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ModLoaderSample.ini
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ModLoaderSample.ini
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[Angel Island Zone Act 1]
type=level
level=angel_island_zone_act_1
plc1=B
tiles1=Levels\\AIZ\\Tiles\\Act 1 Primary.bin
tiles2=Levels\\AIZ\\Tiles\\Act 1 Secondary.bin
palette=10
blocks1=Levels\\AIZ\\Blocks\\Act 1 Primary.bin
blocks2=Levels\\AIZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\AIZ\\Chunks\\Act 1.bin
layout=Levels\\AIZ\\Layout\\1.bin
objects=Levels\\AIZ\\Object Pos\\1.bin
objects3=Levels\\AIZ\\Object Pos\\1_S3.bin
rings=Levels\\AIZ\\Ring Pos\\1.bin
rings3=Levels\\AIZ\\Ring Pos\\1_S3.bin
sonicstart=Levels\\AIZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\AIZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\AIZ\\Collision\\1.bin
[Angel Island Zone Act 2]
type=level
level=angel_island_zone_act_2
plc1=C
tiles1=Levels\\AIZ\\Tiles\\Act 2 Primary.bin
tiles2=Levels\\AIZ\\Tiles\\Act 2 Secondary.bin
palette=11
blocks1=Levels\\AIZ\\Blocks\\Act 2 Primary.bin
blocks2=Levels\\AIZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\AIZ\\Chunks\\Act 2.bin
layout=Levels\\AIZ\\Layout\\2.bin
objects=Levels\\AIZ\\Object Pos\\2.bin
objects=Levels\\AIZ\\Object Pos\\2_S3.bin
rings=Levels\\AIZ\\Ring Pos\\2.bin
rings3=Levels\\AIZ\\Ring Pos\\2_S3.bin
sonicstart=Levels\\AIZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\AIZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\AIZ\\Collision\\2.bin
[Hydrocity Zone Act 1]
type=level
level=hydrocity_zone_act_1
plc1=E
plc2=F
tiles1=Levels\\HCZ\\Tiles\\Primary.bin
tiles2=Levels\\HCZ\\Tiles\\Act 1 Secondary.bin
palette=12
blocks1=Levels\\HCZ\\Blocks\\Primary.bin
blocks2=Levels\\HCZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\HCZ\\Chunks\\Primary.bin
chunks2=Levels\\HCZ\\Chunks\\Act 1 Secondary.bin
layout=Levels\\HCZ\\Layout\\1.bin
objects=Levels\\HCZ\\Object Pos\\1.bin
objects3=Levels\\HCZ\\Object Pos\\1_S3.bin
rings=Levels\\HCZ\\Ring Pos\\1.bin
rings3=Levels\\HCZ\\Ring Pos\\1_S3.bin
sonicstart=Levels\\HCZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\HCZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\HCZ\\Collision\\1.bin
[Hydrocity Zone Act 2]
type=level
level=hydrocity_zone_act_2
plc1=10
plc2=11
tiles1=Levels\\HCZ\\Tiles\\Primary.bin
tiles2=Levels\\HCZ\\Tiles\\Act 2 Secondary.bin
palette=13
blocks1=Levels\\HCZ\\Blocks\\Primary.bin
blocks2=Levels\\HCZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\HCZ\\Chunks\\Primary.bin
chunks2=Levels\\HCZ\\Chunks\\Act 2 Secondary.bin
layout=Levels\\HCZ\\Layout\\2.bin
objects=Levels\\HCZ\\Object Pos\\2.bin
objects3=Levels\\HCZ\\Object Pos\\2_S3.bin
rings=Levels\\HCZ\\Ring Pos\\2.bin
rings3=Levels\\HCZ\\Ring Pos\\2_S3.bin
sonicstart=Levels\\HCZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\HCZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\HCZ\\Collision\\2.bin
[Marble Garden Zone Act 1]
type=level
level=marble_garden_zone_act_1
plc1=12
tiles1=Levels\\MGZ\\Tiles\\Primary.bin
tiles2=Levels\\MGZ\\Tiles\\Act 1 Secondary.bin
palette=14
blocks1=Levels\\MGZ\\Blocks\\Primary.bin
blocks2=Levels\\MGZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\MGZ\\Chunks\\Primary.bin
chunks2=Levels\\MGZ\\Chunks\\Act 1 Secondary.bin
layout=Levels\\MGZ\\Layout\\1.bin
objects=Levels\\MGZ\\Object Pos\\1.bin
objects3=Levels\\MGZ\\Object Pos\\1_S3.bin
rings=Levels\\MGZ\\Ring Pos\\1.bin
rings3=Levels\\MGZ\\Ring Pos\\1_S3.bin
