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transparent_window.rs
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transparent_window.rs
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//! Shows how to display a window in transparent mode.
//!
//! This feature works as expected depending on the platform. Please check the
//! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.WindowDescriptor.html#structfield.transparent)
//! for more details.
#[cfg(target_os = "macos")]
use bevy::window::CompositeAlphaMode;
use bevy::{
prelude::*,
window::{Window, WindowPlugin},
};
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
// Setting `transparent` allows the `ClearColor`'s alpha value to take effect
transparent: true,
// Disabling window decorations to make it feel more like a widget than a window
decorations: false,
#[cfg(target_os = "macos")]
composite_alpha_mode: CompositeAlphaMode::PostMultiplied,
..default()
}),
..default()
}))
// ClearColor must have 0 alpha, otherwise some color will bleed through
.insert_resource(ClearColor(Color::NONE))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..default()
});
}