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world_test.go
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world_test.go
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package ecs
import (
"runtime"
"testing"
)
type position struct {
x, y, z float64
}
type velocity struct {
x, y, z float64
}
type acceleration struct {
x, y, z float64
}
type radius struct {
r float64
}
// Helper functions
// Check that this boolean is true
func check(t *testing.T, b bool) {
if !b {
_, f, l, _ := runtime.Caller(1)
t.Errorf("%s:%d - checked boolean is false!", f, l)
}
}
// Check two things match, if they don't, throw an error
func compare[T comparable](t *testing.T, actual, expected T) {
if expected != actual {
_, f, l, _ := runtime.Caller(1)
t.Errorf("%s:%d - actual(%v) did not match expected(%v)", f, l, actual, expected)
}
}
func TestWorldReadWrite(t *testing.T) {
world := NewWorld()
id := world.NewId()
// Write position
pos := position{1, 1, 1}
Write(world, id, C(pos))
// Check position and velocity
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, pos)
velOut, ok := Read[velocity](world, id)
check(t, !ok) // We expect this to be false
compare(t, velOut, velocity{0, 0, 0})
// Write velocity
vel := velocity{2, 2, 2}
Write(world, id, C(vel))
// Check position and velocity
posOut, ok = Read[position](world, id)
check(t, ok)
compare(t, posOut, pos)
velOut, ok = Read[velocity](world, id)
check(t, ok)
compare(t, velOut, vel)
compare(t, world.engine.count(position{}), 1)
compare(t, world.engine.count(position{}, velocity{}), 1)
compare(t, world.engine.count(position{}, velocity{}), 1)
compare(t, world.engine.count(acceleration{}), 0)
// count := 0
// Map2(world, func(id Id, p *position, v *velocity) {
// count++
// })
// compare(t, count, 1)
// count = 0
// view := ViewAll2[position, velocity](world)
// for {
// _, _, _, ok := view.Iter()
// if !ok { break }
// count++
// }
// compare(t, count, 1)
}
func TestWorldReadMultiWrite(t *testing.T) {
world := NewWorld()
id := world.NewId()
pos := position{1, 1, 1}
vel := velocity{2, 2, 2}
Write(world, id, C(pos), C(vel))
// Check position and velocity
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, pos)
velOut, ok := Read[velocity](world, id)
check(t, ok)
compare(t, velOut, vel)
// Write accel and size
accel := acceleration{3, 3, 3}
rad := radius{4}
Write(world, id, C(accel), C(rad))
// Check all
posOut, ok = Read[position](world, id)
check(t, ok)
compare(t, posOut, pos)
velOut, ok = Read[velocity](world, id)
check(t, ok)
compare(t, velOut, vel)
accelOut, ok := Read[acceleration](world, id)
check(t, ok)
compare(t, accelOut, accel)
radOut, ok := Read[radius](world, id)
check(t, ok)
compare(t, radOut, rad)
}
func TestWorldWriteDelete(t *testing.T) {
world := NewWorld()
ids := make([]Id, 0)
for i := 0; i < 1e6; i++ {
id := world.NewId()
v := float64(id)
pos := position{v, v, v}
vel := velocity{v, v, v}
Write(world, id, C(pos), C(vel))
ids = append(ids, id)
}
// Verify they are all correct
for _, id := range ids {
expected := float64(id)
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, position{expected, expected, expected})
velOut, ok := Read[velocity](world, id)
check(t, ok)
compare(t, velOut, velocity{expected, expected, expected})
}
// Delete every even index
for i, id := range ids {
if i%2 == 0 {
Delete(world, id)
}
}
// Verify they are all correct
for i, id := range ids {
expected := float64(id)
if i%2 == 0 {
// Expect these to be deleted in the world
expected = 0.0
posOut, ok := Read[position](world, id)
check(t, !ok) // Expect to be false because we've deleted this
compare(t, posOut, position{expected, expected, expected})
velOut, ok := Read[velocity](world, id)
check(t, !ok) // Expect to be false because we've deleted this
compare(t, velOut, velocity{expected, expected, expected})
} else {
// Expect these to still exist in the world
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, position{expected, expected, expected})
velOut, ok := Read[velocity](world, id)
check(t, ok)
compare(t, velOut, velocity{expected, expected, expected})
}
}
}
func TestWorldDeleteComponent(t *testing.T) {
world := NewWorld()
ids := make([]Id, 0)
for i := 0; i < 1e6; i++ {
id := world.NewId()
v := float64(id)
pos := position{v, v, v}
vel := velocity{v, v, v}
Write(world, id, C(pos), C(vel))
ids = append(ids, id)
}
// Verify they are all correct
for _, id := range ids {
expected := float64(id)
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, position{expected, expected, expected})
velOut, ok := Read[velocity](world, id)
check(t, ok)
compare(t, velOut, velocity{expected, expected, expected})
}
// different deletes for different modulos
for i, id := range ids {
if i%2 == 0 {
DeleteComponent(world, id, C(position{}))
} else if i%3 == 0 {
DeleteComponent(world, id, C(velocity{}))
} else if i%5 == 0 {
DeleteComponent(world, id, C(position{}), C(velocity{}))
} else if i%7 == 0 {
DeleteComponent(world, id, C(velocity{}))
DeleteComponent(world, id, C(position{}))
} else if i%13 == 0 {
DeleteComponent(world, id, C(radius{})) // Note: This shouldn't do anything
}
}
// Verify they are all correct
for i, id := range ids {
expected := float64(id)
if i%2 == 0 {
// Expect these to be deleted in the world
_, ok := Read[position](world, id)
check(t, !ok) // Expect to be false because we've deleted this
velOut, ok := Read[velocity](world, id)
check(t, ok)
compare(t, velOut, velocity{expected, expected, expected})
} else if i%3 == 0 {
// Expect these to still exist in the world
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, position{expected, expected, expected})
_, ok = Read[velocity](world, id)
check(t, !ok) // Expect to be false because we've deleted this
} else if i%5 == 0 {
_, ok := Read[position](world, id)
check(t, !ok) // Expect to be false because we've deleted this
_, ok = Read[velocity](world, id)
check(t, !ok) // Expect to be false because we've deleted this
} else if i%7 == 0 {
_, ok := Read[position](world, id)
check(t, !ok) // Expect to be false because we've deleted this
_, ok = Read[velocity](world, id)
check(t, !ok) // Expect to be false because we've deleted this
} else {
// Expect these to still exist in the world
posOut, ok := Read[position](world, id)
check(t, ok)
compare(t, posOut, position{expected, expected, expected})
velOut, ok := Read[velocity](world, id)
check(t, ok)
compare(t, velOut, velocity{expected, expected, expected})
}
}
}
func TestResources(t *testing.T) {
world := NewWorld()
p := position{1, 2, 3}
p0 := GetResource[position](world)
compare(t, p0, nil) // should be nil b/c it isnt added yet
PutResource(world, &p)
p1 := GetResource[position](world)
compare(t, p1, &p) // Should match the original pointer
compare(t, *p1, p)
}