sonicstart=Levels\\MGZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\MGZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\MGZ\\Collision\\1.bin
[Marble Garden Zone Act 2]
type=level
level=marble_garden_zone_act_2
plc1=14
tiles1=Levels\\MGZ\\Tiles\\Primary.bin
tiles2=Levels\\MGZ\\Tiles\\Act 2 Secondary.bin
palette=15
blocks1=Levels\\MGZ\\Blocks\\Primary.bin
blocks2=Levels\\MGZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\MGZ\\Chunks\\Primary.bin
chunks2=Levels\\MGZ\\Chunks\\Act 2 Secondary.bin
layout=Levels\\MGZ\\Layout\\2.bin
objects=Levels\\MGZ\\Object Pos\\2.bin
objects3=Levels\\MGZ\\Object Pos\\2_S3.bin
rings=Levels\\MGZ\\Ring Pos\\2.bin
rings3=Levels\\MGZ\\Ring Pos\\2_S3.bin
sonicstart=Levels\\MGZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\MGZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\MGZ\\Collision\\2.bin
[Carnival Night Zone Act 1]
type=level
level=carnival_night_zone_act_1
plc1=16
plc2=17
tiles1=Levels\\CNZ\\Tiles\\Primary.bin
palette=16
blocks1=Levels\\CNZ\\Blocks\\Primary.bin
chunks1=Levels\\CNZ\\Chunks\\Primary.bin
layout=Levels\\CNZ\\Layout\\1.bin
objects=Levels\\CNZ\\Object Pos\\1.bin
objects3=Levels\\CNZ\\Object Pos\\1_S3.bin
rings=Levels\\CNZ\\Ring Pos\\1.bin
rings3=Levels\\CNZ\\Ring Pos\\1_S3.bin
sonicstart=Levels\\CNZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\CNZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\CNZ\\Collision\\1.bin
[Carnival Night Zone Act 2]
type=level
level=carnival_night_zone_act_2
plc1=18
plc2=19
tiles1=Levels\\CNZ\\Tiles\\Primary.bin
palette=17
blocks1=Levels\\CNZ\\Blocks\\Primary.bin
chunks1=Levels\\CNZ\\Chunks\\Primary.bin
layout=Levels\\CNZ\\Layout\\2.bin
objects=Levels\\CNZ\\Object Pos\\2.bin
objects3=Levels\\CNZ\\Object Pos\\2_S3.bin
rings=Levels\\CNZ\\Ring Pos\\2.bin
rings3=Levels\\CNZ\\Ring Pos\\2_S3.bin
sonicstart=Levels\\CNZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\CNZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\CNZ\\Collision\\1.bin
[Flying Battery Zone Act 1]
type=level
level=flying_battery_zone_act_1
plc1=1A
tiles1=Levels\\FBZ\\Tiles\\Primary.bin
palette=18
blocks1=Levels\\FBZ\\Blocks\\Primary.bin
chunks1=Levels\\FBZ\\Chunks\\Primary.bin
layout=Levels\\FBZ\\Layout\\1.bin
objects=Levels\\FBZ\\Object Pos\\1.bin
rings=Levels\\FBZ\\Ring Pos\\1.bin
sonicstart=Levels\\FBZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\FBZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\FBZ\\Collision\\1.bin
[Flying Battery Zone Act 2]
type=level
level=flying_battery_zone_act_2
plc1=1C
tiles1=Levels\\FBZ\\Tiles\\Primary.bin
palette=19
blocks1=Levels\\FBZ\\Blocks\\Primary.bin
chunks1=Levels\\FBZ\\Chunks\\Primary.bin
layout=Levels\\FBZ\\Layout\\2.bin
objects=Levels\\FBZ\\Object Pos\\2.bin
rings=Levels\\FBZ\\Ring Pos\\2.bin
sonicstart=Levels\\FBZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\FBZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\FBZ\\Collision\\1.bin
[IceCap Zone Act 1]
type=level
level=icecap_zone_act_1
plc1=1E
tiles1=Levels\\ICZ\\Tiles\\Primary.bin
tiles2=Levels\\ICZ\\Tiles\\Act 1 Secondary.bin
palette=20
blocks1=Levels\\ICZ\\Blocks\\Primary.bin
blocks2=Levels\\ICZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\ICZ\\Chunks\\Primary.bin
chunks2=Levels\\ICZ\\Chunks\\Act 1 Secondary.bin
layout=Levels\\ICZ\\Layout\\1.bin
objects=Levels\\ICZ\\Object Pos\\1.bin
objects3=Levels\\ICZ\\Object Pos\\1_S3.bin
rings=Levels\\ICZ\\Ring Pos\\1.bin
rings3=Levels\\ICZ\\Ring Pos\\1_S3.bin
sonicstart=Levels\\ICZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\ICZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\ICZ\\Collision\\1.bin
[IceCap Zone Act 2]
type=level
level=icecap_zone_act_2
plc1=20
tiles1=Levels\\ICZ\\Tiles\\Primary.bin
tiles2=Levels\\ICZ\\Tiles\\Act 2 Secondary.bin
palette=21
blocks1=Levels\\ICZ\\Blocks\\Primary.bin
blocks2=Levels\\ICZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\ICZ\\Chunks\\Primary.bin
chunks2=Levels\\ICZ\\Chunks\\Act 2 Secondary.bin
layout=Levels\\ICZ\\Layout\\2.bin
objects=Levels\\ICZ\\Object Pos\\2.bin
objects3=Levels\\ICZ\\Object Pos\\2_S3.bin
rings=Levels\\ICZ\\Ring Pos\\2.bin
rings3=Levels\\ICZ\\Ring Pos\\2_S3.bin
sonicstart=Levels\\ICZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\ICZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\ICZ\\Collision\\2.bin
[Launch Base Zone Act 1]
type=level
level=launch_base_zone_act_1
plc1=22
tiles1=Levels\\LBZ\\Tiles\\Primary.bin
tiles2=Levels\\LBZ\\Tiles\\Act 1 Secondary.bin
palette=22
blocks1=Levels\\LBZ\\Blocks\\Primary.bin
blocks2=Levels\\LBZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\LBZ\\Chunks\\Act 1.bin
layout=Levels\\LBZ\\Layout\\1.bin
objects=Levels\\LBZ\\Object Pos\\1.bin
objects3=Levels\\LBZ\\Object Pos\\1_S3.bin
rings=Levels\\LBZ\\Ring Pos\\1.bin
rings3=Levels\\LBZ\\Ring Pos\\1_S3.bin
sonicstart=Levels\\LBZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\LBZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\LBZ\\Collision\\1.bin
[Launch Base Zone Act 2]
type=level
level=launch_base_zone_act_2
plc1=24
plc2=25
tiles1=Levels\\LBZ\\Tiles\\Primary.bin
tiles2=Levels\\LBZ\\Tiles\\Act 2 Secondary.bin
palette=23
blocks1=Levels\\LBZ\\Blocks\\Primary.bin
blocks2=Levels\\LBZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\LBZ\\Chunks\\Act 2.bin
layout=Levels\\LBZ\\Layout\\2.bin
objects=Levels\\LBZ\\Object Pos\\2.bin
objects3=Levels\\LBZ\\Object Pos\\2_S3.bin
rings=Levels\\LBZ\\Ring Pos\\2.bin
rings3=Levels\\LBZ\\Ring Pos\\2_S3.bin
sonicstart=Levels\\LBZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\LBZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\LBZ\\Collision\\2.bin
[Mushroom Hill Zone Act 1]
type=level
level=mushroom_hill_zone_act_1
plc1=26
tiles1=Levels\\MHZ\\Tiles\\Primary.bin
tiles2=Levels\\MHZ\\Tiles\\Secondary.bin
palette=24
blocks1=Levels\\MHZ\\Blocks\\Primary.bin
blocks2=Levels\\MHZ\\Blocks\\Secondary.bin
chunks1=Levels\\MHZ\\Chunks\\Primary.bin
chunks2=Levels\\MHZ\\Chunks\\Secondary.bin
layout=Levels\\MHZ\\Layout\\1.bin
objects=Levels\\MHZ\\Object Pos\\1.bin
rings=Levels\\MHZ\\Ring Pos\\1.bin
sonicstart=Levels\\MHZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\MHZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\MHZ\\Collision\\1.bin
[Mushroom Hill Zone Act 2]
type=level
level=mushroom_hill_zone_act_2
plc1=28
tiles1=Levels\\MHZ\\Tiles\\Primary.bin
tiles2=Levels\\MHZ\\Tiles\\Secondary.bin
palette=25
blocks1=Levels\\MHZ\\Blocks\\Primary.bin
blocks2=Levels\\MHZ\\Blocks\\Secondary.bin
chunks1=Levels\\MHZ\\Chunks\\Primary.bin
chunks2=Levels\\MHZ\\Chunks\\Secondary.bin
layout=Levels\\MHZ\\Layout\\2.bin
objects=Levels\\MHZ\\Object Pos\\2.bin
rings=Levels\\MHZ\\Ring Pos\\2.bin
sonicstart=Levels\\MHZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\MHZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\MHZ\\Collision\\1.bin
[Sandopolis Zone Act 1]
type=level
level=sandopolis_zone_act_1
plc1=2A
tiles1=Levels\\SOZ\\Tiles\\Primary.bin
tiles2=Levels\\SOZ\\Tiles\\Act 1 Secondary.bin
palette=26
