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Timer.cs
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Timer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NoCarJack
{
class Timer
{
int _limit;
int _tempLimit;
bool _expired;
public int Limit { set { _tempLimit = value; _limit = CitizenFX.Core.Game.GameTime + _tempLimit; } }
public bool Expired
{
get
{
if (CitizenFX.Core.Game.GameTime > _limit)
{
return true;
}
else
{
return false;
}
}
}
public Timer(int handle)
{
}
public void Reset()
{
_limit = 0;
_tempLimit = 0;
_expired = false;
}
}
}