-
Notifications
You must be signed in to change notification settings - Fork 1
/
LeaderboardManager.gd
258 lines (210 loc) · 7.55 KB
/
LeaderboardManager.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
class_name Board extends Node
@export var ach : Achievement
@export var crt : CRT
@export var save : SaveFileManager
@export var display_instances : Array[Label3D]
@export var display_instances_alt : Array[Node3D]
var display_instances_act = []
@export var display_overview : Node3D
@export var text_globalpos : Label3D
@export var nocon : Node3D
@export var lock : Node3D
var leaderboard_handle
var details_max: int = Steam.setLeaderboardDetailsMax(2)
var activeArray = []
var active_result_array
var active_entry_count = 0
func _ready():
display_instances_act = display_instances
ClearDisplay()
if !GlobalVariables.using_steam: return
Steam.leaderboard_find_result.connect(_on_leaderboard_find_result)
Steam.leaderboard_score_uploaded.connect(_on_leaderboard_score_uploaded)
Steam.leaderboard_scores_downloaded.connect(_on_leaderboard_scores_downloaded)
GetLeaderboard()
func _process(delta):
CheckTimeout()
func PassLeaderboard(range1 : int, range2 : int, alias : String):
active_range1 = range1
active_range2 = range2
active_alias = alias
SetupLeaderboard()
var initialsetup = false
var active_alias = ""
var active_range1 = 0
var active_range2 = 0
func SetupLeaderboard():
if (!initialsetup):
GetLeaderboard()
Steam.setLeaderboardDetailsMax(2)
initialsetup = true
return
DownloadEntries(active_range1, active_range2, active_alias)
Timeout(true)
func Timeout(s : bool):
if s:
t = 0
checking = true
else:
t = 0
checking = false
func ClearDisplay():
display_overview.visible = false
text_globalpos.text = ""
for disp in display_instances_act:
var score : Label3D = disp.get_child(0)
disp.text = ""
score.text = ""
func TurnOffDisplay():
crt.speaker_bootuploop.stop()
crt.speaker_shutdown.play()
nocon.visible = false
display_overview.visible = false
text_globalpos.text = ""
for disp in display_instances_act:
var score : Label3D = disp.get_child(0)
disp.text = ""
score.text = ""
for i in crt.array_bootup: i.visible = false
for i in crt.array_bootuplogo: i.visible = false
for i in crt.array_partbranch: i.ResetPartition()
for i in crt.array_stats: i.visible = false
crt.anim_iconfade.play("RESET")
func UpdateDisplay():
if (crt.has_exited): return
var fs = false
Timeout(false)
nocon.material_override.albedo_color = Color(1, 1, 1, 0)
lock.material_override.albedo_color = Color(1, 1, 1, 0)
display_instances_act = display_instances
var temp_rank = 0
var array = active_result_array
if (checking_friends):
for result in active_result_array:
temp_rank += 1
result.global_rank = temp_rank
if (checking_overview):
var id = Steam.getSteamID()
var pos_current
var pos_max
pos_max = active_entry_count
display_overview.visible = true
for result in active_result_array:
if (result.steam_id == id):
pos_current = result.global_rank
break
if (pos_current == null):
lock.material_override.albedo_color = Color(1, 1, 1, 1)
display_overview.visible = false
text_globalpos.text = "(" + str(pos_current) + "/" + str(pos_max) + ")"
display_instances_act = display_instances_alt
var incrementer = 0
for i in range(display_instances_act.size()):
if i >= active_result_array.size() or active_result_array[i] == null: continue
var details = active_result_array[i].details
if (details.size() != 2):
details = [0, 0]
var active_score = active_result_array[i].score
var init = details[0]
var beaten = details[1]
var sc = init
for s in range(beaten - 1): sc *= 2
var check = 0
active_score = sc
if (!fs):
ach.UnlockAchievement("ach16")
crt.speaker_navbeep.pitch_scale = .5
crt.speaker_navbeep.play()
fs = true
var scoretext : Label3D = display_instances_act[i].get_child(0)
var active_id = active_result_array[i].steam_id