blocks1=Levels\\SOZ\\Blocks\\Primary.bin
blocks2=Levels\\SOZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\SOZ\\Chunks\\Primary.bin
layout=Levels\\SOZ\\Layout\\1.bin
objects=Levels\\SOZ\\Object Pos\\1.bin
rings=Levels\\SOZ\\Ring Pos\\1.bin
sonicstart=Levels\\SOZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\SOZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\SOZ\\Collision\\1.bin
[Sandopolis Zone Act 2]
type=level
level=sandopolis_zone_act_2
plc1=2C
tiles1=Levels\\SOZ\\Tiles\\Primary.bin
tiles2=Levels\\SOZ\\Tiles\\Act 2 Secondary.bin
palette=27
blocks1=Levels\\SOZ\\Blocks\\Primary.bin
blocks2=Levels\\SOZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\SOZ\\Chunks\\Primary.bin
layout=Levels\\SOZ\\Layout\\2.bin
objects=Levels\\SOZ\\Object Pos\\2.bin
rings=Levels\\SOZ\\Ring Pos\\2.bin
sonicstart=Levels\\SOZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\SOZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\SOZ\\Collision\\1.bin
[Lava Reef Zone Act 1]
type=level
level=lava_reef_zone_act_1
plc1=2E
plc2=2F
tiles1=Levels\\LRZ\\Tiles\\Primary.bin
tiles2=Levels\\LRZ\\Tiles\\Act 1 Secondary.bin
palette=28
blocks1=Levels\\LRZ\\Blocks\\Primary.bin
blocks2=Levels\\LRZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\LRZ\\Chunks\\Primary.bin
chunks2=Levels\\LRZ\\Chunks\\Act 1 Secondary.bin
layout=Levels\\LRZ\\Layout\\1.bin
objects=Levels\\LRZ\\Object Pos\\1.bin
rings=Levels\\LRZ\\Ring Pos\\1.bin
sonicstart=Levels\\LRZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\LRZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\LRZ\\Collision\\1.bin
[Lava Reef Zone Act 2]
type=level
level=lava_reef_zone_act_2
plc1=30
tiles1=Levels\\LRZ\\Tiles\\Primary.bin
tiles2=Levels\\LRZ\\Tiles\\Act 2 Secondary.bin
palette=29
blocks1=Levels\\LRZ\\Blocks\\Primary.bin
blocks2=Levels\\LRZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\LRZ\\Chunks\\Primary.bin
chunks2=Levels\\LRZ\\Chunks\\Act 2 Secondary.bin
layout=Levels\\LRZ\\Layout\\2.bin
objects=Levels\\LRZ\\Object Pos\\2.bin
rings=Levels\\LRZ\\Ring Pos\\2.bin
sonicstart=Levels\\LRZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\LRZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\LRZ\\Collision\\2.bin
[Sky Sanctuary Zone Act 1]
type=level
level=sky_sanctuary_zone_act_1
plc1=32
tiles1=Levels\\SSZ\\Tiles\\Act 1 Primary.bin
tiles2=Levels\\SSZ\\Tiles\\Act 1 Secondary.bin
palette=30
blocks1=Levels\\SSZ\\Blocks\\Act 1 Primary.bin
blocks2=Levels\\SSZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\SSZ\\Chunks\\Act 1 Primary.bin
chunks2=Levels\\SSZ\\Chunks\\Act 1 Secondary.bin
layout=Levels\\SSZ\\Layout\\1.bin
objects=Levels\\SSZ\\Object Pos\\1.bin
rings=Levels\\SSZ\\Ring Pos\\1.bin
sonicstart=Levels\\SSZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\SSZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\SSZ\\Collision\\1.bin
[Sky Sanctuary Zone Act 2]
type=level
level=sky_sanctuary_zone_act_2
plc1=34
tiles1=Levels\\SSZ\\Tiles\\Act 2.bin
palette=31
blocks1=Levels\\SSZ\\Blocks\\Act 2.bin
chunks1=Levels\\SSZ\\Chunks\\Act 2.bin
layout=Levels\\SSZ\\Layout\\2.bin
objects=Levels\\SSZ\\Object Pos\\2.bin
rings=Levels\\SSZ\\Ring Pos\\2.bin
sonicstart=Levels\\SSZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\SSZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\SSZ\\Collision\\2.bin
[Death Egg Zone Act 1]
type=level
level=death_egg_zone_act_1
plc1=36
tiles1=Levels\\DEZ\\Tiles\\Primary.bin
tiles2=Levels\\DEZ\\Tiles\\Act 1 Secondary.bin
palette=32
