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rand.go
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rand.go
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// The MIT License (MIT)
//
// Copyright (c) 2019 West Damron
// Portions Copyright (c) 2007 Bob Jenkins
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package anchor
import "math/bits"
const (
fleaSeed = uint32(0xf1ea5eed)
fleaRot1 = 27
fleaRot2 = 17
fleaInitRounds = 3 // initializing with 3 rounds works well enough in practice
)
// "A small noncryptographic PRNG" (Jenkins, 2007)
// * http://burtleburtle.net/bob/rand/smallprng.html
// * https://groups.google.com/d/msg/sci.crypt.random-numbers/LAuBGOErdrk/xrMBr3guA7IJ
//
// Also known as FLEA
func fleaInit(key uint64) (a, b, c, d uint32) {
seed := uint32((key >> 32) ^ key)
a, b, c, d = fleaSeed, seed, seed, seed
i := 0
// Functions containing for-loops cannot currently be inlined.
// See https://github.com/golang/go/issues/14768
loop:
e := a - bits.RotateLeft32(b, fleaRot1)
a = b ^ bits.RotateLeft32(c, fleaRot2)
b = c + d
c = d + e
d = e + a
i++
if i < fleaInitRounds {
goto loop
}
return
}
func fleaRound(a, b, c, d uint32) (uint32, uint32, uint32, uint32) {
e := a - bits.RotateLeft32(b, fleaRot1)
a = b ^ bits.RotateLeft32(c, fleaRot2)
b = c + d
c = d + e
d = e + a
return a, b, c, d
}