var active_rank = active_result_array[i].global_rank
var playername = Steam.getFriendPersonaName(active_id)
var mainstring = "#" + str(active_rank) + " " + playername
var char_limit = 18
if mainstring.length() > char_limit:
mainstring = mainstring.left(char_limit - 1) + "-"
display_instances_act[i].text = str(mainstring)
scoretext.text = str(active_score)
var temp_data
@export var stat_shotsFired : Label3D
@export var stat_shellsEjected : Label3D
@export var stat_doorsKicked : Label3D
@export var stat_cigSmoked : Label3D
@export var stat_roundsBeat : Label3D
@export var stat_mlDrank : Label3D
@export var stat_totalCash : Label3D
func UpdateStats():
if (FileAccess.file_exists(save.savePath_stats)):
var file = FileAccess.open(save.savePath_stats, FileAccess.READ)
temp_data = file.get_var()
stat_shotsFired.text = str(temp_data.shots_fired)
stat_shellsEjected.text = str(temp_data.shells_ejected)
stat_doorsKicked.text = str(temp_data.doors_kicked)
stat_cigSmoked.text = str(temp_data.cigs_smoked)
stat_roundsBeat.text = str(temp_data.rounds_beat)
stat_mlDrank.text = str(temp_data.ml_drank)
stat_totalCash.text = str(temp_data.total_cash)
func GetLeaderboard():
Steam.findLeaderboard("double_or_nothing")
func UploadScore_Deprecated(rounds_beat, visible_score, initial_score):
var ar = PackedInt32Array([initial_score, rounds_beat])
var upload = initial_score * rounds_beat
Steam.uploadLeaderboardScore(upload, true, ar, leaderboard_handle)
func UploadScore(rounds_beat, visible_score, initial_score):
var ar = PackedInt32Array([initial_score, rounds_beat])
var upload = initial_score
for s in range(rounds_beat - 1): upload *= 2
upload = val2compressed(upload)
Steam.uploadLeaderboardScore(upload, true, ar, leaderboard_handle)
func _on_leaderboard_score_uploaded(success: int, this_handle: int, this_score: Dictionary) -> void:
if success == 1:
print("successfully uploaded score: ", this_score)
else: print("failed to upload score")
func _on_leaderboard_find_result(handle: int, found: int) -> void:
if found == 1:
leaderboard_handle = handle
print("Leaderboard handle found: %s" % leaderboard_handle)
SetupLeaderboard()
else:
print("No handle was found")
var checking_friends = false
var checking_overview = false
func DownloadEntries(range1 : int, range2 : int, alias : String):
if !GlobalVariables.using_steam: return
match alias:
"top":
checking_friends = false
checking_overview = false
Steam.downloadLeaderboardEntries(range1, range2, Steam.LEADERBOARD_DATA_REQUEST_GLOBAL)
"overview":
checking_friends = false
checking_overview = true
Steam.downloadLeaderboardEntries(-4, 4, Steam.LEADERBOARD_DATA_REQUEST_GLOBAL_AROUND_USER)
"friends":
checking_friends = true
checking_overview = false
Steam.downloadLeaderboardEntries(range1, range2, Steam.LEADERBOARD_DATA_REQUEST_FRIENDS)
var t = 0
var max = 2
var checking = false
func CheckTimeout():
if (checking):
t += get_process_delta_time()
if t > max:
nocon.material_override.albedo_color = Color(1, 1, 1, 1)
var print_cur = 0
var print_max = 48
func _on_leaderboard_scores_downloaded(message: String, this_leaderboard_handle: int, result: Array) -> void:
print("scores downloaded message: %s" % message)
var leaderboard_handle: int = this_leaderboard_handle
active_result_array = result
active_entry_count = Steam.getLeaderboardEntryCount(leaderboard_handle)
for this_result in result: if (print_cur <= print_max): print("leaderboard result (", print_cur, "/", print_max, ")", this_result, Steam.getFriendPersonaName(this_result.steam_id)); print_cur += 1
UpdateDisplay()
func val2compressed(val):
var accuracy_bits = 17
var a = max(0, floor(log(val) / log(2)) + 1 - accuracy_bits)
if 2**accuracy_bits * (2**a - 1) > val: a -= 1
var b = (val - 2**accuracy_bits * (2**a - 1)) / (2**a)
return floor((a * 2**accuracy_bits) + b)