blocks1=Levels\\DEZ\\Blocks\\Primary.bin
blocks2=Levels\\DEZ\\Blocks\\Act 1 Secondary.bin
chunks1=Levels\\DEZ\\Chunks\\Primary.bin
layout=Levels\\DEZ\\Layout\\1.bin
objects=Levels\\DEZ\\Object Pos\\1.bin
rings=Levels\\DEZ\\Ring Pos\\1.bin
sonicstart=Levels\\DEZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\DEZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\DEZ\\Collision\\1.bin
[Death Egg Zone Act 2]
type=level
level=death_egg_zone_act_2
plc1=38
tiles1=Levels\\DEZ\\Tiles\\Primary.bin
tiles2=Levels\\DEZ\\Tiles\\Act 2 Secondary.bin
palette=33
blocks1=Levels\\DEZ\\Blocks\\Primary.bin
blocks2=Levels\\DEZ\\Blocks\\Act 2 Secondary.bin
chunks1=Levels\\DEZ\\Chunks\\Primary.bin
layout=Levels\\DEZ\\Layout\\2.bin
objects=Levels\\DEZ\\Object Pos\\2.bin
rings=Levels\\DEZ\\Ring Pos\\2.bin
sonicstart=Levels\\DEZ\\Start Location\\Sonic\\2.bin
knuxstart=Levels\\DEZ\\Start Location\\Knuckles\\2.bin
colinds=Levels\\DEZ\\Collision\\1.bin
[The Doomsday Zone]
type=level
level=doomsday_zone_act_1
plc1=3A
tiles1=Levels\\DDZ\\Tiles\\Primary.bin
palette=34
blocks1=Levels\\DDZ\\Blocks\\Primary.bin
chunks1=Levels\\DDZ\\Chunks\\Primary.bin
layout=Levels\\DDZ\\Layout\\1.bin
objects=Levels\\DDZ\\Object Pos\\1.bin
rings=Levels\\DDZ\\Ring Pos\\1.bin
sonicstart=Levels\\DDZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\DDZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\DDZ\\Collision\\1.bin
[Ending Zone]
type=level
level=ending_zone_act_2
plc1=40
tiles1=Levels\\SSZ\\Tiles\\Act 2.bin
palette=37
blocks1=Levels\\SSZ\\Blocks\\Act 2.bin
chunks1=Levels\\SSZ\\Chunks\\Act 2.bin
layout=Levels\\SSZ\\Layout\\2.bin
objects=Levels\\SSZ\\Object Pos\\Ending.bin
rings=Levels\\SSZ\\Ring Pos\\Ending.bin
sonicstart=Levels\\SSZ\\Start Location\\Sonic\\Ending.bin
knuxstart=Levels\\SSZ\\Start Location\\Knuckles\\Ending.bin
colinds=Levels\\Pachinko\\Collision\\1.bin
[Azure Lake Zone]
type=level
level=azure_lake_zone_act_1
plc1=42
tiles1=Levels\\ALZ\\Tiles\\Primary.bin
palette=38
blocks1=Levels\\ALZ\\Blocks\\Primary.bin
chunks1=Levels\\ALZ\\Chunks\\Primary.bin
layout=Levels\\ALZ\\Layout\\1.bin
objects=Levels\\ALZ\\Object Pos\\1.bin
rings=Levels\\ALZ\\Ring Pos\\1.bin
sonicstart=Levels\\ALZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\ALZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\ALZ\\Collision\\1.bin
[Balloon Park Zone]
type=level
level=balloon_park_zone_act_1
plc1=43
tiles1=Levels\\BPZ\\Tiles\\Primary.bin
palette=40
blocks1=Levels\\BPZ\\Blocks\\Primary.bin
chunks1=Levels\\BPZ\\Chunks\\Primary.bin
layout=Levels\\BPZ\\Layout\\1.bin
objects=Levels\\BPZ\\Object Pos\\1.bin
rings=Levels\\BPZ\\Ring Pos\\1.bin
sonicstart=Levels\\BPZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\BPZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\BPZ\\Collision\\1.bin
[Desert Palace Zone]
type=level
level=desert_palace_zone_act_1
plc1=44
tiles1=Levels\\DPZ\\Tiles\\Primary.bin
palette=52
blocks1=Levels\\DPZ\\Blocks\\Primary.bin
chunks1=Levels\\DPZ\\Chunks\\Primary.bin
layout=Levels\\DPZ\\Layout\\1.bin
objects=Levels\\DPZ\\Object Pos\\1.bin
rings=Levels\\DPZ\\Ring Pos\\1.bin
sonicstart=Levels\\DPZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\DPZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\DPZ\\Collision\\1.bin
[Chrome Gadget Zone]
type=level
level=chrome_gadget_zone_act_1
plc1=45
tiles1=Levels\\CGZ\\Tiles\\Primary.bin
palette=53
blocks1=Levels\\CGZ\\Blocks\\Primary.bin
chunks1=Levels\\CGZ\\Chunks\\Primary.bin
layout=Levels\\CGZ\\Layout\\1.bin
