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TEXTURES.py
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TEXTURES.py
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#Textures for tiles: Walls and sprites.
import os
#RYD OP I DEN HER TIL SIDST
all_textures = [
os.path.join('graphics', 'tiles', 'null.png'), #Air #0
#-- Wood theme --
# Walls
os.path.join('graphics', 'tiles', 'walls', 'wood_wall.png'), #1
os.path.join('graphics', 'tiles', 'walls', 'wood_painting.png'), #2
os.path.join('graphics', 'tiles', 'walls', 'wood_fireplace.png'), #3
os.path.join('graphics', 'tiles', 'walls', 'wood_books.png'), #4
os.path.join('graphics', 'tiles', 'walls', 'wood_end.png'), #5
# Doors
os.path.join('graphics', 'tiles', 'walls', 'wood_door.png'), #6
os.path.join('graphics', 'tiles', 'walls', 'wood_door.png'), #7
# Sprites
os.path.join('graphics', 'tiles', 'sprites', 'pillar.png'), #8
os.path.join('graphics', 'tiles', 'sprites', 'table.png'), #9
os.path.join('graphics', 'tiles', 'sprites', 'lysekrone.png'), #10
#-- Stone theme --
# Walls
os.path.join('graphics', 'tiles', 'walls', 'stone_wall.png'), #11
os.path.join('graphics', 'tiles', 'walls', 'stone_vent.png'), #12
os.path.join('graphics', 'tiles', 'walls', 'stone_wall_crack.png'), #13
os.path.join('graphics', 'tiles', 'walls', 'stone_vase.png'), #14
os.path.join('graphics', 'tiles', 'walls', 'stone_end.png'), #15
# Sprites
os.path.join('graphics', 'tiles', 'sprites', 'lysestage.png'), #16
os.path.join('graphics', 'tiles', 'sprites', 'barrel.png'), #17
os.path.join('graphics', 'tiles', 'sprites', 'stone_pillar.png'), #18
#-- Baroque theme --
# Walls
os.path.join('graphics', 'tiles', 'walls', 'baroque.png'), #19
os.path.join('graphics', 'tiles', 'walls', 'baroque_lamps.png'), #20
os.path.join('graphics', 'tiles', 'walls', 'baroque_worn.png'), #21
os.path.join('graphics', 'tiles', 'walls', 'baroque_end.png'), #22
# Doors
os.path.join('graphics', 'tiles', 'walls', 'baroque_door.png'), #23
os.path.join('graphics', 'tiles', 'walls', 'baroque_door.png'), #24
# Sprites
os.path.join('graphics', 'tiles', 'sprites', 'fern.png'), #25
]