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Regalis

This is a work-in-progress attempt at writing a chess engine from scratch.

Current Status

  • Working (slowly, due to holidays) on getting a basic model of a game set up that is playable by two players

Roadmap

  • Develop an algorithm for finding legal moves
  • Non-terminal GUI
  • Begin developing an actual engine algorithm

Contributing

As I am a student with little free time, this is going to be a long project, as evidenced by it taking a few weeks to program the ruleset. That being said, I welcome all contrbutions - anyone is welcome to fork, contribute, and make a PR for me to review. A good place to look for ideas would be the above roadmap.

Building

Dependencies

  • rustc
  • cargo

Compiling

git clone --branch rust-rewrite https://github.com/John123Allison/regalis.git cd regalis cargo build ./target/debug/regalis

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