Android wrapper around libopus 1.3.1 written on C++ and Kotlin.
- Encoding PCM audio into Opus.
- Decoding Opus audio into PCM.
- Sample rate of input audio from 8000Hz to 48000Hz.
- Different frame sizes.
- Mono or stereo input audio.
- Input in bytes or shorts.
- Output in bytes or shorts.
- Convert from bytes to shorts and vice versa.
- Bitrate setting.
- Complexity setting.
armeabi-v7a, arm64-v8a, x86, x86_64
val SAMPLE_RATE = Constants.SampleRate._48000() // samlpe rate of the input audio
val CHANNELS = Constants.Channels.stereo() // type of the input audio mono or stereo
val APPLICATION = Constants.Application.audio() // coding mode of the encoder
var FRAME_SIZE = Constants.FrameSize._120() // default frame size for 48000Hz
val codec = Opus() // getting Codec instance
codec.encoderInit(SAMPLE_RATE, CHANNELS, APPLICATION) // init encoder
codec.decoderInit(SAMPLE_RATE, CHANNELS) // init decoder
/* this step is optional because the encoder can use default values */
val COMPLEXITY = Constants.Complexity.instance(10) // encoder's algorithmic complexity
val BITRATE = Constants.Bitrate.max() // encoder's bitrate
codec.encoderSetComplexity(COMPLEXITY) // complexity setup
codec.encoderSetBitrate(BITRATE) // bitrate setup
val frame = ... // get a chunk of audio from some source as an array of bytes or shorts
val encoded = codec.encode(frame, FRAME_SIZE) // encode the audio chunk into Opus
if (encoded != null) Log.d("Opus", "encoded chunk size: ${encoded.size}")
val decoded = codec.decode(encoded, FRAME_SIZE) // decode a chunk of audio into PCM
if (decoded != null) Log.d("Opus", "decoded chunk size: ${decoded.size}")
codec.encoderRelease()
codec.decoderRelease()
- app - here you can find a sample app that demonsrates ecoding, decoding and converting procedures by capturing an audio from device's mic and play it from a loud speaker. I recommend to check this app using a headphones, otherwise there may be echo in a hight levels of volume.
- opus - here you can find a C++ class that interacts with libopus 1.3.1 and JNI wrapper for interacting with it from Java/Kotlin layer.
- opus.aar - it's a compiled library of opus module that mentioned above, it placed in a root directory of the project, you can easily add it to your project using gradle dependencies. First you have to place opus.aar in the libs folder of your project and then add to your build.gradle the following:
dependencies {
api fileTree(dir: 'libs', include: '*.jar') // this line is necessary in order to allow gradle to take opus.aar from "libs" dir
api files('libs/opus.aar') // dependency for opus.aar library
... // other dependencies
}