objects=Levels\\CGZ\\Object Pos\\1.bin
rings=Levels\\CGZ\\Ring Pos\\1.bin
sonicstart=Levels\\CGZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\CGZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\CGZ\\Collision\\1.bin
[Endless Mine Zone]
type=level
level=endless_mine_zone_act_1
plc1=46
tiles1=Levels\\EMZ\\Tiles\\Primary.bin
palette=54
blocks1=Levels\\EMZ\\Blocks\\Primary.bin
chunks1=Levels\\EMZ\\Chunks\\Primary.bin
layout=Levels\\EMZ\\Layout\\1.bin
objects=Levels\\EMZ\\Object Pos\\1.bin
rings=Levels\\EMZ\\Ring Pos\\1.bin
sonicstart=Levels\\EMZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\EMZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\EMZ\\Collision\\1.bin
[Gumball Bonus Zone]
type=level
level=gumball_bonus_zone_act_1
plc1=47
tiles1=Levels\\Gumball\\Tiles\\Gumball.bin
palette=51
blocks1=Levels\\Gumball\\Blocks\\Primary.bin
chunks1=Levels\\Gumball\\Chunks\\Primary.bin
layout=Levels\\Gumball\\Layout\\1.bin
objects=Levels\\Gumball\\Object Pos\\1.bin
rings=Levels\\Gumball\\Ring Pos\\1.bin
sonicstart=Levels\\Gumball\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\Gumball\\Start Location\\Knuckles\\1.bin
colinds=Levels\\Gumball\\Collision\\1.bin
[Pachinko Bonus Zone]
type=level
level=pachinko_bonus_zone_act_1
plc1=50
tiles1=Levels\\Pachinko\\Tiles\\Pachinko.bin
palette=55
blocks1=Levels\\Pachinko\\Blocks\\Primary.bin
chunks1=Levels\\Pachinko\\Chunks\\Primary.bin
layout=Levels\\Pachinko\\Layout\\1.bin
objects=Levels\\Pachinko\\Object Pos\\1.bin
rings=Levels\\Pachinko\\Ring Pos\\1.bin
sonicstart=Levels\\Pachinko\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\Pachinko\\Start Location\\Knuckles\\1.bin
colinds=Levels\\Pachinko\\Collision\\1.bin
[Slots Bonus Zone]
type=level
level=slots_bonus_zone_act_1
plc1=51
tiles1=Levels\\Slots\\Tiles\\Slots.bin
palette=56
blocks1=Levels\\Slots\\Blocks\\Primary.bin
chunks1=Levels\\Slots\\Chunks\\Primary.bin
layout=Levels\\Slots\\Layout\\1.bin
objects=Levels\\Slots\\Object Pos\\1.bin
rings=Levels\\Slots\\Ring Pos\\1.bin
sonicstart=Levels\\Slots\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\Slots\\Start Location\\Knuckles\\1.bin
colinds=Levels\\Slots\\Collision\\1.bin
[Lava Reef Zone Boss]
type=level
level=lava_reef_zone_boss
plc1=48
tiles1=Levels\\HPZ\\Tiles\\Primary.bin
tiles2=Levels\\LRZ\\Tiles\\Boss Secondary.bin
palette=62
blocks1=Levels\\HPZ\\Blocks\\Primary.bin
blocks2=Levels\\LRZ\\Blocks\\Act 3 Secondary.bin
chunks1=Levels\\HPZ\\Chunks\\Primary.bin
chunks2=Levels\\LRZ\\Chunks\\Act 3 Secondary.bin
layout=Levels\\LRZ\\Layout\\3.bin
objects=Levels\\LRZ\\Object Pos\\3.bin
rings=Levels\\LRZ\\Ring Pos\\3.bin
sonicstart=Levels\\LRZ\\Start Location\\Sonic\\Boss.bin
knuxstart=Levels\\LRZ\\Start Location\\Knuckles\\Boss.bin
colinds=Levels\\LRZ\\Collision\\3.bin
[Hidden Palace Zone]
type=level
level=hidden_palace_zone
plc1=48
tiles1=Levels\\HPZ\\Tiles\\Primary.bin
tiles2=Levels\\HPZ\\Tiles\\Secondary.bin
palette=63
blocks1=Levels\\HPZ\\Blocks\\Primary.bin
blocks2=Levels\\HPZ\\Blocks\\Secondary.bin
chunks1=Levels\\HPZ\\Chunks\\Primary.bin
chunks2=Levels\\HPZ\\Chunks\\Secondary.bin
layout=Levels\\HPZ\\Layout\\1.bin
objects=Levels\\HPZ\\Object Pos\\1.bin
rings=Levels\\HPZ\\Ring Pos\\1.bin
sonicstart=Levels\\HPZ\\Start Location\\Sonic\\1.bin
knuxstart=Levels\\HPZ\\Start Location\\Knuckles\\1.bin
colinds=Levels\\HPZ\\Collision\\1.bin
[Death Egg Zone Boss]
type=level
level=death_egg_zone_boss
plc1=4C
tiles1=Levels\\DEZ\\Tiles\\Final Boss Act.bin
palette=64
blocks1=Levels\\DEZ\\Blocks\\Act 3.bin
