;
} else {
j = k;
}
}
}
// Return whether a tile was merged or not.
return merge;
}
int board_merge_up(struct board* board) {
int i;
int j;
int k;
int merge;
// Merge elements upwards.
merge = 0;
for (i = 0; i < BOARD_COLUMNS; i++) {
j = 0;
while (1) {
// Find two potential tiles to merge.
while (j < BOARD_ROWS && !board->tiles[j][i]) {
j++;
}
k = j + 1;
while (k < BOARD_ROWS && !board->tiles[k][i]) {
k++;
}
if (k >= BOARD_ROWS) {
break;
}
// Try to merge the tiles.
if (board->tiles[j][i] == board->tiles[k][i]) {
board->tiles[j][i] += board->tiles[j][i];
board->tiles[k][i] = 0;
j = k + 1;
merge = 1;
} else {
j = k;
}
}
}
// Return whether an item was merged or not.
return merge;
}
int board_move_down(struct board* board) {
char a = board_merge_down(board);
return a | board_shift_down(board);
}
int board_move_left(struct board* board) {
char a = board_merge_left(board);
return a | board_shift_left(board);
}
int board_move_right(struct board* board) {
char a = board_merge_right(board);
return a | board_shift_right(board);
}
int board_move_up(struct board* board) {
char a = board_merge_up(board);
return a | board_shift_up(board);
}
void board_plop(struct board* board) {
int i;
int j;
unsigned target;
unsigned tiles_empty;
// Count number of empty tiles.
tiles_empty = board_get_tiles_empty(board);
// Choose a random tile to palce the value into.
target = rand() % tiles_empty;
// Place the value into the tile. Implemented poorly.
tiles_empty = 0;
for (i = 0; i < BOARD_ROWS; i++) {
for (j = 0; j < BOARD_COLUMNS; j++) {
if (target == tiles_empty && board->tiles[i][j] == 0) {
board->tiles[i][j] = (rand() % 100 <=
BOARD_4SPAWN_CHANCE) ? 4 : 2;
tiles_empty++;
} else if (board->tiles[i][j] == 0) {
tiles_empty++;
}
}
}
}
void board_print(struct board* board) {
int i;
int j;
// Print the board to 'stdout'.
for (i = 0; i < BOARD_ROWS; i++) {
printf(" ");
for (j = 0; j < BOARD_COLUMNS; j++) {
if (board->tiles[i][j]) {
printf("%4u ", board->tiles[i][j]);
} else {
printf(" . ");
}
}
printf("\n");
}
}
int board_shift_up(struct board* board) {
int i;
int j;
unsigned k;
int valid;
// Shift tiles up the columns.
valid = 0;
for (i = 0; i < BOARD_COLUMNS; i++) {
// Find first free tile in the column.
k = 0;
while (k < BOARD_ROWS && board->tiles[k][i]) {
k++;
}
// Shift tiles up the column.
for (j = k + 1; j < BOARD_ROWS; j++) {
if (board->tiles[j][i]) {
board->tiles[k++][i] = board->tiles[j][i];
board->tiles[j][i] = 0;
valid = 1;
}
}
}
// Return move status.
return valid;
}
int board_shift_down(struct board* board) {
int i;
int j;
unsigned k;
int valid;
// Shift tiles down the columns.
valid = 0;
for (i = 0; i < BOARD_COLUMNS; i++) {
// Find the last free tile in the column.
k = BOARD_ROWS - 1;
while (k >= 0 && board->tiles[k][i]) {
k--;
}
// Shift tiles down the column.
for (j = k - 1; j >= 0; j--) {
if (board->tiles[j][i]) {
board->tiles[k--][i] = board->tiles[j][i];
board->tiles[j][i] = 0;
valid = 1;
}
}
}
// Return move status.
return valid;
}
int board_shift_left(struct board* board) {
int i;
int j;
unsigned k;
int valid;
// Shift tiles left across the rows.
valid = 0;
for (i = 0; i < BOARD_ROWS; i++) {
// Find the first free tile in the row.
k = 0;
while (k < BOARD_COLUMNS && board->tiles[i][k]) {
k++;
}
// Shift tiles left across the row.
for (j = k + 1; j < BOARD_COLUMNS; j++) {
if (board->tiles[i][j]) {
board->tiles[i][k++] = board->tiles[i][j];
board->tiles[i][j] = 0;
valid = 1;
}
}
}
// Return move status.
return valid;
}
int board_shift_right(struct board* board) {
int i;
int j;
unsigned k;
int valid;
// Shift tiles right across the rows.
valid = 0;
for (i = 0; i < BOARD_ROWS; i++) {
// Find the last free tile in the row.
k = BOARD_COLUMNS - 1;
while (k >= 0 && board->tiles[i][k]) {
k--;
}
// Shift tiles right across the row.
for (j = k - 1; j >= 0; j--) {
if (board->tiles[i][j]) {
board->tiles[i][k--] = board->tiles[i][j];
board->tiles[i][j] = 0;
valid = 1;
}
}
}
// Return move status.
return valid;
}