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SongsMenu.gd
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SongsMenu.gd
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extends Control
var song_option_scn = preload("res://SongOption.tscn")
onready var bg_sound_01 = preload("res://audio/bg01.mp3")
onready var bg_sound_02 = preload("res://audio/bg02.mp3")
onready var bg_sound_03 = preload("res://audio/bg03.mp3")
onready var bg_music_player = $BgMusicPlayer
var songs_list = []
var curr_song = null
onready var list_c = $ListC/VBoxC
onready var logo = $Logo
onready var start_btn = $StartBtn
func _ready():
VisualServer.set_default_clear_color(Color('#25252a'))
if GameSpace.start_pressed:
on_start()
else:
wait_start()
songs_list = SongsLoader.load_songs(GameSpace.GAME_SONGS_DIR)
spawn_songs()
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_OUT:
stop_bg_music()
elif what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
play_bg_music()
func play_bg_music():
randomize()
var index = randi()%3 + 1
bg_music_player.stream = self["bg_sound_0" + str(index)]
bg_music_player.play()
func stop_bg_music():
bg_music_player.stop()
func spawn_songs():
for song in songs_list:
var option = song_option_scn.instance()
option.song = song
list_c.add_child(option)
option.connect("song_pressed", self, "_on_song_pressed")
func _on_song_pressed(song):
if !curr_song:
curr_song = song
GameSpace.curr_song = song
bg_music_player.stream_paused = true
#yield(get_tree().create_timer(0.2), "timeout")
yield(get_tree().create_timer(0.2), "timeout")
SceneLoader.goto_scene("res://Game.tscn")
func _on_ConfigBtn_pressed():
print("config!")
func on_start():
start_btn.hide()
list_c.show()
logo.show()
play_bg_music()
func wait_start():
start_btn.show()
list_c.hide()
logo.hide()
func _input(event):
if GameSpace.start_pressed: return
if event is InputEventMouseButton or event is InputEventKey:
if event.pressed:
GameSpace.start_pressed = true
on_start()