This code is relies entirely upon Vulkan Demos, Copyright (c) 2016 Sascha Willems (github SaschaWillems/Vulkan).
Everything below here is taken verbatim from his CREDITS.md.
Thanks to the authors of these libraries :
Thanks to Ben Clayton from Google LLC for contributing the HLSL shaders.
And a huge thanks to the Vulkan Working Group, Vulkan Advisory Panel, the fine people at LunarG, Baldur Karlsson (RenderDoc) and everyone from the different IHVs that helped me get the examples up and working on their hardware!
Please note that (some) models and textures use separate licenses. Please comply to these when redistributing or using them in your own projects :
- Cubemap used in cubemap example by Emil Persson(aka Humus)
- Armored knight model used in deferred example by Gabriel Piacenti
- Old deer model used in tessellation example by Čestmír Dammer
- Hidden treasure scene used in pipeline and debug marker examples by Laurynas Jurgila
- Textures used in some examples by Hugues Muller
- Cerberus gun model used in PBR sample by Andrew Maximov
- Updated compute particle system shader by Lukas Bergdoll
- Vulkan scene model (and derived models) by Dominic Agoro-Ombaka and Sascha Willems
- Vulkan and the Vulkan logo are trademarks of the Khronos Group Inc.