chunks1=Levels\\DEZ\\Chunks\\Act 3.bin
layout=Levels\\DEZ\\Layout\\3.bin
objects=Levels\\DEZ\\Object Pos\\3.bin
rings=Levels\\DEZ\\Ring Pos\\3.bin
sonicstart=Levels\\DEZ\\Start Location\\Sonic\\Boss.bin
knuxstart=Levels\\DEZ\\Start Location\\Knuckles\\Boss.bin
colinds=Levels\\HPZ\\Collision\\1.bin
[Hidden Palace Zone Mini]
type=level
level=hidden_palace_shrine
plc1=48
tiles1=Levels\\HPZ\\Tiles\\Primary.bin
tiles2=Levels\\HPZ\\Tiles\\Secondary.bin
palette=63
blocks1=Levels\\HPZ\\Blocks\\Primary.bin
blocks2=Levels\\HPZ\\Blocks\\Secondary.bin
chunks1=Levels\\HPZ\\Chunks\\Primary.bin
chunks2=Levels\\HPZ\\Chunks\\Secondary.bin
layout=Levels\\HPZ\\Layout\\1.bin
objects=Levels\\HPZ\\Object Pos\\Mini.bin
rings=Levels\\DEZ\\Ring Pos\\3.bin
sonicstart=Levels\\HPZ\\Start Location\\Sonic\\Special Stage.bin
knuxstart=Levels\\HPZ\\Start Location\\Knuckles\\Special Stage.bin
colinds=Levels\\HPZ\\Collision\\1.bin
[Palette 1]
type=palette
index=0
filename=Levels\\Misc\\Palettes\\Unknown 1.bin
location=FC00
[Palette 2]
type=palette
index=1
filename=Levels\\Misc\\Palettes\\Unknown 2.bin
location=FC20
[Palette 3]
type=palette
index=2
filename=Levels\\Misc\\Palettes\\Unknown 3.bin
location=FC00
[Palette 4]
type=palette
index=3
filename=General\\Sprites\\Sonic\\Palettes\\SonicAndTails.bin
location=FC00
[Palette 5]
type=palette
index=4
filename=General\\Sprites\\Sonic\\Palettes\\\\SonicAndTailsS2.bin
location=FC00
[Palette 6]
type=palette
index=5
filename=General\\Sprites\\Knuckles\\Palettes\\Main.bin
location=FC00
[Palette 7]
type=palette
index=6
filename=Levels\\Misc\\Palettes\\Unknown 1.bin
location=FC00
[Palette 8]
type=palette
index=7
filename=Levels\\Misc\\Palettes\\Unknown 1.bin
location=FC00
[Palette 9]
type=palette
index=8
filename=Levels\\Misc\\Palettes\\Unknown 1.bin
location=FC00
[Palette 10]
type=palette
index=9
filename=Levels\\Misc\\Palettes\\Unknown 1.bin
location=FC00
[Palette 11]
type=palette
index=10
filename=Levels\\AIZ\\Palettes\\Intro.bin
location=FC20
[Palette 12]
type=palette
index=11
filename=Levels\\AIZ\\Palettes\\Fire.bin
location=FC20
[Palette 13]
type=palette
index=12
filename=Levels\\HCZ\\Palettes\\1.bin
location=FC20
[Palette 14]
type=palette
index=13
filename=Levels\\HCZ\\Palettes\\2.bin
location=FC20
[Palette 15]
type=palette
index=14
filename=Levels\\MGZ\\Palettes\\Main.bin
location=FC20
[Palette 16]
type=palette
index=15
filename=Levels\\MGZ\\Palettes\\Main.bin
location=FC20
[Palette 17]
type=palette
index=16
filename=Levels\\CNZ\\Palettes\\Main.bin
location=FC20
[Palette 18]
type=palette
index=17
filename=Levels\\CNZ\\Palettes\\Main.bin
location=FC20
[Palette 19]
type=palette
index=18
filename=Levels\\FBZ\\Palettes\\FBZ1.bin
location=FC20
[Palette 20]
type=palette
index=19
filename=Levels\\FBZ\\Palettes\\FBZ2.bin
location=FC20
[Palette 21]
type=palette
index=20
filename=Levels\\ICZ\\Palettes\\1.bin
location=FC20
[Palette 22]
type=palette
index=21
filename=Levels\\ICZ\\Palettes\\2.bin
location=FC20
[Palette 23]
type=palette
index=22
filename=Levels\\LBZ\\Palettes\\1.bin
location=FC20
[Palette 24]
type=palette
index=23
filename=Levels\\LBZ\\Palettes\\2.bin
location=FC20
[Palette 25]
type=palette
index=24
filename=Levels\\MHZ\\Palettes\\1.bin
location=FC20
[Palette 26]
type=palette
index=25
filename=Levels\\MHZ\\Palettes\\2.bin
location=FC20
[Palette 27]
type=palette
index=26
filename=Levels\\SOZ\\Palettes\\1.bin
location=FC20
[Palette 28]
type=palette
index=27
filename=Levels\\SOZ\\Palettes\\2.bin
location=FC20
