注:源码分析基于 Android SDK API 28
在前一篇中,我们分析了 startActivity 的整个流程,并且也讲到了何时调用了 onCreate() 。
那么就会有一个疑问,其他的生命周期方法是在哪里被调用的呢?今天就来揭开这个谜底。
我们知道,Activity A 启动 Activity B ,其生命周期方法调用如下:
- Activity A onPause()
- Activity B onCreate()
- Activity B onStart()
- Activity B onResume()
- Activity A onStop()
那首先我们来看看 Activity A 的 onPause() 是什么地方调用的?
在前一篇文章中讲到,startActivity 的流程中有一步是 resumeTopActivityInnerLocked 。
我们来看一下其中的源码片段:
boolean pausing = mStackSupervisor.pauseBackStacks(userLeaving, next, false);
if (mResumedActivity != null) {
if (DEBUG_STATES) Slog.d(TAG_STATES,
"resumeTopActivityLocked: Pausing " + mResumedActivity);
pausing |= startPausingLocked(userLeaving, false, next, false);
}
从 startPausingLocked 方法的名字上来看,这就是去调用 onPause 方法的入口。
final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping,
ActivityRecord resuming, boolean pauseImmediately) {
if (mPausingActivity != null) {
Slog.wtf(TAG, "Going to pause when pause is already pending for " + mPausingActivity
+ " state=" + mPausingActivity.getState());
if (!shouldSleepActivities()) {
// Avoid recursion among check for sleep and complete pause during sleeping.
// Because activity will be paused immediately after resume, just let pause
// be completed by the order of activity paused from clients.
completePauseLocked(false, resuming);
}
}
ActivityRecord prev = mResumedActivity;
if (prev == null) {
if (resuming == null) {
Slog.wtf(TAG, "Trying to pause when nothing is resumed");
mStackSupervisor.resumeFocusedStackTopActivityLocked();
}
return false;
}
if (prev == resuming) {
Slog.wtf(TAG, "Trying to pause activity that is in process of being resumed");
return false;
}
if (DEBUG_STATES) Slog.v(TAG_STATES, "Moving to PAUSING: " + prev);
else if (DEBUG_PAUSE) Slog.v(TAG_PAUSE, "Start pausing: " + prev);
mPausingActivity = prev;
mLastPausedActivity = prev;
mLastNoHistoryActivity = (prev.intent.getFlags() & Intent.FLAG_ACTIVITY_NO_HISTORY) != 0
|| (prev.info.flags & ActivityInfo.FLAG_NO_HISTORY) != 0 ? prev : null;
prev.setState(PAUSING, "startPausingLocked");
prev.getTask().touchActiveTime();
clearLaunchTime(prev);
mStackSupervisor.getLaunchTimeTracker().stopFullyDrawnTraceIfNeeded(getWindowingMode());
mService.updateCpuStats();
// 这里开始调用 onPause
if (prev.app != null && prev.app.thread != null) {
if (DEBUG_PAUSE) Slog.v(TAG_PAUSE, "Enqueueing pending pause: " + prev);
try {
EventLogTags.writeAmPauseActivity(prev.userId, System.identityHashCode(prev),
prev.shortComponentName, "userLeaving=" + userLeaving);
mService.updateUsageStats(prev, false);
mService.getLifecycleManager().scheduleTransaction(prev.app.thread, prev.appToken,
PauseActivityItem.obtain(prev.finishing, userLeaving,
prev.configChangeFlags, pauseImmediately));
} catch (Exception e) {
// Ignore exception, if process died other code will cleanup.
Slog.w(TAG, "Exception thrown during pause", e);
mPausingActivity = null;
mLastPausedActivity = null;
mLastNoHistoryActivity = null;
}
} else {
mPausingActivity = null;
mLastPausedActivity = null;
mLastNoHistoryActivity = null;
}
// If we are not going to sleep, we want to ensure the device is
// awake until the next activity is started.
if (!uiSleeping && !mService.isSleepingOrShuttingDownLocked()) {
mStackSupervisor.acquireLaunchWakelock();
}
if (mPausingActivity != null) {
// Have the window manager pause its key dispatching until the new
// activity has started. If we're pausing the activity just because
// the screen is being turned off and the UI is sleeping, don't interrupt
// key dispatch; the same activity will pick it up again on wakeup.
if (!uiSleeping) {
prev.pauseKeyDispatchingLocked();
} else if (DEBUG_PAUSE) {
Slog.v(TAG_PAUSE, "Key dispatch not paused for screen off");
}
if (pauseImmediately) {
// If the caller said they don't want to wait for the pause, then complete
// the pause now.
completePauseLocked(false, resuming);
return false;
} else {
schedulePauseTimeout(prev);
return true;
}
} else {
// This activity failed to schedule the
// pause, so just treat it as being paused now.
