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A Star Search (8 puzzle).cpp
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A Star Search (8 puzzle).cpp
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#include<bits/stdc++.h>
using namespace std;
//node class
struct node
{
vector<int> orientation;
int g_cost, h_cost, f_cost;
node* parent;
node()
{
g_cost = 0;
h_cost = 0;
f_cost = 0;
parent = NULL;
}
};
//operator overloading for priority_queue
struct comp
{
bool operator()(const node* lhs, const node* rhs) const
{
return lhs->f_cost > rhs->f_cost;
}
};
int no_of_elements;
vector<int> goal_test;
vector<node*> already_explored;
priority_queue<node*, vector<node*>, comp> to_be_explored;
//print board
void print_board(node* n)
{
int dim = sqrt(no_of_elements);
int k = 0;
for(int i = 0; i < dim; ++i)
{
for(int j = 0; j < dim; ++j)
cout << n->orientation[k++] << " ";
cout << endl;
}
cout << endl;
}
//print solution
void reconstruct_path_from_root_to_goal(node* n)
{
node* temp = n;
vector<node*> totalpath; //it's a list for containing all the nodes in the path from the root to the goal
while(temp != NULL)
{
totalpath.push_back(temp);
temp = temp->parent;
}
int sz = totalpath.size();
//print number of moves required
cout << "Moves Required: " << sz-1 << endl;
//show the moves one by one
for(int i = sz-1; i >= 0; --i)
print_board(totalpath[i]);
}
//calculate heuristic
int calculate_misplaced_tiles(node* n)
{
int cnt = 0;
for(int i = 0; i < no_of_elements; ++i)
if(goal_test[i] != n->orientation[i])
++cnt;
return cnt;
}
//build successor node
node* create_successor_node(node* state, int pos1, int pos2)
{
node* new_state = new node();
new_state->orientation = state->orientation;
swap(new_state->orientation[pos1], new_state->orientation[pos2]);
new_state->h_cost = calculate_misplaced_tiles(new_state);
new_state->g_cost = state->g_cost+1;
new_state->f_cost = new_state->h_cost + new_state->g_cost;
new_state->parent = state;
return new_state;
}
//generate successors
vector<node*> get_successor(node* n)
{
int pos, row, col, dim;
for(int i = 0; i < no_of_elements; ++i)
{
if(n->orientation[i] == 0)
{
pos = i;
break;
}
}
dim = sqrt(no_of_elements);
row = pos / dim;
col = pos % dim;
vector<node*> successors;
if(col != 0)
successors.push_back(create_successor_node(n, pos, pos-1));
if(col != dim-1)
successors.push_back(create_successor_node(n, pos, pos+1));
if(row != 0)
successors.push_back(create_successor_node(n, pos, pos-dim));
if(row != dim-1)
successors.push_back(create_successor_node(n, pos, pos+dim));
return successors;
}
//return true if goal
bool is_Goal(node* n)
{
return (n->h_cost == 0) ? 1 : 0;
}
bool check_already_explored_list(node* n)
{
int sz = already_explored.size(), j;
for(int i = 0; i < sz; ++i)
{
for(j = 0; j < no_of_elements; ++j)
{
if(n->orientation[j] != already_explored[i]->orientation[j])
break;
}
if(j == no_of_elements)
return 1;
}
return 0;
}
void A_star_search(node* n)
{
n->h_cost = calculate_misplaced_tiles(n);
n->f_cost = n->h_cost;
n->parent = NULL;
to_be_explored.push(n);
bool flag;
int tentative_g_cost, sz, k;
node *current, *temp;
vector<node*> current_successors;
priority_queue<node*, vector<node*>, comp> pq;
while(!to_be_explored.empty())
{
current = to_be_explored.top();
to_be_explored.pop();
already_explored.push_back(current);
if(is_Goal(current))
{
reconstruct_path_from_root_to_goal(current);
return;
}
current_successors.clear();
current_successors = get_successor(current);
sz = current_successors.size();
for(int i = 0; i < sz; ++i)
{
if(check_already_explored_list(current_successors[i]))
continue;
tentative_g_cost = current->g_cost+1;
while(!pq.empty())
pq.pop();
while(!to_be_explored.empty())
{
temp = to_be_explored.top();
to_be_explored.pop();
flag = 0;
for(k = 0; k < no_of_elements; ++k)
if(current_successors[i]->orientation[k] != temp->orientation[k])
break;
if(k == no_of_elements)
flag = 1;
if(flag && tentative_g_cost < temp->g_cost)
{
temp->parent = current;
temp->g_cost = tentative_g_cost;
temp->f_cost = temp->g_cost + temp->h_cost;
}
pq.push(temp);
}
if(!flag)
pq.push(current_successors[i]);
to_be_explored = pq;
}
}
return;
}
int main()
{
int x;
node* new_node = new node();
cin >> no_of_elements;
for(int i = 0; i < no_of_elements; ++i)
{
cin >> x;
new_node->orientation.push_back(x);
}
for(int i = 0; i < no_of_elements; ++i)
{
cin >> x;
goal_test.push_back(x);
}
A_star_search(new_node);
}
/*
9
2 4 3 7 1 5 0 8 6
1 2 3 4 5 6 7 8 0
*/