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Respawn Event Crashing My Server #269

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Teddwarrd opened this issue Jun 16, 2020 · 4 comments
Open

Respawn Event Crashing My Server #269

Teddwarrd opened this issue Jun 16, 2020 · 4 comments

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@Teddwarrd
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Teddwarrd commented Jun 16, 2020

  • Plugin Version 1.1.9

  • Sourcemod Version 1.10.0.6455

I'm running into an issue with it crashing my server on player respawn.
I was told it was an issue that was fixed not long ago but also mentioned that this might be outdated.

game.cstrike.ext.2.csgo.so!CS_RespawnPlayer [ natives.cpp:157 + 0x1d ]
https://github.com/alliedmodders/sourcemod/blob/e135eff1b07af6739a1455ca9b09c1342d37478f/extensions/cstrike/natives.cpp#L157

https://crash.limetech.org/7767az6u6npg

@Teddwarrd Teddwarrd changed the title Respawn Event Crashing My Server. Linux SM 1.10 Latest Respawn Event Crashing My Server Jun 17, 2020
@Teddwarrd
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Can you at least tell me if you're not going to look at this?

@splewis
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splewis commented Jun 28, 2020

Crashes are almost always an issue with sourcemod itself or your sourcemod installation. Unless it can be easily reproduced from a fresh sourcemod installation, there's not much advice I can give.

@Teddwarrd
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Teddwarrd commented Jun 29, 2020

Should've led with this

  17: jit_code_3771723776_1048576 + 0xdaee1 [ multi1v1.smx::SetupPlayer ]
      eip: 0xe0dd9ee1  esp: 0xffadac40  ebp: 0xffadac68  

      ffadac40  40 a8 d5 0c e4 66 e1 0c  8c e1 00 00 90 e1 00 00  @....f..........
      ffadac50  e0 06 00 00 03 00 00 00  68 ac ad ff e1 9e dd e0  ........h.......
      ffadac60  a0 66 01 00 02 00 00 00  78 ac ad ff 20 e9 da e0  .f......x... ...

      Found via previous frame's frame pointer


  18: jit_code_3771723776_1048576 + 0xaf920 [ multi1v1.smx::Event_OnRoundPostStart ]
      eip: 0xe0dae920  esp: 0xffadac70  ebp: 0xffadac78  

      ffadac70  dc 5e 01 00 02 00 00 00  98 ac ad ff 6f a0 41 ec  .^..........o.A.

      Found via previous frame's frame pointer

@Teddwarrd
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I also did reproduce it pretty easily by just installing a new server and the multi 1v1 plugin with sourcemod.

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