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Music.gd
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Music.gd
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extends Node
onready var player = $AudioStreamPlayer
var audio
var speed = 800
var tempo = 60
var pre_start_length = 1600
var start_pos_in_sec = 0
var started = false
var paused = false
var paused_at = 0
var time = 0
var beat = 0
var pre_start_time = 0
const COMPENSATE_FRAMES = 0
const COMPENSATE_HZ = 60.0
func _ready():
if audio:
player.stream = audio
player.stream.set_loop(false)
func start():
started = true
player.play(start_pos_in_sec) # !!!
#player.play(0)
#anim.play("sound_on")
func pause():
paused_at = player.get_playback_position()
player.stop()
paused = true
func resume():
paused = false
if started:
player.play(paused_at)
func _process(delta):
#if not game.game_started: return
if paused: return
if not started:
#print(pre_start_length)
pre_start_length -= speed*delta
time += delta
if pre_start_length <= 0:
pre_start_time = time
time = 0
start()
#return
if started:
time = player.get_playback_position() + AudioServer.get_time_since_last_mix()
time -= AudioServer.get_output_latency()
time += (1/COMPENSATE_HZ)*COMPENSATE_FRAMES
time += pre_start_time
time -= start_pos_in_sec
#time += start_pos_in_sec
#print("M Time is: ", time)
#beat = int(time * tempo / 60.0)
#print("beat is: ", beat)
func get_length():
return player.stream.get_length()
func get_playback_position():
return player.get_playback_position()