[Palette 29]
type=palette
index=28
filename=Levels\\LRZ\\Palettes\\1.bin
location=FC20
[Palette 30]
type=palette
index=29
filename=Levels\\LRZ\\Palettes\\2.bin
location=FC20
[Palette 31]
type=palette
index=30
filename=Levels\\SSZ\\Palettes\\1.bin
location=FC20
[Palette 32]
type=palette
index=31
filename=Levels\\SSZ\\Palettes\\2.bin
location=FC20
[Palette 33]
type=palette
index=32
filename=Levels\\DEZ\\Palettes\\1.bin
location=FC20
[Palette 34]
type=palette
index=33
filename=Levels\\DEZ\\Palettes\\2.bin
location=FC20
[Palette 35]
type=palette
index=34
filename=Levels\\DDZ\\Palettes\\Main.bin
location=FC20
[Palette 36]
type=palette
index=35
filename=Levels\\DDZ\\Palettes\\Main.bin
location=FC20
[Palette 37]
type=palette
index=36
filename=General\\Ending\\Palettes\\Ending 1.bin
location=FC20
[Palette 38]
type=palette
index=37
filename=General\\Ending\\Palettes\\Ending 2.bin
location=FC20
[Palette 39]
type=palette
index=38
filename=Levels\\ALZ\\Palettes\\Main.bin
location=FC20
[Palette 40]
type=palette
index=39
filename=Levels\\ALZ\\Palettes\\Main.bin
location=FC20
[Palette 41]
type=palette
index=40
filename=Levels\\BPZ\\Palettes\\Main.bin
location=FC20
[Palette 42]
type=palette
index=41
filename=Levels\\BPZ\\Palettes\\Main.bin
location=FC20
[Palette 43]
type=palette
index=42
filename=Levels\\AIZ\\Palettes\\Main.bin
location=FC20
[Palette 44]
type=palette
index=43
filename=Levels\\AIZ\\Palettes\\Water.bin
location=FC00
[Palette 45]
type=palette
index=44
filename=Levels\\AIZ\\Palettes\\Act 2 Water.bin
location=FC00
[Palette 46]
type=palette
index=45
filename=Levels\\LBZ\\Palettes\\Act 2 Water.bin
location=FC00
[Palette 47]
type=palette
index=46
filename=Levels\\LBZ\\Palettes\\Act 2 Water.bin
location=FC00
[Palette 48]
type=palette
index=47
filename=Levels\\LBZ\\Palettes\\Act 2 Water 2.bin
location=FC20
[Palette 49]
type=palette
index=48
filename=Levels\\AIZ\\Palettes\\Boss.bin
location=FC20
[Palette 50]
type=palette
index=49
filename=Levels\\HCZ\\Palettes\\Act 1 Water.bin
location=FC00
[Palette 51]
type=palette
index=50
filename=Levels\\HCZ\\Palettes\\Act 2 Water.bin
location=FC00
[Palette 52]
type=palette
index=51
filename=Levels\\Gumball\\Palettes\\Main.bin
location=FC20
[Palette 53]
type=palette
index=52
filename=Levels\\DPZ\\Palettes\\Main.bin
location=FC20
[Palette 54]
type=palette
index=53
filename=Levels\\CGZ\\Palettes\\Main.bin
location=FC20
[Palette 55]
type=palette
index=54
filename=Levels\\EMZ\\Palettes\\Main.bin
location=FC20
[Palette 56]
type=palette
index=55
filename=Levels\\Pachinko\\Palettes\\Main.bin
location=FC20
[Palette 57]
type=palette
index=56
filename=Levels\\Slots\\Palettes\\Main.bin
location=FC20
[Palette 58]
type=palette
index=57
filename=Levels\\ICZ\\Palettes\\Act 2 Water.bin
location=FC00
[Palette 59]
type=palette
index=58
filename=Levels\\CNZ\\Palettes\\Water.bin
location=FC00
[Palette 60]
type=palette
index=59
filename=Levels\\AIZ\\Palettes\\Main.bin
location=FC20
[Palette 61]
type=palette
index=60
filename=Levels\\SOZ\\Palettes\\Act 1 Clone.bin
location=FC20
[Palette 62]
type=palette
index=61
filename=Levels\\SOZ\\Palettes\\Act 2 Extra.bin
location=FC20
[Palette 63]
type=palette
index=62
filename=Levels\\LRZ\\Palettes\\Boss Act.bin
location=FC20
[Palette 64]
type=palette
index=63
filename=Levels\\HPZ\\Palettes\\1.bin
location=FC20
[Palette 65]
type=palette
index=64
filename=Levels\\DEZ\\Palettes\\Boss.bin
location=FC20
[Palette 66]
type=palette
index=65
filename=Levels\\DEZ\\Palettes\\Boss.bin
location=FC20