-
Notifications
You must be signed in to change notification settings - Fork 1
/
extra_maths.py
301 lines (237 loc) · 7.99 KB
/
extra_maths.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
from extra_types import DefaultValue
class Vector2:
_angle = DefaultValue
def __init__(self, x, y, z=0, a=0, b=0):
self.x = x
self.y = y
self.z = z
self.a = a
self.b = b
@property
def angle(self):
if self._angle is DefaultValue:
self._angle = self.calc_angle()
return self._angle
def calc_angle(self):
from math import atan2
return atan2(self.y, self.x)
def tuple(self):
return (self.x, self.y)
def __add__(self, other):
return Vector2(self.x + other.x, self.y + other.y,
self.z, self.a, self.b)
def __sub__(self, other):
return Vector2(self.x - other.x, self.y - other.y,
self.z, self.a, self.b)
def __mul__(self, other):
return Vector2(self.x * other, self.y * other,
self.z, self.a, self.b)
def __truediv__(self, other):
return Vector2(self.x / other, self.y / other,
self.z, self.a, self.b)
def __floordiv__(self, other):
return Vector2(self.x // other, self.y // other,
self.z, self.a, self.b)
def __mod__(self, other):
return Vector2(self.x % other, self.y % other,
self.z, self.a, self.b)
def __eq__(self, other):
return self.tuple() == other.tuple()
def round(self):
return Vector2(round(self.x), round(self.y),
self.z, self.a, self.b)
def int(self):
return Vector2(int(self.x), int(self.y),
self.z, self.a, self.b)
def __iter__(self):
return self.tuple().__iter__()
def map(self, f):
return Vector2(f(self.x), f(self.y),
self.z, self.a, self.b)
def __hash__(self):
return hash(self.tuple())
def __iadd__(self, other):
self = self + other
return self
def __isub__(self, other):
self = self - other
return self
def __imul__(self, other):
self = self * other
return self
def __itruediv__(self, other):
self = self / other
return self
def __ifloordiv__(self, other):
self = self // other
return self
def __str__(self):
sx, sy = str(self.x), str(self.y)
sx = sx[:sx.find('.') + 3]
sy = sy[:sy.find('.') + 3]
return f'({sx};{sy})'
def __repr__(self):
return f'Vector2({self.x}, {self.y})'
def __getitem__(self, key):
return self.tuple()[key]
def dot_product(self, other):
return self.x * other.x + self.y * other.y
def length(self):
from math import sqrt
return sqrt(self.x ** 2 + self.y ** 2)
def unit(self):
return self / self.length()
def mimic(self, other):
self.x = other.x
self.y = other.y
return self
def copy(self):
return Vector2(self.x, self.y, self.z, self.a, self.b)
@classmethod
def pointed(cls, length, degree):
from math import sin, cos
vec = cls(length * cos(degree),
length * sin(degree))
vec._angle = degree
return vec
class VectorChain:
def __init__(self, *vecs):
self.vectors = vecs
def __add__(self, other):
return VectorChain(*(self.vectors + other.vectors))
def __iadd__(self, other):
self = self + other
return self
def __len__(self):
return len(self.vectors)
def cast_ik(self, start, dest):
from math import acos, pi, degrees
def pair_ik(a, b, start, dest):
v = start - dest
c = v.length()
if a + b > c and a + c > b and b + c > a:
beta = (a ** 2 + c ** 2 - b ** 2) / (2 * a * c)
angle = acos(beta) - pi * 1.5
vec1 = Vector2.pointed(a, angle)
return [vec1,
start - vec1 - dest]
else:
unit = v / c
return [unit * a,
unit * b ]
if not self.count == 2:
return NotImplemented
chain = pair_ik(self.vectors[0].length(),
self.vectors[1].length(),
start, dest)
return [vec1.mimic(vec2) for vec1, vec2 in zip(self.vectors, chain)]
@property
def count(self):
return len(self.vectors)
def average_length(self):
return self.length() / self.count
def length(self):
return sum(map(lambda x: x.length(), self.vectors))
def __iter__(self):
return iter(self.vectors)
def __getitem__(self, key):
return self.vectors.__getitem__(key)
def musrand(seed):
a = int(seed)
b = a + 1
for _ in range(10):
a = (a * 578194587349012378941734 + 174290425205728957) // 100000000
b = (b * 578194587349012378941734 + 174290425205728957) // 100000000
a = (a % 671049582825) / 671049582825
b = (b % 671049582825) / 671049582825
point = seed - int(seed)
return a + ((b - a) * point ** 3 * (point * (point * 6 - 15) + 10))
def randint(seed, min, max):
r = max - min
return min + int(musrand(seed) * 10 ** len(str(r))) % r
def perlin1d(seed, x):
a = int(x)
b = a + 1
dots = [(randint(seed ^ a, -100, 100) / 100) * (x - a),
(randint(seed ^ b, -100, 100) / 100) * (x - b)]
s = smoothstep(x - a)
return lerp(*dots, s)
def lerp(a, b, t):
return a + t * (b - a)
def smoothstep(t):
return t * t * (3. - 2. * t)
def musnoise1d(seed, x):
cP = int(x)
d = x - cP
fR = randint(seed ^ cP, -10, 10)
cR = randint(seed ^ cP + 1, -10, 10)
return lerp(fR, cR, d) / 10
class Expression:
def __init__(self):
self.operators = []
def __add__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__add__', other))
return ret
def __radd__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__add__', other))
return ret
def __mul__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__mul__', other))
return ret
def __rmul__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__mul__', other))
return ret
def __truediv__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__truediv__', other))
return ret
def __rtruediv__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__rtruediv__', other))
return ret
def __sub__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__sub__', other))
return ret
def __rsub__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__rsub__', other))
return ret
def __pow__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__pow__', other))
return ret
def __rpow__(self, other):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__rpow__', other))
return ret
def abs(self):
ret = Expression()
ret.operators = self.operators[:]
ret.operators.append(('__abs__', None))
return ret
def __call__(self, x):
result = x
for operation, attrib in self.operators:
if isinstance(attrib, Expression):
attrib = attrib(x)
if attrib is None:
result = result.__getattribute__(operation)()
else:
result = result.__getattribute__(operation)(attrib)
return result
x = Expression()