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ShotParticle.tscn
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ShotParticle.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://ShotParticle.gd" type="Script" id=1]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0.487562, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.447059 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
lifetime_randomness = 0.5
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 500.0
initial_velocity_random = 0.5
angular_velocity = 180.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 30.0
scale_curve = SubResource( 4 )
color_initial_ramp = SubResource( 2 )
[node name="ShotParticle" type="Node2D"]
script = ExtResource( 1 )
[node name="Particles2D" type="Particles2D" parent="."]
self_modulate = Color( 0.176471, 0.917647, 0.0941176, 1 )
emitting = false
amount = 50
lifetime = 0.5
explosiveness = 1.0
local_coords = false
process_material = SubResource( 5 )