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Currently, we limit accel speed per tick (60 ticks / second). But we have an accel limit in m/s^2 and when we update we limit by that instead of m/s/tick. Thus effectively having 60x the actual acceleration limit.
The text was updated successfully, but these errors were encountered:
Currently, we limit accel speed per tick (60 ticks / second). But we have an accel limit in m/s^2 and when we update we limit by that instead of m/s/tick. Thus effectively having 60x the actual acceleration limit.
The text was updated successfully, but these errors were encountered: