diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 9acddf8aee559..56e356d79ce51 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -162,6 +162,7 @@ Denounce ([numberOfTurns] turns) = Veroordeel ([numberOfTurns] beurte) We will remember this. = Ons sal dit onthou. [civName] has declared war on [targetCivName]! = [civName] het oorlog teen [targetCivName] verklaar! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -170,6 +171,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3431,8 +3439,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3939,12 +3945,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -4071,8 +4071,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -4170,6 +4168,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 26b8e342994b6..86135f7acc4b2 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -159,10 +159,18 @@ Denounce ([numberOfTurns] turns) = Азудзіць праз ([numberOfTurns] х We will remember this. = Мы гэта запмонім. [civName] has declared war on [targetCivName]! = [civName] аб'явіла вайну [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] далучыўся да [allyCivName] у вайне супраць нас! We have joined [allyCivName] in the war against [enemyCivName]! = Мы далучыліся да [allyCivName] у вайне супраць [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] далучыўся да [allyCivName] у вайне супраць [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] далучыўся да нас у вайне супраць [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] скасавала абаронны пакт з [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] скасавала свой абаронны пакт з намі! @@ -3090,8 +3098,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3598,12 +3604,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -3730,8 +3730,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3829,6 +3827,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 32f02630560e5..661f886b353c1 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -166,6 +166,7 @@ Denounce ([numberOfTurns] turns) = Otkaz ([numberOfTurns] okreta) We will remember this. = Ovo ćemo zapamtiti. [civName] has declared war on [targetCivName]! = [civName] je objavio rat [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -174,6 +175,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3665,8 +3673,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -4173,12 +4179,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -4305,8 +4305,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -4404,6 +4402,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 1da021b264af0..8bb2dee25ad59 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Condenar ([numberOfTurns] turnos) We will remember this. = Nós iremos lembrar disto. [civName] has declared war on [targetCivName]! = [civName] declarou guerra contra [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] juntou-se a [allyCivName] na guerra contra nós! We have joined [allyCivName] in the war against [enemyCivName]! = Nós nos juntamos a [allyCivName] na guerra contra [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] juntou-se a [allyCivName] na guerra contra [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] juntou-se a nós na guerra contra [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] cancelou seu Pacto Defensivo com [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] cancelou seu Pacto Defensivo conosco! @@ -2082,7 +2090,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Ao de Starting in this era disables religion = Começar nesta era desabilita a religião May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pode escolher [amount] crenças adicionais [beliefType] ao [foundingOrEnhancing] uma religião May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pode escolher [amount] crença(s) adicional(is) de qualquer tipo ao [foundingOrEnhancing] uma religião -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando uma cidade adota esta religião pela primeira vez (modificada pela velocidade do jogo) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% propagação da religião natural [cityFilter] Religion naturally spreads to cities [amount] tiles away = A religião naturalmente se espalha para as cidades a [amount] painéis de distância May not generate great prophet equivalents naturally = Pode não gerar Grandes equivalentes de Profetas naturalmente @@ -2336,9 +2343,6 @@ without [resource] = sem [resource] when above [amount] [stat/resource] = quando acima de [amount] de [stat/resource] when below [amount] [stat/resource] = quando abaixo de [amount] de [stat/resource] when between [amount] and [amount2] [stat/resource] = quando entre [amount] e [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = quando acima de [amount] [stat/resource] (modificado pela velocidade do jogo) -when below [amount] [stat/resource] (modified by game speed) = quando abaixo de [amount] [stat/resource] (modificado pela velocidade do jogo) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = quando entre [amount] e [amount2] [stat/resource] (modificado pela velocidade do jogo) in this city = nesta cidade in [cityFilter] cities = em cidades [cityFilter] in cities connected to the capital = em cidades ligadas à capital @@ -2402,7 +2406,6 @@ Triggers voting for the Diplomatic Victory = Desencadeia o voto pela Vitória Di Instantly consumes [positiveAmount] [stockpiledResource] = Consome instantaneamente [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Fornece instantaneamente [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Ganhe [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Ganhe [amount] de [stat] (modificado pela velocidade do jogo) Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão Gain enough Faith for [amount]% of a Great Prophet = Ganhe Fé suficiente para [amount]% de um Grande Profeta @@ -2452,6 +2455,8 @@ upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter] hidden from users = escondido dos usuários for every [countable] = para cada [countable] for every [amount] [countable] = para cada [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = As relações diplomáticas não podem mudar Can convert gold to science with sliders = Pode converter ouro em ciência com sliders diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index ec754e292078d..d554151190ad7 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -162,6 +162,7 @@ Denounce ([numberOfTurns] turns) = Осъждане ([numberOfTurns] хода) We will remember this. = Ще запомним това. [civName] has declared war on [targetCivName]! = [civName] обяви война на [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -170,6 +171,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2759,8 +2767,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3262,12 +3268,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = в този град # Requires translation! in [cityFilter] cities = @@ -3394,8 +3394,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3493,6 +3491,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 64ea96991df03..9c64e63c49dee 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Denuncia ([numberOfTurns] torns) We will remember this. = Ens en recordarem. [civName] has declared war on [targetCivName]! = [civName] ha declarat la guerra a [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] s’ha aliat amb [allyCivName] en la guerra contra nosaltres! We have joined [allyCivName] in the war against [enemyCivName]! = Ens hem aliat amb [allyCivName] en la guerra contra [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] s’ha aliat amb [allyCivName] en la guerra contra [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] s’ha aliat amb nosaltres en la guerra contra [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] ha cancel·lat el seu pacte de defensa amb [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] ha cancel·lat el pacte de defensa que tenia amb nosaltres! @@ -2085,7 +2093,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quan Starting in this era disables religion = Si es comença en aquesta era, es desactiva la religió. May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pot triar [amount] creences [beliefType] addicionals quan es [foundingOrEnhancing] una religió. May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pot triar [amount] creences addicionals de qualssevol tipus quan [foundingOrEnhancing] una religió. -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quan una ciutat adopta aquesta religió per primera vegada (modificat per la velocitat de la partida) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount] % de difusió natural de la religió [cityFilter] Religion naturally spreads to cities [amount] tiles away = La religió es difon de manera natural a ciutats que estiguin fins a [amount] caselles de distància. May not generate great prophet equivalents naturally = No es generaran equivalents dels grans profetes de manera natural. @@ -2339,9 +2346,6 @@ without [resource] = sense [resource] when above [amount] [stat/resource] = quan s’estigui per damunt de [amount] [stat/resource] when below [amount] [stat/resource] = quan s’estigui per sota de [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = quan tingui entre [amount] i [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = quan s’estigui per damunt de [amount] [stat/resource] (modificat per la velocitat de la partida) -when below [amount] [stat/resource] (modified by game speed) = quan s’estigui per sota de [amount] [stat/resource] (modificat per la velocitat de la partida) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = quan tingui entre [amount] i [amount2] [stat/resource] (modificat per la velocitat de la partida) in this city = en aquesta ciutat in [cityFilter] cities = en ciutats [cityFilter] in cities connected to the capital = en ciutats connectades a la capital @@ -2405,7 +2409,6 @@ Triggers voting for the Diplomatic Victory = Desencadena la votació de victòri Instantly consumes [positiveAmount] [stockpiledResource] = Consumeix [positiveAmount] [stockpiledResource] a l’instant Instantly provides [positiveAmount] [stockpiledResource] = Proveeix [positiveAmount] [stockpiledResource] a l’instant Gain [amount] [stat] = Guanya [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Guanya [amount] [stat] (modificat per la velocitat de la partida) Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Guanya prou fe per un panteó Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % d’un gran profeta @@ -2458,6 +2461,8 @@ hidden from users = amagat als usuaris for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Les relacions diplomàtiques no poden canviar Can convert gold to science with sliders = Pot convertir l’or en ciència amb els lliscadors diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 445a2d10ff6a9..fc07036ad45f5 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -156,10 +156,18 @@ Denounce ([numberOfTurns] turns) = Odsoudit ([numberOfTurns] kol) We will remember this. = To vám nikdy nezapomeneme. [civName] has declared war on [targetCivName]! = Civilizace [civName] vyhlásila válku civilizaci [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = Civilizace [civName] se přidala k civilizaci [allyCivName] proti nám! We have joined [allyCivName] in the war against [enemyCivName]! = Přidali jsme se k civilizaci [allyCivName] ve válce proti [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = Civilizace [civName] se přidala k civilizaci [allyCivName] ve válce proti civilizaci [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = Civilizace [civName] se k nám přidala ve válce proti [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = Civilizace [civName] zrušila svůj obranný pakt s civilizací [otherCivName]! [civName] cancelled their Defensive Pact with us! = Civilizace [civName] zrušila obranný pakt s námi! @@ -2341,7 +2349,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Starting in this era disables religion = Počátek v této éře zakáže náboženství May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení typu [beliefType] vždy při [foundingOrEnhancing] náboženství May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení libovolného typu vždy při [foundingOrEnhancing] náboženství -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] kdyz město poprvé přijme toto náboženství (ovlivněno rychlostí hry) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% přirozeného