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GLFW setup on OSX #4
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At least it will allow windows, Linux and android builds.. |
I don't think Docker is a good pipeline for building desktop apps.
Then please share your troubles in an issue, so I could improve the docs for the others.
Android build requires Android NDK & SDK, not Docker. |
P.S. you're free to share any scripts that will ease the setup |
thanks for the advice. |
I was writing about master branch in the repo of GLFW, because 3.3 is needed but not yet released. You'll need to compile it with moltenVK support enabled. It autodetects moltenVK.
Which is
and follow the GLFW compilation guide using cmake. |
Update about Docker and cross-platform setups NVIDIA has a Docker tool for CUDA deployments: They have a new nvidia-docker 2.0 currently in works, see: (https://github.com/NVIDIA/libnvidia-container) That won't be so cumbersome as the first version for CUDA, it will also support ARM and Vulkan. So until then, we will run barebones. |
update: glfw 3.3 is installed by default on homebrew now with |
It's very great news that 3.3 has been released! Waited for that a couple of years. So I'll just research what could possibly cause your error using the current set of packages. |
Because the setup is a bit heavy what do you think about a docker building to help people try this out ?
I had trouble with some of the dependencies.
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