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fixed_timestep.rs
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fixed_timestep.rs
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//! Shows how to create systems that run every fixed timestep, rather than every tick.
use bevy::prelude::*;
const FIXED_TIMESTEP: f32 = 0.5;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// this system will run once every update (it should match your screen's refresh rate)
.add_systems(Update, frame_update)
// add our system to the fixed timestep schedule
.add_systems(FixedUpdate, fixed_update)
// configure our fixed timestep schedule to run twice a second
.insert_resource(FixedTime::new_from_secs(FIXED_TIMESTEP))
.run();
}
fn frame_update(mut last_time: Local<f32>, time: Res<Time>) {
info!(
"time since last frame_update: {}",
time.raw_elapsed_seconds() - *last_time
);
*last_time = time.raw_elapsed_seconds();
}
fn fixed_update(mut last_time: Local<f32>, time: Res<Time>, fixed_time: Res<FixedTime>) {
info!(
"time since last fixed_update: {}\n",
time.raw_elapsed_seconds() - *last_time
);
info!("fixed timestep: {}\n", FIXED_TIMESTEP);
info!(
"time accrued toward next fixed_update: {}\n",
fixed_time.accumulated().as_secs_f32()
);
*last_time = time.raw_elapsed_seconds();
}