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Try to redirect buffer access to custom larger buffer. Buffer struct size can be determined by trial and error using the test map above or by looking at memory of layout of buffer itself. Buffer address will reveal itself near the asserts that the World Builder executable has for exceeding the buffer limits. Then data breakpoint can be put on buffer to find all places it is access from.
The game crashes when a certain 3D Shadow limit (4096) is exceeded.
Can be tested in test map:
https://github.com/xezon/GeneralsGamePatch/tree/main/Maps/Any/!TestScorpionShadowLimit513
It is
W3DBufferManager
that has 4096 buffer size.Thyme has
DX8VertexBufferClass
andDX8IndexBufferClass
reversed, which use theW3DBufferManager
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