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HighScores.cs
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HighScores.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
namespace Monsterfall_01
{
public class HighScores
{
// Since we don't give a path, this'll be saved in the "bin" folder
static string _fileName = "scores.xml";
public List<GameStats> Highscores { get; private set; }
public List<GameStats> Scores { get; private set; }
public HighScores()
: this(new List<GameStats>())
{
}
public HighScores(List<GameStats> scores)
{
Scores = scores;
}
public void Add(GameStats score)
{
Scores.Add(score);
// Orders the list so that the higher scores are first
Scores = Scores.OrderByDescending(c => c.score).ToList();
}
public static HighScores Load()
{
// If there isn't a file to load - create a new instance of "ScoreManager"
if (!File.Exists(_fileName))
return new HighScores();
// Otherwise we load the file
using (var reader = new StreamReader(new FileStream(_fileName, FileMode.Open)))
{
var serilizer = new XmlSerializer(typeof(List<GameStats>));
var stats = (List<GameStats>)serilizer.Deserialize(reader);
return new HighScores(stats);
}
}
//public void UpdateHighscores()
//{
// Highscores = Scores.Take(5).ToList(); // Takes the first 5 elements
//}
public static void Save(HighScores scoreManager)
{
// Overrides the file if it already exists
using (var writer = new StreamWriter(new FileStream(_fileName, FileMode.Create)))
{
var serilizer = new XmlSerializer(typeof(List<GameStats>));
serilizer.Serialize(writer, scoreManager.Scores);
}
}
}
}