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Platformered Menu Game

Player in main menu is in Platformer Mode now!

That mod modify MenuGameLayer that being used in MenuLayer. MenuLayer is a 2nd layer that you see when game was just launched.

In MenuGameLayer::update method, that calls on every frame, mod freezes background and ground. That can be disabled in settings.

In MenuGameLayer::tryJump method, that calls every ~100ms, mod set player object variable that stands for platformer mode. And also randomly changes variables about holding left/right.

Mod have also updating schedule that make player object run away from mouse. It can be disabled in settings.

the mod's logo

Updated logo.png to change mod's icon (yippee)

Getting started

We recommend heading over to the getting started section on geode docs for useful info on what to do next.

Build instructions

For more info, see our docs

# Assuming you have the Geode CLI set up already
geode build

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