šíření náboženství [cityFilter] Religion naturally spreads to cities [amount] tiles away = Náboženství se přirozeně šíří do měst [amount] políček daleko May not generate great prophet equivalents naturally = Nesmí přirozeně generovat ekvivalenty velkých proroků @@ -2688,12 +2695,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = v tomto městě # Requires translation! in [cityFilter] cities = @@ -2786,8 +2787,6 @@ Instantly consumes [positiveAmount] [stockpiledResource] = # Requires translation! Instantly provides [positiveAmount] [stockpiledResource] = Gain [amount] [stat] = Získat [amount] [stat] - # Requires translation! -Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat] # Requires translation! Gain enough Faith for a Pantheon = @@ -2875,6 +2874,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 3318e6a0d5b31..56ff5862f741e 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -162,6 +162,7 @@ Denounce ([numberOfTurns] turns) = Beschuldig ([numberOfTurns] rondes) We will remember this. = We zullen dit onthouden. [civName] has declared war on [targetCivName]! = [civName] heeft de oorlog verklaard aan [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -170,6 +171,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2136,7 +2144,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Als j Starting in this era disables religion = In dit tijdperk beginnen schakelt religie uit May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kan [amount] extra [beliefType] geloven kiezen bij het [foundingOrEnhancing] van een religie May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Kan [amount] extra geloofsartikelen kiezen bij het [foundingOrEnhancing] van een religie -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] als een stad deze religie voor de eerste keer aanneemt (afhankelijk van spel snelheid) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% natuurlijke verspreiding van religie [cityFilter] Religion naturally spreads to cities [amount] tiles away = Religie verspreidt zich vanzelf naar steden op [amount] tegels afstand May not generate great prophet equivalents naturally = Kan de equivalenten van een grote profeet niet spontaan genereren @@ -2413,10 +2420,6 @@ when above [amount] [stat/resource] = boven [amount] [stat/resource] when below [amount] [stat/resource] = onder [amount] [stat/resource] # Requires translation! when between [amount] and [amount2] [stat/resource] = -when above [amount] [stat/resource] (modified by game speed) = boven [amount] [stat/resource] (gewijzigd door de spelsnelheid) -when below [amount] [stat/resource] (modified by game speed) = beneden [amount] [stat/resource] (gewijzigd door de spelsnelheid) - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = in deze stad in [cityFilter] cities = in [cityFilter] steden in cities connected to the capital = in steden verbonden met de hoofdstad @@ -2491,7 +2494,6 @@ Triggers voting for the Diplomatic Victory = Triggert stemming voor diplomatieke Instantly consumes [positiveAmount] [stockpiledResource] = Verbruikt onmiddelijk [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Levert onmiddelijk [positiveAmount] [stockpiledResource] op Gain [amount] [stat] = Krijg [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Krijg [amount] [stat] (gewijzigd door de spelsnelheid) Gain [amount]-[amount2] [stat] = Krijg [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Krijg genoeg Geloof voor een Pantheon Gain enough Faith for [amount]% of a Great Prophet = Krijg genoeg Geloof voor [amount]% van een Grote Profeet @@ -2549,6 +2551,8 @@ hidden from users = Verborgen voor gebruikers for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Diplomatieke relaties kunnen niet veranderen Can convert gold to science with sliders = Kan goud omzetten naar wetenschap via sliders diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 680b5cf13d822..0fa4e29c625cd 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -265,6 +265,7 @@ We will remember this. = # Requires translation! [civName] has declared war on [targetCivName]! = +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -273,6 +274,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3857,8 +3865,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -4365,12 +4371,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -4497,8 +4497,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -4596,6 +4594,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 105a3601ad7bd..ec5da6af44be0 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -159,10 +159,18 @@ Denounce ([numberOfTurns] turns) = Tuligsain ([numberOfTurns] mga turns) We will remember this. = Hindi namin ito makakalimutan. [civName] has declared war on [targetCivName]! = [civName] ay nagdeklara ng giyera sa [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] ay umanib sa [allyCivName] sa digmaan laban sa atin! We have joined [allyCivName] in the war against [enemyCivName]! = Umanib tayo sa [allyCivName] sa digmaan laban sa [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] ay Umanib sa [allyCivName] sa digmaan laban sa [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] ay umanib sa atin sa digmaan laban sa [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] ay kinansela ang Kasunduang Pang-depensa sa [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] ay kinansela ang Kasunduang Pang-depensa sa atin! @@ -2170,7 +2178,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Kapag Starting in this era disables religion = Hindi pinapagana ang relihiyon kapag nagsimula sa panahong ito May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Maaring pumili ng [amount] karagdagang mga [beliefType] paniniwala kapag [foundingOrEnhancing] ng isang relihiyon May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Maaaring pumili ng [amount] dagdag na (mga) paniniwala kahit anong anyo tuwing [foundingOrEnhancing] ng relihiyon -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] kapag ang lungsod ay nagkukupkop ng relihiyong ito sa unang beses (nagbabago ayon sa bilis ng laro) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Natural na pagkalat ng relihiyon [cityFilter] Religion naturally spreads to cities [amount] tiles away = natural na kumakalat ang relihiyon sa mga lungsod [amount] mga tile na layo May not generate great prophet equivalents naturally = Hindi maaaring gumawa ng mga natural na pamalit sa mga dakilang propeta @@ -2450,12 +2457,6 @@ when above [amount] [stat/resource] = kapag nasa itaas ng [amount] [stat/resourc when below [amount] [stat/resource] = kapag nasa ibaba ng [amount] [stat/resource] # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = sa lungsod # Requires translation! in [cityFilter] cities = @@ -2537,8 +2538,6 @@ Instantly consumes [positiveAmount] [stockpiledResource] = # Requires translation! Instantly provides [positiveAmount] [stockpiledResource] = Gain [amount] [stat] = Kumuha ng [amount] [stat] - # Requires translation! -Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta @@ -2604,6 +2603,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index a9f0b1bb90112..9213168ee4a63 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -162,6 +162,7 @@ Denounce ([numberOfTurns] turns) = Tuomitse ([numberOfTurns] vuoroksi) We will remember this. = Tulemme muistamaan tämän. [civName] has declared war on [targetCivName]! = [civName] on julistanut sodan sivilisaatiota [targetCivName] vastaan! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -170,6 +171,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2900,8 +2908,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3396,12 +3402,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = tässä kaupungissa # Requires translation! in [cityFilter] cities = @@ -3523,8 +3523,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3622,6 +3620,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 9f65177f0c0f3..81eb09e5aa8f0 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Dénoncer ([numberOfTurns] tours) We will remember this. = Nous nous en souviendrons. [civName] has declared war on [targetCivName]! = [civName] a déclaré la guerre à [targetCivName] ! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] a rejoint [allyCivName] dans la guerre qui nous oppose ! We have joined [allyCivName] in the war against [enemyCivName]! = Nous avons rejoint [allyCivName] dans la guerre contre [enemyCivName] ! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] a rejoint [allyCivName] dans la guerre contre [enemyCivName] ! [civName] has joined us in the war against [enemyCivName]! = [civName] nous a rejoint dans la guerre contre [enemyCivName] ! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] a annulé son pacte de défense avec [otherCivName] ! [civName] cancelled their Defensive Pact with us! = [civName] a annulé le pacte de défense que nous avions signé ! @@ -801,7 +809,6 @@ Gameplay = Gameplay Check for idle units = Vérifier les unités inactives Auto Unit Cycle = Passer automatiquement à l'unité suivante Move units with a single tap = Déplacer les unités avec un seul clic - # Requires translation! Move units with a long tap = Déplacer les unités avec un clic long (écran tactile) Auto-assign city production = Production automatique des villes Auto-build roads = Construction automatique des routes @@ -1761,7 +1768,6 @@ Move = Déplacer After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion ! We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion ! Your spy [spyName] has leveled up! = Votre espion [spyName] a gagné un niveau ! - # Requires translation! Your spy [spyName] has leveled up [amount] times! = Votre espion [spyName] s'est amélioré [amount] fois ! Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Votre espion [spyName] ne peut plus voler les technologies de [civName] car nous les avons déjà toutes recherchées ! @@ -2084,7 +2090,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Une u Starting in this era disables religion = Démarrer durant cette ère désactive la religion May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) [beliefType] supplémentaire(s) en [foundingOrEnhancing] une religion May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) supplémentaire(s) de tout type en [foundingOrEnhancing] une religion -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quand une ville adopte cette religion pour la première fois (modifié par vitesse de jeu) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Diffusion naturelle de la religion [cityFilter] Religion naturally spreads to cities [amount] tiles away = La religion se diffuse naturellement aux villes à [amount] cases que la normale May not generate great prophet equivalents naturally = Ne peut pas générer l'équivalent des grands prophètes naturellement @@ -2338,9 +2343,6 @@ without [resource] = sans [resource] when above [amount] [stat/resource] = quand à plus de [amount] [stat/resource] when below [amount] [stat/resource] = quand à moins de [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = quand entre [amount] et [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = quand à plus de [amount] [stat/resource] (modifié par vitesse de jeu) -when below [amount] [stat/resource] (modified by game speed) = quand à moins de [amount] [stat/resource] (modifié par vitesse de jeu) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = quand entre [amount] et [amount2] [stat/resource] (modifié par vitesse de jeu) in this city = dans cette ville in [cityFilter] cities = dans les villes [cityFilter] in cities connected to the capital = dans les villes connectées à la capitale @@ -2404,7 +2406,6 @@ Triggers voting for the Diplomatic Victory = Déclenche le vote pour la Victoire Instantly consumes [positiveAmount] [stockpiledResource] = Consomme instantanément [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Fournit instantanément [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Gagne [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Gagne [amount] [stat] (modifié par vitesse de jeu) Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète @@ -2412,7 +2413,6 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Pour une case aléatoire choisie à [positiveAmount] case(s) des ruines, révéler les cases jusqu'à [positiveAmount2] case(s) de distance avec [positiveAmount3]% de chances Triggers the following global alert: [comment] = Déclenche l'alerte générale suivante : [comment] Every major Civilization gains a spy once a civilization enters this era = Chaque civilisation majeure gagne un espion lorsque qu'une civilisation entre dans cette ère - # Requires translation! Promotes all spies [amount] time(s) = Améliore tous les espions [amount] fois Gain an extra spy = Obtenir un espion supplémentaire Heal this unit by [positiveAmount] HP = Soigne cette unité de [positiveAmount] PV @@ -2455,6 +2455,8 @@ upon discovering a [tileFilter] tile = en découvrant une case [tileFilter] hidden from users = Caché aux joueurs for every [countable] = pour chaque [countable] for every [amount] [countable] = tous les [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Les relations diplomatiques ne peuvent pas changer Can convert gold to science with sliders = Possibilité de convertir l'Or en Science via un slider @@ -2468,7 +2470,6 @@ Mod requires [modFilter] = Le mod nécessite [modFilter] Should only be used as permanent audiovisual mod = Devrait être activé uniquement comme mod audiovisuel permanent Can be used as permanent audiovisual mod = Peut être activé comme mod audiovisuel permanent Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent - # Requires translation! Mod preselects map [comment] = Le mod utilise la carte [comment] ######### combatantFilter ########### diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index c7a802abfb5c2..fd92c289a7bf3 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Anprangern ([numberOfTurns] Runden) We will remember this. = Das werden wir nie vergessen! [civName] has declared war on [targetCivName]! = [civName] hat [targetCivName] den Krieg erklärt! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] hat sich [allyCivName] im Krieg gegen uns angeschlossen! We have joined [allyCivName] in the war against [enemyCivName]! = Wir haben uns [allyCivName] im Krieg gegen [enemyCivName] angeschlossen! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] hat sich [allyCivName] im Krieg gegen [enemyCivName] angeschlossen! [civName] has joined us in the war against [enemyCivName]! = [civName] hat sich uns im Krieg gegen [enemyCivName] angeschlossen! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] hat den Verteidigungspakt mit [otherCivName] annulliert! [civName] cancelled their Defensive Pact with us! = [civName] hat den Verteidigungspakt mit uns annulliert! @@ -2084,7 +2092,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Beim Starting in this era disables religion = Wenn in diesem Zeitalter begonnen wird, wird Religion deaktiviert May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche Glaubenssätze jeder Art wählen, wenn eine Religion [foundingOrEnhancing] wird -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] wenn eine Stadt diese Religion zum ersten Mal einführt (angepasst durch Spielgeschwindigkeit) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Religionsverbreitung [cityFilter] Religion naturally spreads to cities [amount] tiles away = Religion breitet sich auf natürliche Weise in [amount] Felder entfernte Städte aus May not generate great prophet equivalents naturally = Darf keine 'Großer Prophet'-Äquivalente auf natürliche Weise erzeugen @@ -2338,9 +2345,6 @@ without [resource] = ohne [resource] when above [amount] [stat/resource] = bei mehr als [amount] [stat/resource] when below [amount] [stat/resource] = bei weniger als [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = wenn zwischen [amount] und [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = bei mehr als [amount] [stat/resource] (Verändert durch Spielgeschwindigkeit) -when below [amount] [stat/resource] (modified by game speed) = bei weniger als [amount] [stat/resource] (Verändert durch Spielgeschwindigkeit) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = wenn zwischen [amount] und [amount2] [stat/resource] (Verändert durch Spielgeschwindigkeit) in this city = in dieser Stadt in [cityFilter] cities = in [cityFilter] Städten in cities connected to the capital = in Städten die mit der Hauptstadt verbunden sind @@ -2404,7 +2408,6 @@ Triggers voting for the Diplomatic Victory = Löst eine Abstimmung über den Dip Instantly consumes [positiveAmount] [stockpiledResource] = Verbraucht sofort [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Gibt sofort [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Erhalte [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Erhalte [amount] [stat] (angepasst durch Spielgeschwindigkeit) Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten @@ -2455,6 +2458,8 @@ upon discovering a [tileFilter] tile = bei Entdeckung eines [tileFilter] Feldes hidden from users = vor dem Benutzer versteckt for every [countable] = für jede [countable] for every [amount] [countable] = für jede [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = Kommentar [comment] Diplomatic relationships cannot change = Diplomatische Beziehungen können sich nicht ändern Can convert gold to science with sliders = Kann Gold in Wissenschaft mit Schiebereglern umwandeln diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 711711a9cd79c..3632399d8bb06 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -208,6 +208,7 @@ Denounce ([numberOfTurns] turns) = We will remember this. = Θα το θυμόμαστε αυτό. [civName] has declared war on [targetCivName]! = ο/η/το/οι/τά [civName] Διακήρυξε τον πόλεμο στον/στην/στο/στους [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -216,6 +217,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3476,8 +3484,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3980,12 +3986,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = Σε αυτήν την πόλη # Requires translation! in [cityFilter] cities = @@ -4111,8 +4111,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -4210,6 +4208,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index a18cff1569c3f..e92bf0fb7d9c6 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -160,6 +160,7 @@ Denounce ([numberOfTurns] turns) = Megvádolás ([numberOfTurns] körre) We will remember this. = Emlékezni fogunk erre. [civName] has declared war on [targetCivName]! = [civName] hadüzenetet küldött [targetCivName] részére! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -168,6 +169,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2123,7 +2131,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapU Starting in this era disables religion = Ha a játék ebben a korban kezdődik, a vallás ki lesz kapcsolva May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = További [amount] [beliefType] vallási tant választhatsz, amikor [foundingOrEnhancing] egy vallást May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = További [amount] tetszőleges vallási tant választhatsz, amikor [foundingOrEnhancing] egy vallást -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats], amikor egy város első alkalommal veszi fel ezt a vallást (a játék sebességétől függően) [relativeAmount]% Natural religion spread [cityFilter] = A vallás [relativeAmount]%-kal jobban terjed [cityFilter] Religion naturally spreads to cities [amount] tiles away = [amount] mezővel megnő a vallás városok közötti természetes terjedése May not generate great prophet equivalents naturally = A híres próféták és az ennek megfelelő egységek már nem keletkeznek maguktól @@ -2388,9 +2395,6 @@ without [resource] = [resource] nélkül when above [amount] [stat/resource] = [amount] egységnél több [stat/resource] esetén when below [amount] [stat/resource] = [amount] egységnél kevesebb [stat/resource] esetén when between [amount] and [amount2] [stat/resource] = ha [amount] és [amount2] között [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = [amount] egységnél több [stat/resource] esetén (a játék sebességétől függően) -when below [amount] [stat/resource] (modified by game speed) = [amount] egységnél kevesebb [stat/resource] esetén (a játék sebességétől függően) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = ha [amount] és [amount2] között [stat/resource] (játéksebesség által módosult) in this city = az adott városban in [cityFilter] cities = [cityFilter] városokban in cities connected to the capital = a fővárossal összeköttetésben álló városokban @@ -2461,7 +2465,6 @@ Triggers voting for the Diplomatic Victory = Elindítja a diplomáciai győzelem Instantly consumes [positiveAmount] [stockpiledResource] = Azonnal felhasznál [positiveAmount] [stockpiledResource] erőforrást Instantly provides [positiveAmount] [stockpiledResource] = Azonnal biztosít [positiveAmount] [stockpiledResource] erőforrást Gain [amount] [stat] = [amount] [stat] lesz a tiéd -Gain [amount] [stat] (modified by game speed) = [amount] [stat] lesz a tiéd (a játék sebességétől függően) Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] lesz a tiéd Gain enough Faith for a Pantheon = A panteon alapításához elegendő hithez jutsz Gain enough Faith for [amount]% of a Great Prophet = A Híres prófétához szükséges hit [amount]%-ához jutsz @@ -2515,6 +2518,8 @@ hidden from users = a felhasználók elől rejtve for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Diplomáciai kapcsolatok nem változnak Can convert gold to science with sliders = Csúszka segítségével aranyat tudománnyá lehet konvertálni diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 2d7d67ca23a6e..3e3579ee43ccc 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Hina ([numberOfTurns] giliran) We will remember this. = Kami akan mengingat ini. [civName] has declared war on [targetCivName]! = [civName] telah menyatakan perang kepada [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] telah bergabung dengan [allyCivName] dalam perang melawan kita! We have joined [allyCivName] in the war against [enemyCivName]! = Kita telah bergabung dengan [allyCivName] dalam perang melawan [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] telah bergabung dengan [allyCivName] dalam perang melawan [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] telah bergabung dengan kita dalam perang melawan [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] membatalkan Pakta Pertahanan mereka dengan [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] membatalkan Pakta Pertahanan mereka dengan kita! @@ -801,7 +809,6 @@ Gameplay = Permainan Check for idle units = Cek untuk unit yang menganggur Auto Unit Cycle = Siklus Unit Otomatis Move units with a single tap = Gerakkan unit dengan sekali ketuk - # Requires translation! Move units with a long tap = Gerakkan unit dengan ketukan yang lama Auto-assign city production = Otomatis tugaskan produksi kota Auto-build roads = Otomatis bangun jalan @@ -1761,7 +1768,6 @@ Move = Gerakkan After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata! We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata! Your spy [spyName] has leveled up! = Mata-matamu, [spyName], telah naik level! - # Requires translation! Your spy [spyName] has leveled up [amount] times! = Mata-matamu, [spyName], telah naik level sebanyak [amount] kali! Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Mata-matamu, [spyName], tidak bisa mencuri teknologi lagi dari [civName] karena kita telah meneliti semua teknologi yang mereka ketahui! @@ -2084,7 +2090,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Saat Starting in this era disables religion = Memulai di era ini akan meniadakan agama May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Dapat memilih [amount] kepercayaan tambahan berjenis apapun saat [foundingOrEnhancing] agama -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] ketika sebuah kota mengikuti agama ini untuk pertama kalinya (berubah sesuai kecepatan permainan) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% penyebaran agama dengan sendirinya [cityFilter] Religion naturally spreads to cities [amount] tiles away = Agama menyebar ke kota-kota yang berjarak hingga [amount] daerah dengan sendirinya May not generate great prophet equivalents naturally = Tidak bisa memunculkan nabi besar atau orang-orang sejenisnya secara alami @@ -2338,9 +2343,6 @@ without [resource] = tanpa [resource] when above [amount] [stat/resource] = saat di atas [amount] [stat/resource] when below [amount] [stat/resource] = saat di bawah [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = saat berada di antara [amount] dan [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = saat di atas [amount] [stat/resource] (diatur oleh kecepatan permainan) -when below [amount] [stat/resource] (modified by game speed) = saat di bawah [amount] [stat/resource] (diatur oleh kecepatan permainan) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = saat berada di antara [amount] dan [amount2] [stat/resource] (diatur oleh kecepatan permainan) in this city = di kota ini in [cityFilter] cities = di kota [cityFilter] in cities connected to the capital = di kota yang terhubung dengan ibu kota @@ -2404,7 +2406,6 @@ Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Instantly consumes [positiveAmount] [stockpiledResource] = Langsung menggunakan [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Langsung menyediakan [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Memperoleh [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Memperoleh [amount] [stat] (tergantung kecepatan permainan) Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Mendapatkan Iman yang cukup untuk membuat Panteon Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan Iman yang cukup untuk [amount]% dari Nabi Besar @@ -2412,7 +2413,6 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Dari daerah yang dipilih secara acak [positiveAmount] daerah dari reruntuhan, mengungkapkan hingga [positiveAmount2] daerah dengan [positiveAmount3]% kemungkinan Triggers the following global alert: [comment] = Memicu peringatan global berikut: [comment] Every major Civilization gains a spy once a civilization enters this era = Setiap Peradaban besar mendapatkan mata-mata setelah salah satu peradaban memasuki era ini - # Requires translation! Promotes all spies [amount] time(s) = Mempromosikan semua mata-mata sebanyak [amount] kali Gain an extra spy = Mendapatkan mata-mata tambahan Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] HP @@ -2455,6 +2455,8 @@ upon discovering a [tileFilter] tile = saat menemukan daerah [tileFilter] hidden from users = disembunyikan dari pengguna for every [countable] = untuk setiap [countable] for every [amount] [countable] = untuk setiap [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Hubungan diplomatik tidak dapat diubah Can convert gold to science with sliders = Dapat mengubah emas menjadi ilmu pengetahuan dengan penggeser @@ -2468,7 +2470,6 @@ Mod requires [modFilter] = Mod memerlukan [modFilter] Should only be used as permanent audiovisual mod = Hanya boleh digunakan sebagai mod audiovisual permanen Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisual permanen Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen - # Requires translation! Mod preselects map [comment] = Mod memilih peta sebelumnya [comment] ######### combatantFilter ########### diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 7d7ee68933af1..eff777028e4e5 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Denuncia ([numberOfTurns] turni) We will remember this. = Non credere che ce lo scorderemo! [civName] has declared war on [targetCivName]! = [civName] ha dichiarato guerra a [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] si è unita a [allyCivName] nella guerra contro di noi! We have joined [allyCivName] in the war against [enemyCivName]! = Ci siamo uniti a [allyCivName] nella guerra contro [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] si è unita a [allyCivName] nella guerra contro [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] si è unita a noi nella guerra con [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] ha cancellato il suo accordo di difesa con [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] ha cancellato il suo accordo di difesa con noi! @@ -2082,7 +2090,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quand Starting in this era disables religion = Cominciare in quest'epoca disabilita la religione May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenza in più di qualsiasi tipo quando [foundingOrEnhancing] fondi una religione -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando una città segue questa religione per la prima volta (a seconda della velocità di gioco) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% diffusione religiosa naturale [cityFilter] Religion naturally spreads to cities [amount] tiles away = La religione si diffonde naturalmente nelle città a [amount] caselle di distanza May not generate great prophet equivalents naturally = Non può generare equivalenti al Grande Profeta naturalmente @@ -2336,9 +2343,6 @@ without [resource] = senza [resource] when above [amount] [stat/resource] = oltre [amount] [stat/resource] when below [amount] [stat/resource] = a meno di [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = quando tra [amount] e [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = quando [stat/resource] è superiore a [amount] (a seconda della velocità di gioco) -when below [amount] [stat/resource] (modified by game speed) = quando [stat/resource] è inferiore a [amount] (a seconda della velocità di gioco) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = quando tra [amount] e [amount2] [stat/resource] (a seconda della velocità di gioco) in this city = in questa città in [cityFilter] cities = nelle città [cityFilter] in cities connected to the capital = nelle città connesse alla capitale @@ -2402,7 +2406,6 @@ Triggers voting for the Diplomatic Victory = Attiva la votazione per la Vittoria Instantly consumes [positiveAmount] [stockpiledResource] = Consuma all'istante [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Concede all'istante [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Ottieni [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Ottieni [amount] [stat] (a seconda della velocità di gioco) Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta @@ -2452,6 +2455,8 @@ upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter] hidden from users = nascosto dagli utenti for every [countable] = per ogni [countable] for every [amount] [countable] = per ogni [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = I rapporti diplomatici non sono modificabili Can convert gold to science with sliders = Puoi convertire Oro in Scienza tramite le barre diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index b7f991adcd5e2..d9ef0633f046f 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -165,6 +165,7 @@ Denounce ([numberOfTurns] turns) = 非難声明([numberOfTurns]ターン) We will remember this. = このことは忘れないからな [civName] has declared war on [targetCivName]! = [civName]は[targetCivName]に宣戦布告しました +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -173,6 +174,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2223,7 +2231,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapU Starting in this era disables religion = この時代からゲームを開始する場合に宗教が無効 May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 宗教を[foundingOrEnhancing]するとき、信念[beliefType]を[amount]追加で選択できる May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 宗教を[foundingOrEnhancing]するとき、任意の信念を[amount]追加で選択できる -[stats] when a city adopts this religion for the first time (modified by game speed) = この都市が初めてこの宗教に改宗したときに[stats](ゲーム速度によって変化) [relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教の自然伝播速度[relativeAmount]%増加 Religion naturally spreads to cities [amount] tiles away = 宗教が自然に[amount]タイル以内の都市に広がる May not generate great prophet equivalents naturally = 大預言者が自動生成されない @@ -2531,12 +2538,6 @@ when above [amount] [stat/resource] = [stat/resource][amount]より多く when below [amount] [stat/resource] = [stat/resource][amount]未満で # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = この都市で # Requires translation! in [cityFilter] cities = @@ -2615,8 +2616,6 @@ Triggers voting for the Diplomatic Victory = 外交勝利のための投票が Instantly consumes [positiveAmount] [stockpiledResource] = 即座に[positiveAmount]の[stockpiledResource]を消費する Instantly provides [positiveAmount] [stockpiledResource] = 即座に[positiveAmount]の[stockpiledResource]を供給する Gain [amount] [stat] = [amount]の[stat]を手に入れる - # Requires translation! -Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる Gain enough Faith for [amount]% of a Great Prophet = 偉大な預言者に必要な信念の[amount]%を手に入れる @@ -2707,6 +2706,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 00a47601346a8..44b26314c0389 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -160,6 +160,7 @@ Denounce ([numberOfTurns] turns) = 비난 ([numberOfTurns] 턴 동안) We will remember this. = 우리는 이 일을 기억할 것입니다. [civName] has declared war on [targetCivName]! = [civName]이(가) [targetCivName]에게 선전포고했습니다! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -168,6 +169,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2121,7 +2129,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapU Starting in this era disables religion = 이 시대에서 시작하면 종교가 비활성화됩니다. May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 종교 [foundingOrEnhancing]시 [amount]개의 추가 [beliefType] 교리 선택 가능 May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 종교를 [foundingOrEnhancing]하면 추가 교리 [amount]개 선택 가능 -[stats] when a city adopts this religion for the first time (modified by game speed) = 이 종교를 처음으로 믿은 도시 하나당 [stats], 게임 속도에 따라 조절됨 [relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]에서 종교 전파 속도 [relativeAmount]% Religion naturally spreads to cities [amount] tiles away = 종교 전파 거리 [amount] May not generate great prophet equivalents naturally = 위대한 선지자를 탄생시킬 수 없습니다. @@ -2383,9 +2390,6 @@ without [resource] = [resource]이(가) 없는 when above [amount] [stat/resource] = [stat/resource]이(가) [amount] 초과 시 when below [amount] [stat/resource] = [stat/resource]이(가) [amount] 미만 시 when between [amount] and [amount2] [stat/resource] = [stat/resource]이(가) [amount] ~ [amount2] 범위일 때 -when above [amount] [stat/resource] (modified by game speed) = [stat/resource] [amount] 초과 시 (게임 속도에 따라 조절됨) -when below [amount] [stat/resource] (modified by game speed) = [stat/resource] [amount] 미만 시 (게임 속도에 따라 조절됨) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = [stat/resource]이(가) [amount] ~ [amount2] 범위일 때 (게임 속도에 따라 조절됨) in this city = 이 도시 in [cityFilter] cities = [cityFilter] 도시 in cities connected to the capital = 수도에 연결된 도시 @@ -2450,7 +2454,6 @@ Triggers voting for the Diplomatic Victory = 외교 승리를 위한 투표가 Instantly consumes [positiveAmount] [stockpiledResource] = [positiveAmount] [stockpiledResource] 즉시 소모 Instantly provides [positiveAmount] [stockpiledResource] = [positiveAmount] [stockpiledResource] 즉시 제공 Gain [amount] [stat] = [amount] [stat] 획득 -Gain [amount] [stat] (modified by game speed) = [amount] [stat] 획득 (게임 속도에 따라 조절됨) Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득 Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득 Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득 @@ -2504,6 +2507,8 @@ for every [countable] = # Requires translation! for every [amount] [countable] = # Requires translation! +(modified by game speed) = + # Requires translation! Comment [comment] = Diplomatic relationships cannot change = 외교 관계가 변하지 않음 Can convert gold to science with sliders = 골드를 과학으로 변환할 수 있음 diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index 119bfefab3d0a..2ec9614c8812c 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -227,6 +227,7 @@ Denounce ([numberOfTurns] turns) = Crimina ([numberOfTurns] passus) We will remember this. = Semper de hoc meminerimus. [civName] has declared war on [targetCivName]! = [civName] bellum contra [targetCivName] indixit! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -235,6 +236,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3611,8 +3619,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -4117,12 +4123,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -4249,8 +4249,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -4349,6 +4347,8 @@ for every [countable] = # Requires translation! for every [amount] [countable] = # Requires translation! +(modified by game speed) = + # Requires translation! Comment [comment] = # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index b851201fa356b..edcd44613740f 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -167,6 +167,7 @@ Denounce ([numberOfTurns] turns) = Pasmerkimas ([numberOfTurns] ėjimų) We will remember this. = Mes tai atsiminsim. [civName] has declared war on [targetCivName]! = [civName] skelbia karą: [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -175,6 +176,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2405,7 +2413,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Nugal Starting in this era disables religion = Pradžia šioje eroje išjungs religiją May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Galima rinktis [amount] papildomų tikėjimų: [beliefType] kada [foundingOrEnhancing] religija May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Galima pasirinkti [amount] papildomų tikėjimų kai [foundingOrEnhancing] religija -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] miestui priėmus šią religiją pirmą kartą (priklauso nuo žaidimo greičio) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% savaiminiam religijos plitimui į: [cityFilter] Religion naturally spreads to cities [amount] tiles away = Religija plinta savaime [amount] laukelių atstumu May not generate great prophet equivalents naturally = Didysis pranašas savaime neatsiranda. @@ -2723,12 +2730,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = šiame mieste # Requires translation! in [cityFilter] cities = @@ -2813,8 +2814,6 @@ Instantly consumes [positiveAmount] [stockpiledResource] = # Requires translation! Instantly provides [positiveAmount] [stockpiledResource] = Gain [amount] [stat] = Duoda: [amount] [stat] - # Requires translation! -Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui @@ -2899,6 +2898,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index a44b34ce56c10..2a380c3f4b59e 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -166,6 +166,7 @@ Denounce ([numberOfTurns] turns) = Kecam ([numberOfTurns] giliran) We will remember this. = Kami akan ingat peristiwa ini. [civName] has declared war on [targetCivName]! = [civName] telah mengisytiharkan perang pada [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -174,6 +175,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2811,8 +2819,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3313,12 +3319,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = di bandar ini # Requires translation! in [cityFilter] cities = @@ -3444,8 +3444,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3543,6 +3541,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index c7f1e335e2712..d000d1e0ca03c 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -179,6 +179,7 @@ Denounce ([numberOfTurns] turns) = Fordøm ([numberOfTurns] ) We will remember this. = Dette kjem me til å hugsa. [civName] has declared war on [targetCivName]! = [civName] har meldt strid mot [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -187,6 +188,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2497,8 +2505,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -2884,12 +2890,6 @@ without [resource] = utan [resource] when above [amount] [stat/resource] = når over [amount] [stat/resource] when below [amount] [stat/resource] = når under [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = når mellom [amount] og [amount2] [stat/resource] - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = i denne byen in [cityFilter] cities = i [cityFilter] byar in cities connected to the capital = i byar knytte til hovudstaden @@ -2997,8 +2997,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3077,6 +3075,8 @@ for every [countable] = # Requires translation! for every [amount] [countable] = # Requires translation! +(modified by game speed) = + # Requires translation! Comment [comment] = # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 85336a0206555..b2be7bf545b22 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -204,6 +204,7 @@ Denounce ([numberOfTurns] turns) = Dar jāme’e ye jahāni mahkoom kardan ([num We will remember this. = Mā inrā be yād ḵāhim dāšt. [civName] has declared war on [targetCivName]! = [civName] be [targetCivName] e’elām jang karde ast! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -212,6 +213,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3257,8 +3265,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3762,12 +3768,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -3893,8 +3893,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3992,6 +3990,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 6b97a692d2803..c4c140a4b550d 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -175,6 +175,7 @@ Denounce ([numberOfTurns] turns) = Dar jaame’e ye jahaani mahkoom kardan ([num We will remember this. = Maa inraa be yaad khaahim daasht. [civName] has declared war on [targetCivName]! = [civName] be [targetCivName] e’elaam jang karde ast! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -183,6 +184,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2831,8 +2839,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3336,12 +3342,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -3467,8 +3467,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3566,6 +3564,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index b03645d8a0c47..31c18a3a85a88 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -158,10 +158,18 @@ Denounce ([numberOfTurns] turns) = Publiczne potępienie ([numberOfTurns]⏳ tur We will remember this. = Zapamiętamy to! [civName] has declared war on [targetCivName]! = Cywilizacja [civName] wypowiedziała wojnę cywilizacji [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = Cywilizacja [civName] przyłączyła się do cywilizacji [allyCivName] w wojnie przeciwko nam! We have joined [allyCivName] in the war against [enemyCivName]! = Przyłączyliśmy się do cywilizacji [allyCivName] w wojnie przeciwko cywilizacji [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = Cywilizacja [civName] przyłączyła się do cywilizacji [allyCivName] w wojnie przeciwko cywilizacji [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = Cywilizacja [civName] przyłączyła się do nas w wojnie przeciwko cywilizacji [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = Cywilizacja [civName] odwołała swój Pakt Defensywny z cywilizacją [otherCivName]! [civName] cancelled their Defensive Pact with us! = Cywilizacja [civName] odwołała Pakt Defensywny z nami! @@ -2087,7 +2095,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Za po Starting in this era disables religion = Rozpoczęcie gry w tej epoce wyłącza religię May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Można wybrać [amount] dodatkowych wierzeń [beliefType] gdy [foundingOrEnhancing] religia May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pozwala wybrać [amount] dodatkowe wierzenie podczas [foundingOrEnhancing] religii -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] gdy miasto po raz pierwszy nawróci się na tę religię (modyfikowane przez prędkość gry) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% szybsze naturalne rozszerzanie się religii [cityFilter] Religion naturally spreads to cities [amount] tiles away = Religia naturalnie rozszerza się do miast w promieniu [amount] pól May not generate great prophet equivalents naturally = Wielki Prorok nie będzie generowany w sposób naturalny @@ -2341,9 +2348,6 @@ without [resource] = bez [resource] when above [amount] [stat/resource] = gdy posiadasz ponad [amount] [stat/resource] when below [amount] [stat/resource] = gdy posiadasz mniej niż [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = gdy posiadasz nie mniej niż [amount] i nie więcej niż [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = gdy posiadasz więcej niż [amount] [stat/resource] (modyfikowane przez szybkość gry) -when below [amount] [stat/resource] (modified by game speed) = gdy posiadasz mniej niż [amount] [stat/resource] (modyfikowane przez szybkość gry) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = gdy posiadasz nie mniej niż [amount] i nie więcej niż [amount2] [stat/resource] (modyfikowane przez szybkość gry) in this city = w tym mieście in [cityFilter] cities = w miastach [cityFilter] in cities connected to the capital = w miastach połączonych ze stolicą @@ -2407,7 +2411,6 @@ Triggers voting for the Diplomatic Victory = Rozpoczyna głosowanie za Zwycięst Instantly consumes [positiveAmount] [stockpiledResource] = Natychmiastowo zużywa [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Natychmiastowo zapewnia [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Zdobądź [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Zdobądź [amount] [stat] (modyfikowane przez szybkość gry) Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka @@ -2458,6 +2461,8 @@ upon discovering a [tileFilter] tile = po odkryciu pola [tileFilter] hidden from users = Ukryte przed graczami for every [countable] = na każdy [countable] for every [amount] [countable] = na każde [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Relacje dyplomatyczne nie zmieniają się Can convert gold to science with sliders = Może zamieniać złoto na naukę suwakiem diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index b061cc553d155..ef21e5a8c36ef 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Condenar ([numberOfTurns] turnos) We will remember this. = Nós nos lembraremos disto. [civName] has declared war on [targetCivName]! = [civName] declarou guerra a [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] juntou-se a [allyCivName] na guerra contra nós! We have joined [allyCivName] in the war against [enemyCivName]! = Juntámo-nos a [allyCivName] na guerra contra [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] juntou-se a [allyCivName] na guerra contra [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] juntou-se a nós na guerra contra [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] cancelou o seu Pacto Defensivo com [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] cancelou o seu Pacto Defensivo connosco! @@ -2096,7 +2104,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quand Starting in this era disables religion = Começar nesta época desactiva a religião May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pode escolher [amount] de crenças [beliefType] adicionais ao [foundingOrEnhancing] uma religião May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pode escolher [amount] de crença(s) adicional(is) de qualquer tipo ao [foundingOrEnhancing] uma religião -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando uma cidade adota esta religião pela primeira vez (modificado pela velocidade do jogo) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Difusão da religião natural [cityFilter] Religion naturally spreads to cities [amount] tiles away = A religião espalha-se naturalmente para cidades [amount] de blocos de distância May not generate great prophet equivalents naturally = Pode não gerar equivalentes de grande profeta naturalmente @@ -2353,9 +2360,6 @@ without [resource] = sem [resource] when above [amount] [stat/resource] = quando superior a [amount] [stat/resource] when below [amount] [stat/resource] = quando inferior a [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = quando entre [amount] e [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = quando acima de [amount] [stat/resource] (modificado pela velocidade do jogo) -when below [amount] [stat/resource] (modified by game speed) = quando abaixo de [amount] [stat/resource] (modificado pela velocidade do jogo) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = quando entre [amount] e [amount2] [stat/resource] (modificado pela velocidade do jogo) in this city = nesta cidade in [cityFilter] cities = em [cityFilter] cidades in cities connected to the capital = nas cidades ligadas à capital @@ -2420,7 +2424,6 @@ Triggers voting for the Diplomatic Victory = Desencadeia a votação para a vit Instantly consumes [positiveAmount] [stockpiledResource] = Consome instantaneamente [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Fornece instantaneamente [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Ganha [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Ganha [amount] [stat] (modified by game speed) Gain [amount]-[amount2] [stat] = Ganha [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Ganha Fé suficiente para um Panteão Gain enough Faith for [amount]% of a Great Prophet = Ganha Fé suficiente para [amount]% de um Grande Profeta @@ -2473,6 +2476,8 @@ hidden from users = escondido dos utilizadores for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = As relações Diplomáticas não podem mudar Can convert gold to science with sliders = Pode converter ouro em ciência com sliders diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index db4a77393dc36..1ccb3f5fa2853 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -158,6 +158,7 @@ Denounce ([numberOfTurns] turns) = Denunță ([numberOfTurns] rânduri) We will remember this. = O să ținem minte asta. [civName] has declared war on [targetCivName]! = [civName] a declarat război împotriva [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -165,6 +166,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined us in the war against [enemyCivName]! = [civName] ni s-a alăturat în războiul împotriva [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] și-a anulat Pactul Defensiv cu [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] și-a anulat Pactul Defensiv cu noi! @@ -2277,8 +2285,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -2668,12 +2674,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = în acest oraș # Requires translation! in [cityFilter] cities = @@ -2768,8 +2768,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = Furnizează instant [ # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -2864,6 +2862,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index d485e7d4051d5..4e448ef258b5d 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -160,10 +160,18 @@ Denounce ([numberOfTurns] turns) = Осуждение ([numberOfTurns] ходо We will remember this. = Мы это запомним. [civName] has declared war on [targetCivName]! = [civName] объявляет войну державе [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] присоединился к [allyCivName] в войне против нас! We have joined [allyCivName] in the war against [enemyCivName]! = Мы присоединились к [allyCivName] в войне против [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] присоединился к [allyCivName] в войне против [enemyCivName]]! [civName] has joined us in the war against [enemyCivName]! = [civName] присоединился к нам в войне против [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] отменила оборонительный пакт с [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] расторгли с нами оборонительный пакт! @@ -2092,7 +2100,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Пр Starting in this era disables religion = Начало в этой эпохе отключит религию May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований когда [foundingOrEnhancing] религия -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] при принятии городом этой религии в первый раз (зависит от скорости игры) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% к естественному распространению религии [cityFilter] Religion naturally spreads to cities [amount] tiles away = Религия распространяется на города естественным образом на [amount] клеток дальше May not generate great prophet equivalents naturally = Великий пророк не появляется самостоятельно @@ -2346,9 +2353,6 @@ without [resource] = без: [resource] when above [amount] [stat/resource] = когда больше [amount] [stat/resource] when below [amount] [stat/resource] = когда меньше [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = когда между [amount] и [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = когда больше [amount] [stat/resource] (зависит от скорости игры) -when below [amount] [stat/resource] (modified by game speed) = когда меньше [amount] [stat/resource] (зависит от скорости игры) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = когда между [amount] и [amount2] [stat/resource] (зависит от скорости игры) in this city = в этом городе in [cityFilter] cities = в [cityFilter] городах in cities connected to the capital = в городах, соединенных со столицей @@ -2412,7 +2416,6 @@ Triggers voting for the Diplomatic Victory = Начинает голосован Instantly consumes [positiveAmount] [stockpiledResource] = Мгновенно потребляет [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Мгновенно предоставляет [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Даёт [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Даёт [amount] [stat] (зависит от скорости игры) Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка @@ -2465,6 +2468,8 @@ hidden from users = спрятано от пользователей for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Дипломатические отношения не могут измениться Can convert gold to science with sliders = Может конвертировать золото в науку при помощи ползунков diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index fd673e91a52ec..aa04b5fa6e0b2 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -170,6 +170,7 @@ Denounce ([numberOfTurns] turns) = Осудити ([numberOfTurns] ходу) We will remember this. = Сесе мы добре затямиме. [civName] has declared war on [targetCivName]! = [civName] зачинат войну из [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -178,6 +179,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -3244,7 +3252,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Пр Starting in this era disables religion = Початок гри з даної епохи відключає релігії May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можна вибрати [amount] додаткові [beliefType] догми під час [foundingOrEnhancing] релігії May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можна обрати [amount] додаткових догм під час [foundingOrEnhancing] релігії. -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] коли місто вперше приймає цю релігію (залежить від швидкості гри) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% до природного поширення релігії [cityFilter] Religion naturally spreads to cities [amount] tiles away = Релігія природно поширюється у міста на відстані [amount] клітинок May not generate great prophet equivalents naturally = Видатні пророки та їх аналоги не з'являються самі собою @@ -3696,12 +3703,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = у сьому варошови # Requires translation! in [cityFilter] cities = @@ -3808,8 +3809,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -3896,6 +3895,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 86f87f4c9b5f4..8729092d15bd6 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = 谴责(持续[numberOfTurns]回合) We will remember this. = 这份“恩德”,我记下了。 [civName] has declared war on [targetCivName]! = [civName]向[targetCivName]宣战了! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName]已与[allyCivName]沆瀣一气,试图与我为敌! We have joined [allyCivName] in the war against [enemyCivName]! = 我们已与[allyCivName]珠联璧合,一同剿灭[enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName]已与[allyCivName]结盟,共同宣战[enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName]现在同我们站在一起,一同反击[enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName]撕毁了与[otherCivName]的共同防御条约! [civName] cancelled their Defensive Pact with us! = [civName]撕毁了与我们的共同防御条约! @@ -2085,7 +2093,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 击 Starting in this era disables religion = 在此时代开始游戏将会禁用宗教 May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以额外选择[amount]个[beliefType]信条 May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以选择[amount]个任意类型的额外信条 -[stats] when a city adopts this religion for the first time (modified by game speed) = 当城市首次接受宗教时[stats](随游戏速度改变) [relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教自然传播[relativeAmount]% Religion naturally spreads to cities [amount] tiles away = 宗教自然传播距离扩大[amount]地块 May not generate great prophet equivalents naturally = 不能自然产生大先知 @@ -2339,9 +2346,6 @@ without [resource] = 未拥有[resource]的 when above [amount] [stat/resource] = 当[stat/resource]超过[amount]时 when below [amount] [stat/resource] = 当[stat/resource]低于[amount]时 when between [amount] and [amount2] [stat/resource] = 当[stat/resource]处在[amount]至[amount2]内时 -when above [amount] [stat/resource] (modified by game speed) = 当[stat/resource]超过[amount]时(受游戏速度控制) -when below [amount] [stat/resource] (modified by game speed) = 当[stat/resource]低于[amount]时(受游戏速度控制) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = 当[stat/resource]处在[amount]至[amount2]内时(受游戏速度控制) in this city = 在这个城市中 in [cityFilter] cities = 在[cityFilter]城市中 in cities connected to the capital = 在连接至首都的城市中 @@ -2405,7 +2409,6 @@ Triggers voting for the Diplomatic Victory = 发起外交胜利投票 Instantly consumes [positiveAmount] [stockpiledResource] = 立即消耗 [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = 立即提供 [positiveAmount] [stockpiledResource] Gain [amount] [stat] = 获得[amount][stat] -Gain [amount] [stat] (modified by game speed) = 获得 [amount] [stat] (受游戏速度控制) Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2][stat] Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰 Gain enough Faith for [amount]% of a Great Prophet = 获得足够一个大先知的[amount]%的信仰 @@ -2458,6 +2461,8 @@ hidden from users = 对玩家隐藏 for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = 暂不能改变外交关系 Can convert gold to science with sliders = 可通过滑块将金币转换为科学值 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 42e723188da95..67032d2189f1d 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Denunciar ([numberOfTurns] ⏳turnos) We will remember this. = Recordaremos esto. [civName] has declared war on [targetCivName]! = ¡[civName] ha declarado la guerra a [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = ¡[civName] se ha unido con [allyCivName] en la guerra contra nosotros! We have joined [allyCivName] in the war against [enemyCivName]! = ¡Nos hemos unido con [allyCivName] en la guerra contra [enemyCivName] [civName] has joined [allyCivName] in the war against [enemyCivName]! = ¡[civName] se unió con [allyCivName] en la guerra contra [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = ¡[civName] se nos ha unido en la guerra contra [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = ¡[civName] anuló su Pacto Defensivo con [otherCivName]! [civName] cancelled their Defensive Pact with us! = ¡[civName] anuló nuestro Pacto Defensivo! @@ -2084,7 +2092,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Al de Starting in this era disables religion = Iniciar en esta era desabilita Religión May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puede elegir [amount] ☮Creencia/s de [beliefType] adicional/es al [foundingOrEnhancing] una ☮Religión May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puede elegir [amount] ☮Creencia/s adicional/es de cualquier tipo al [foundingOrEnhancing] una ☮Religión -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] cuando una ciudad adopta esta religión por la primera vez (según la velocidad de partida) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% difusión natural de religión [cityFilter] Religion naturally spreads to cities [amount] tiles away = Religión se difunde naturalmente a ciudades\n a una distancia de [amount] casillas May not generate great prophet equivalents naturally = No se generarán equivalentes de grandes profetas por medio natural @@ -2338,9 +2345,6 @@ without [resource] = sin [resource] when above [amount] [stat/resource] = al tener más de [amount] [stat/resource] when below [amount] [stat/resource] = al tener menos de [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = al estár entre [amount] y [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = al tener más de [amount] [stat/resource] (según la velocidad de partida) -when below [amount] [stat/resource] (modified by game speed) = al tener menos de [amount] [stat/resource] (según la velocidad de partida) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = al estár entre [amount] y [amount2] [stat/resource] (según la velocidad de partida) in this city = en esta ciudad in [cityFilter] cities = en ciudades [cityFilter] in cities connected to the capital = en ciudades conectadas a la capital @@ -2404,7 +2408,6 @@ Triggers voting for the Diplomatic Victory = Activa las votaciones para la victo Instantly consumes [positiveAmount] [stockpiledResource] = Consume de inmediato [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Provee de inmediato [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Ganar [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Gana [amount] [stat] (según la velocidad de partida) Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fe para [amount]% de un Gran Profeta @@ -2455,6 +2458,8 @@ upon discovering a [tileFilter] tile = al descubrir una casilla de [tileFilter] hidden from users = oculto al jugador for every [countable] = por cada [countable] for every [amount] [countable] = por cada [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = Comentario: [comment] Diplomatic relationships cannot change = No se pueden cambiar las relaciones diplomáticas Can convert gold to science with sliders = Se puede convertir Oro a Ciencia con un deslizador diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 87e3938b732f8..c35ad3c35a081 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -168,6 +168,7 @@ Denounce ([numberOfTurns] turns) = Fördöm ([numberOfTurns] turns) We will remember this. = Vi kommer minnas detta. [civName] has declared war on [targetCivName]! = [civName] har förklarat krig mot [targetCivName]! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -176,6 +177,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2411,7 +2419,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Då e Starting in this era disables religion = Att starta i denna era kommer att stänga av religion May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Får välja ytterligare [amount] trossats(er) av valfritt slag vid [foundingOrEnhancing] av en religion -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] när en stad adopterar denna religionen för första gången (modifierad av spelhastighet) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Naturlig religion spridning [cityFilter] Religion naturally spreads to cities [amount] tiles away = Religion sprids naturligt till städer [amount] rutor bort May not generate great prophet equivalents naturally = Kanske inte genererar stora profet motsvarigheter naturligt @@ -2736,12 +2743,6 @@ when above [amount] [stat/resource] = when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = i denna stad # Requires translation! in [cityFilter] cities = @@ -2827,8 +2828,6 @@ Instantly consumes [positiveAmount] [stockpiledResource] = # Requires translation! Instantly provides [positiveAmount] [stockpiledResource] = Gain [amount] [stat] = Få [amount] [stat] - # Requires translation! -Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet @@ -2914,6 +2913,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index c171433bce68e..38eddd6b65ede 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -165,6 +165,7 @@ Denounce ([numberOfTurns] turns) = 譴責([numberOfTurns]回合) We will remember this. = 這種侮辱我們絕不會忘記。請好自為之! [civName] has declared war on [targetCivName]! = [civName]向[targetCivName]宣戰! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -173,6 +174,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2235,7 +2243,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 在 Starting in this era disables religion = 從這個時代開始禁用宗教 May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 在[foundingOrEnhancing]一個宗教時,可以選擇[amount]個額外的[beliefType]信仰 May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 當[foundingOrEnhancing]一個宗教時,可以選擇[amount]個任意類型的額外信仰 -[stats] when a city adopts this religion for the first time (modified by game speed) = 每個城市第一次皈依該宗教時[stats](受遊戲速度影響) [relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教自然傳播[relativeAmount]% Religion naturally spreads to cities [amount] tiles away = 宗教自然傳播範圍增加[amount]地塊 May not generate great prophet equivalents naturally = 可能不會自然產生大先知 @@ -2528,12 +2535,6 @@ when above [amount] [stat/resource] = 當[stat/resource]高於[amount]時 when below [amount] [stat/resource] = 當[stat/resource]低於[amount]時 # Requires translation! when between [amount] and [amount2] [stat/resource] = - # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = in this city = 在所在城市 # Requires translation! in [cityFilter] cities = @@ -2612,8 +2613,6 @@ Triggers voting for the Diplomatic Victory = 發起外交勝利的投票 Instantly consumes [positiveAmount] [stockpiledResource] = 立即消耗 [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = 立即提供 [positiveAmount] [stockpiledResource] Gain [amount] [stat] = 獲得 [amount] [stat] - # Requires translation! -Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = 為萬神殿獲得足夠的信仰 Gain enough Faith for [amount]% of a Great Prophet = 為一個大先知獲得足夠的信仰值的[amount]% @@ -2679,6 +2678,8 @@ hidden from users = for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] # Requires translation! Diplomatic relationships cannot change = diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 667e73b0f54ae..18b93a58491f3 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -160,6 +160,7 @@ Denounce ([numberOfTurns] turns) = Kına ([numberOfTurns] tur) We will remember this. = Bunu unutmayacağız. [civName] has declared war on [targetCivName]! = [civName], [targetCivName] medeniyetine savaş açtı! +# Join War # Requires translation! [civName] has joined [allyCivName] in the war against us! = # Requires translation! @@ -168,6 +169,13 @@ We have joined [allyCivName] in the war against [enemyCivName]! = [civName] has joined [allyCivName] in the war against [enemyCivName]! = # Requires translation! [civName] has joined us in the war against [enemyCivName]! = +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = # Requires translation! [civName] cancelled their Defensive Pact with [otherCivName]! = @@ -2107,7 +2115,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Bir [ Starting in this era disables religion = Bu çağda başlamak, dini devre dışı bırakır May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Bir din [foundingOrEnhancing], [amount] ek [beliefType] inancını seçebilir May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Bir din [foundingOrEnhancing], [amount] ek inanç seçebilir -[stats] when a city adopts this religion for the first time (modified by game speed) = Bir şehir bu dini edinince [stats] (Oyun hızına göre değişir) [relativeAmount]% Natural religion spread [cityFilter] = [cityFilter] doğal din dağılımı [relativeAmount]% Religion naturally spreads to cities [amount] tiles away = Din doğal olarak [amount] karo ötedeki şehirlere yayılıyor May not generate great prophet equivalents naturally = Doğal olarak Harika Peygamber eşdeğerleri üretmeyebilir @@ -2361,9 +2368,6 @@ without [resource] = [resource] olmadan when above [amount] [stat/resource] = [stat/resource] [amount] adetin üstündeyken when below [amount] [stat/resource] = [stat/resource] [amount] adetin altındayken when between [amount] and [amount2] [stat/resource] = [stat/resource] [amount] - [amount2] adetin arasındayken -when above [amount] [stat/resource] (modified by game speed) = [stat/resource] [amount] adetin üstündeyken (oyun hızına göre değişir) -when below [amount] [stat/resource] (modified by game speed) = [stat/resource] [amount] adetin altındayken (oyun hızına göre değişir) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = [stat/resource] [amount] - [amount2] adetin arasındayken (oyun hızına göre değişir) in this city = Bu şehirde in [cityFilter] cities = [cityFilter] şehirlerde in cities connected to the capital = Başkente bağlı şehirlerde @@ -2428,7 +2432,6 @@ Triggers voting for the Diplomatic Victory = Diplomatik Zafer oylamasını tetik Instantly consumes [positiveAmount] [stockpiledResource] = Anında [positiveAmount] [stockpiledResource] tüketir Instantly provides [positiveAmount] [stockpiledResource] = Anında [positiveAmount] [stockpiledResource] sağlar Gain [amount] [stat] = [amount] [stat] kazanın -Gain [amount] [stat] (modified by game speed) = [amount] [stat] kazanın (oyun hızına göre değişir) Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] kazanın Gain enough Faith for a Pantheon = Bir Pantheona yetecek kadar ☮İnanç kazanın Gain enough Faith for [amount]% of a Great Prophet = [amount]% Harika Peygamber puanına yetecek kadar ☮İnanç kazanın @@ -2481,6 +2484,8 @@ hidden from users = kullanıcılardan gizlendi for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment] Diplomatic relationships cannot change = Diplomatik ilişkiler değişemez Can convert gold to science with sliders = Kaydırıcılarla ¤Altını ⍾Bilime dönüştürebilir diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 4d29443940c81..0b84280758b0b 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -155,10 +155,18 @@ Denounce ([numberOfTurns] turns) = Засудити ([numberOfTurns]⏳) We will remember this. = Ми це запам'ятаємо. [civName] has declared war on [targetCivName]! = [civName] оголошує війну нації [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] доєдналася до [allyCivName] у війні проти нас! We have joined [allyCivName] in the war against [enemyCivName]! = Ми доєдналися до [allyCivName] у війні проти [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = Нація [civName] доєдналася до [allyCivName] у війні проти [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = Нація [civName] доєдналася до нас у війні проти [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] скасувала оборонну угоду заключену з [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] скасувала оборонну угоду заключену між нами! @@ -801,7 +809,6 @@ Gameplay = Ігролад Check for idle units = Перевіряти неробочі підрозділи Auto Unit Cycle = Автоматично перебирати підрозділи Move units with a single tap = Переміщати підрозділи одним натиском - # Requires translation! Move units with a long tap = Переміщати підрозділи довгим натиском Auto-assign city production = Автоматично обирати виробництво у містах Auto-build roads = Автоматично будувати дороги @@ -1761,7 +1768,6 @@ Move = Перемістити After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Після того як невідома цивілізація увійшла в [eraName], ми завербували [spyName] як шпигуна! We have recruited [spyName] as a spy! = Ми завербували [spyName] як шпигуна! Your spy [spyName] has leveled up! = Ваш шпигун [spyName] здобув новий рівень! - # Requires translation! Your spy [spyName] has leveled up [amount] times! = Ваш шпигун [spyName] здобув [amount] рівні! Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Ваш шпигун [spyName] не може красти технології у [civName], бо ми вже дослідили усі технології, які вони знають! @@ -2084,7 +2090,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Пр Starting in this era disables religion = Початок гри з даної епохи відключає релігії May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можна вибрати [amount] додаткові [beliefType] догми під час [foundingOrEnhancing] релігії May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можна обрати [amount] додаткових догм під час [foundingOrEnhancing] релігії. -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] коли місто вперше приймає цю релігію (залежить від швидкості гри) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% до природного поширення релігії [cityFilter] Religion naturally spreads to cities [amount] tiles away = Релігія природно поширюється у міста на відстані [amount] клітинок May not generate great prophet equivalents naturally = Видатні пророки та їх аналоги не з'являються самі собою @@ -2338,9 +2343,6 @@ without [resource] = без [resource] when above [amount] [stat/resource] = коли більше [amount] [stat/resource] when below [amount] [stat/resource] = коли менше [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = коли від [amount] до [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = коли більше [amount] [stat/resource] (під впливом швидкості гри) -when below [amount] [stat/resource] (modified by game speed) = коли менше [amount] [stat/resource] (під впливом швидкості гри) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = коли від [amount] до [amount2] [stat/resource] (залежить від швидкості гри) in this city = у цьому місті in [cityFilter] cities = в [cityFilter] містах in cities connected to the capital = в містах приєднаних до столиці @@ -2404,7 +2406,6 @@ Triggers voting for the Diplomatic Victory = Розпочинає голосув Instantly consumes [positiveAmount] [stockpiledResource] = Миттєво споживає [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Миттєво надає [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Отримати [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Отримати [amount] [stat] (залежить від швидкості гри) Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Отримати достатньо ☮Віри для Пантеону Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо ☮Віри для [amount]% Видатного Пророка @@ -2412,7 +2413,6 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Від випадкової клітинки у [positiveAmount] клітинках від руїн, виявляє клітинки з радіусом до [positiveAmount2] клітинок з вірогідністю [positiveAmount3]% Triggers the following global alert: [comment] = З'явиться наступне глобальне повідомлення: [comment] Every major Civilization gains a spy once a civilization enters this era = Кожна велика Цивілізація отримує шпигуна, коли одна з цивілізацій вступає в цю епоху - # Requires translation! Promotes all spies [amount] time(s) = Підвищує всіх шпигунів таку кількість разів: [amount] Gain an extra spy = Надається додатковий шпигун Heal this unit by [positiveAmount] HP = Лікує цей підрозділ на [positiveAmount] Здоров'я @@ -2455,6 +2455,8 @@ upon discovering a [tileFilter] tile = при знаходженні кліти hidden from users = приховано від користувачів for every [countable] = для кожного [countable] for every [amount] [countable] = на кожні [amount] [countable] + # Requires translation! +(modified by game speed) = Comment [comment] = Коментар [comment] Diplomatic relationships cannot change = Дипломатичні стосунки неможливо змінити Can convert gold to science with sliders = Можна конвертувати ¤Золото в ⍾Науку за допомогою бігунків @@ -2468,7 +2470,6 @@ Mod requires [modFilter] = Мод вимагає [modFilter] Should only be used as permanent audiovisual mod = Має бути використано тільки як постійний аудіо-візуальний мод Can be used as permanent audiovisual mod = Може бути використано як постійний аудіо-візуальний мод Cannot be used as permanent audiovisual mod = Не може бути використано як постійний аудіо-візуальний мод - # Requires translation! Mod preselects map [comment] = Мод надає перевагу мапі [comment] ######### combatantFilter ########### @@ -6905,3 +6906,4 @@ Miscellaneous = Різне External links = Зовнішні посилання External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера. Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами. + diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 91771ebb3713c..255bfef8e0325 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -160,10 +160,18 @@ Denounce ([numberOfTurns] turns) = Tố cáo ([numberOfTurns] lượt) We will remember this. = Chúng tôi sẽ ghi nhớ điều này. [civName] has declared war on [targetCivName]! = [civName] đã tuyên bố chiến tranh với [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] đã tham gia cùng [allyCivName] trong cuộc chiến chống lại chúng tôi! We have joined [allyCivName] in the war against [enemyCivName]! = Chúng tôi đã tham gia cùng [allyCivName] trong cuộc chiến chống lại [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] đã tham gia cùng [allyCivName] trong cuộc chiến chống lại [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] đã tham gia cùng chúng tôi trong cuộc chiến chống lại [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] đã hủy Hiệp ước phòng thủ của họ với [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] đã hủy Hiệp ước Phòng thủ với chúng tôi! @@ -2109,7 +2117,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Khi Starting in this era disables religion = Bắt đầu từ thời đại này, vô hiệu hóa tôn giáo May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng [beliefType] bổ sung khi [foundingOrEnhancing] một tôn giáo May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng bổ sung thuộc bất kỳ loại nào khi [foundingOrEnhancing] một tôn giáo -[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] khi một thành phố chấp nhận tôn giáo này lần đầu tiên (được sửa đổi theo tốc độ trò chơi) [relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Sự lan truyền tôn giáo tự nhiên [cityFilter] Religion naturally spreads to cities [amount] tiles away = Tôn giáo tự nhiên lan rộng đến các thành phố [amount] ô đi May not generate great prophet equivalents naturally = Có thể không tạo ra những nhà tiên tri vĩ đại tương đương một cách tự nhiên @@ -2368,9 +2375,6 @@ without [resource] = không có [resource] when above [amount] [stat/resource] = Khi ở trên [amount] [stat/resource] when below [amount] [stat/resource] = khi thấp hơn [amount] [stat/resource] when between [amount] and [amount2] [stat/resource] = khi giữa [amount] và [amount2] [stat/resource] -when above [amount] [stat/resource] (modified by game speed) = khi ở trên [amount] [stat/resource] (được sửa đổi theo tốc độ trò chơi) -when below [amount] [stat/resource] (modified by game speed) = khi ở dưới [amount] [stat/resource] (được sửa đổi theo tốc độ trò chơi) -when between [amount] and [amount2] [stat/resource] (modified by game speed) = khi ở giữa [amount] and [amount2] [stat/resource] (được sửa đổi theo tốc độ trò chơi) in this city = tại thành phố này in [cityFilter] cities = trong [cityFilter] thành phố in cities connected to the capital = ở các thành phố kết nối với thủ đô @@ -2435,7 +2439,6 @@ Triggers voting for the Diplomatic Victory = Kích hoạt bỏ phiếu cho Chi Instantly consumes [positiveAmount] [stockpiledResource] = Ngay lập tức tiêu thụ [positiveAmount] [stockpiledResource] Instantly provides [positiveAmount] [stockpiledResource] = Ngay lập tức cung cấp [positiveAmount] [stockpiledResource] Gain [amount] [stat] = Đạt được [amount] [stat] -Gain [amount] [stat] (modified by game speed) = Nhận [amount] [stat] (được sửa đổi bởi tốc độ trò chơi) Gain [amount]-[amount2] [stat] = Thu được [amount] - [amount2] [stat] Gain enough Faith for a Pantheon = Có đủ niềm tin cho một Đền thờ Gain enough Faith for [amount]% of a Great Prophet = Đạt được đủ Niềm tin cho [amount]% của một Nhà Tiên tri Vĩ đại @@ -2488,6 +2491,8 @@ hidden from users = ẩn khỏi người dùng for every [countable] = # Requires translation! for every [amount] [countable] = + # Requires translation! +(modified by game speed) = Comment [comment] = [comment]Bình luận [comment][comment] Diplomatic relationships cannot change = Mối quan hệ ngoại giao không thể thay đổi Can convert gold to science with sliders = Có thể chuyển đổi vàng thành khoa học với thanh trượt diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index a7e814bfa31e3..3738084f48093 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -157,10 +157,18 @@ Denounce ([numberOfTurns] turns) = Sola ([numberOfTurns] turns) We will remember this. = Sizokukumbula lokhu. [civName] has declared war on [targetCivName]! = [civName] uqale impi nesizwe saka [targetCivName]! +# Join War [civName] has joined [allyCivName] in the war against us! = [civName] uhlangane no [allyCivName] kwimpi emelene nathi! We have joined [allyCivName] in the war against [enemyCivName]! = Sihlangane no [allyCivName] empini emelene no [enemyCivName]! [civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] uhlangane no [allyCivName] empini emelene nesizwe sakwa [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = [civName] uhlangene nathi empini emelene no [enemyCivName]! +# Team War + # Requires translation! +You and [allyCivName] have declared war against [enemyCivName]! = + # Requires translation! +[civName] and [allyCivName] have declared war against us! = + # Requires translation! +[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] cancelled their Defensive Pact with [otherCivName]! = [civName] useyikhanselile isivumelano sabo sokuzivikelana no [otherCivName]! [civName] cancelled their Defensive Pact with us! = [civName] useyikhanselile isivumelano sabo sokuzivikelana nathi! @@ -3309,8 +3317,6 @@ May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = # Requires translation! -[stats] when a city adopts this religion for the first time (modified by game speed) = - # Requires translation! [relativeAmount]% Natural religion spread [cityFilter] = # Requires translation! Religion naturally spreads to cities [amount] tiles away = @@ -3817,12 +3823,6 @@ when below [amount] [stat/resource] = # Requires translation! when between [amount] and [amount2] [stat/resource] = # Requires translation! -when above [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when below [amount] [stat/resource] (modified by game speed) = - # Requires translation! -when between [amount] and [amount2] [stat/resource] (modified by game speed) = - # Requires translation! in this city = # Requires translation! in [cityFilter] cities = @@ -3949,8 +3949,6 @@ Instantly provides [positiveAmount] [stockpiledResource] = # Requires translation! Gain [amount] [stat] = # Requires translation! -Gain [amount] [stat] (modified by game speed) = - # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! Gain enough Faith for a Pantheon = @@ -4049,6 +4047,8 @@ for every [countable] = # Requires translation! for every [amount] [countable] = # Requires translation! +(modified by game speed) = + # Requires translation! Comment [comment] = # Requires translation! Diplomatic relationships cannot change = diff --git a/changelog.md b/changelog.md index d24e57ac316a7..ce156ad78e879 100644 --- a/changelog.md +++ b/changelog.md @@ -1,14 +1,14 @@ ## 4.11.18 -"(modified by game speed)" modifier +We passed 1000 versions! :D -Resolved - "Promotes all spies [amount] time(s)" crash +"(modified by game speed)" modifier + +Fixed "Promotes all spies [amount] time(s)" crash By SomeTroglodyte: -- UX: Dev Console easier to use without installing keyboard apps -- UniqueParameterType getErrorSeverity/isKnownValue architecture simplification -- Remove 'Strategic Balance' and 'Legendary Start' from resource abundance select -- Improve update of "Last seen improvement" +- UX: Dev Console easier to use without installing keyboard apps +- Improve update of "Last seen improvement" Reworked AI war evaluation and plans - By tuvus @@ -49,19 +49,19 @@ By tuvus: ## 4.11.15 -Modding: "for every [countable]" unique modifier +Modding: "for every [countable]" unique modifier Added links to base ruleset template in docs Fixed "don't allow era select" if the game has no techs -By SomeTroglodyte: -- Support for Zulu language +By SomeTroglodyte: +- Support for Zulu language By tuvus: -- Clicking the spy button no longer allows the spy to be moved when it isn't their turn -- Added the Espionage civilopedia entry -- Construction automation rework +- Clicking the spy button no longer allows the spy to be moved when it isn't their turn +- Added the Espionage civilopedia entry +- Construction automation rework - Espionage button cancels moving spy ## 4.11.14 diff --git a/docs/Modders/Scenarios.md b/docs/Modders/Scenarios.md index d6dbb4dc3260b..971ec7f4626e5 100644 --- a/docs/Modders/Scenarios.md +++ b/docs/Modders/Scenarios.md @@ -20,6 +20,7 @@ To open the console, click the `` button on your keyboard. To see available commands, click enter. This works for subcommands as well (e.g. when you entered `tile`). The console has autocompletion: + * Enter a partial command, subcommand or argument and hit Tab... * When the entered part, compared from the start, matches exactly one of the possible options, that option is completed and a space added for the next subcommand or parameter. * When no option matches, nothing happens. diff --git a/docs/Modders/uniques.md b/docs/Modders/uniques.md index 74ad9d9cc041b..4a568963ea22e 100644 --- a/docs/Modders/uniques.md +++ b/docs/Modders/uniques.md @@ -2515,4 +2515,4 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl *[tileFilter]: Anything that can be used either in an improvementFilter or in a terrainFilter can be used here, plus 'unimproved' *[unitType]: Can be 'Land', 'Water', 'Air', any unit type, a filtering Unique on a unit type, or a multi-filter of these. *[validationWarning]: Suppresses one specific Ruleset validation warning. This can specify the full text verbatim including correct upper/lower case, or it can be a wildcard case-insensitive simple pattern starting and ending in an asterisk ('*'). If the suppression unique is used within an object or as modifier (not ModOptions), the wildcard symbols can be omitted, as selectivity is better due to the limited scope. -*[victoryType]: The name of any victory type: 'Cultural', 'Diplomatic', 'Domination', 'Scientific', 'Time' or one of your mod's VictoryTypes.json names. +*[victoryType]: The name of any victory type: 'Cultural', 'Diplomatic', 'Domination', 'Scientific', 'Time' or one of your mod's VictoryTypes.json names. \ No newline at end of file diff --git a/fastlane/metadata/android/en-US/changelogs/1003.txt b/fastlane/metadata/android/en-US/changelogs/1003.txt index 74589d47611e6..c8ef9f53bebfc 100644 --- a/fastlane/metadata/android/en-US/changelogs/1003.txt +++ b/fastlane/metadata/android/en-US/changelogs/1003.txt @@ -1,13 +1,9 @@ +"(modified by game speed)" modifier - -"(modified by game speed)" modifier - -Resolved - "Promotes all spies [amount] time(s)" crash +Fixed "Promotes all spies [amount] time(s)" crash By SomeTroglodyte: -- UX: Dev Console easier to use without installing keyboard apps -- UniqueParameterType getErrorSeverity/isKnownValue architecture simplification -- Remove 'Strategic Balance' and 'Legendary Start' from resource abundance select -- Improve update of "Last seen improvement" +- UX: Dev Console easier to use without installing keyboard apps +- Improve update of "Last seen improvement" Reworked AI war evaluation and plans - By tuvus \ No newline at end of file