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Bug: Omnipanda spawned with some initial velocity #40

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cpezzato opened this issue Apr 23, 2023 · 1 comment
Open

Bug: Omnipanda spawned with some initial velocity #40

cpezzato opened this issue Apr 23, 2023 · 1 comment
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@cpezzato
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When running omnipanda_isaacgym_server and client, the robot is spawned with some initial velocity. Reproduce the bug in branch ft-add-pushing by running the omnipanda examples.

This happened after merging the last changes from main. It can be seen also by setting the actions sent to 0 and starting the example.

@cpezzato cpezzato added the bug Something isn't working label Apr 24, 2023
@c-salmi
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c-salmi commented Apr 25, 2023

This is likely because you're setting the initial dof_state of the prismatic joints to [-1, -1] here But the actor is already loaded at initial location [-1, -1] so the whole reference frame for the joints has shifted there. So you should pass [0.0, 0.0] to the initial dof_state instead.

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