if (DEBUG_PAUSE) Slog.v(TAG_PAUSE, "Activity not running, resuming next.");
if (resuming == null) {
mStackSupervisor.resumeFocusedStackTopActivityLocked();
}
return false;
}
}
和调用 onCreate 一样,onPause 也是利用 Transaction 来完成的。不过这里的是 PauseActivityItem 。
追踪到 PauseActivityItem 的 execute 方法
@Override
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
// 调用 ActivityThread 的 handlePauseActivity 方法
client.handlePauseActivity(token, mFinished, mUserLeaving, mConfigChanges, pendingActions,
"PAUSE_ACTIVITY_ITEM");
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
发现还是一个套路,最终还是要去 ActivityThread 中找答案。
@Override
public void handlePauseActivity(IBinder token, boolean finished, boolean userLeaving,
int configChanges, PendingTransactionActions pendingActions, String reason) {
ActivityClientRecord r = mActivities.get(token);
if (r != null) {
if (userLeaving) {
performUserLeavingActivity(r);
}
r.activity.mConfigChangeFlags |= configChanges;
performPauseActivity(r, finished, reason, pendingActions);
// Make sure any pending writes are now committed.
if (r.isPreHoneycomb()) {
QueuedWork.waitToFinish();
}
mSomeActivitiesChanged = true;
}
}
重点关注 performPauseActivity
private Bundle performPauseActivity(ActivityClientRecord r, boolean finished, String reason,
PendingTransactionActions pendingActions) {
if (r.paused) {
if (r.activity.mFinished) {
// If we are finishing, we won't call onResume() in certain cases.
// So here we likewise don't want to call onPause() if the activity
// isn't resumed.
return null;
}
RuntimeException e = new RuntimeException(
"Performing pause of activity that is not resumed: "
+ r.intent.getComponent().toShortString());
Slog.e(TAG, e.getMessage(), e);
}
if (finished) {
r.activity.mFinished = true;
}
// Pre-Honeycomb apps always save their state before pausing
// 调用 Activity 的 OnSaveInstanceState 方法
final boolean shouldSaveState = !r.activity.mFinished && r.isPreHoneycomb();
if (shouldSaveState) {
callActivityOnSaveInstanceState(r);
}
// 调用 onPause
performPauseActivityIfNeeded(r, reason);
// Notify any outstanding on paused listeners
ArrayList<OnActivityPausedListener> listeners;
synchronized (mOnPauseListeners) {
listeners = mOnPauseListeners.remove(r.activity);
}
int size = (listeners != null ? listeners.size() : 0);
for (int i = 0; i < size; i++) {
listeners.get(i).onPaused(r.activity);
}
final Bundle oldState = pendingActions != null ? pendingActions.getOldState() : null;
if (oldState != null) {
// We need to keep around the original state, in case we need to be created again.
// But we only do this for pre-Honeycomb apps, which always save their state when
// pausing, so we can not have them save their state when restarting from a paused
// state. For HC and later, we want to (and can) let the state be saved as the
// normal part of stopping the activity.
if (r.isPreHoneycomb()) {
r.state = oldState;
}
}
return shouldSaveState ? r.state : null;
}
private void performPauseActivityIfNeeded(ActivityClientRecord r, String reason) {
if (r.paused) {
// You are already paused silly...
return;
}
try {
r.activity.mCalled = false;
// 调用 Activity.onPause
mInstrumentation.callActivityOnPause(r.activity);
if (!r.activity.mCalled) {
throw new SuperNotCalledException("Activity " + safeToComponentShortString(r.intent)
+ " did not call through to super.onPause()");
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException("Unable to pause activity "
+ safeToComponentShortString(r.intent) + ": " + e.toString(), e);
}
}
r.setState(ON_PAUSE);
}
最终由 mInstrumentation 内部调用 Activity.performPause 。而 performPause 方法内部又调用了 onPause 。
public void callActivityOnPause(Activity activity) {
activity.performPause();
}
// Activity.performPause
final void performPause() {
mDoReportFullyDrawn = false;
mFragments.dispatchPause();
mCalled = false;
onPause();
writeEventLog(LOG_AM_ON_PAUSE_CALLED, "performPause");
mResumed = false;
if (!mCalled && getApplicationInfo().targetSdkVersion
>= android.os.Build.VERSION_CODES.GINGERBREAD) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onPause()");
}
}
onCreate 的生命周期调用在前一篇中已经分析过了,所以在这里就不讲了。
如果有需要的话可以看前一篇博客。
在前一篇中讲到,resumeTopActivityInnerLocked(ActivityRecord prev, ActivityOptions options)
方法中有一段代码
transaction.setLifecycleStateRequest(
ResumeActivityItem.obtain(next.app.repProcState,
mService.isNextTransitionForward()));
mService.getLifecycleManager().scheduleTransaction(transaction);
可以看到 transaction 将最后的生命周期状态设置为了 resume 。
根据前一篇博客的分析,代码最后会执行 ResumeActivityItem.execute
@Override
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityResume");
client.handleResumeActivity(token, true /* finalStateRequest */, mIsForward,
"RESUME_ACTIVITY");
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
可以看到在 execute 中调用了 ActivityThread 的 handleResumeActivity 方法。
@Override
public void handleResumeActivity(IBinder token, boolean finalStateRequest, boolean isForward,
String reason) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
// TODO Push resumeArgs into the activity for consideration
// 请关注这里
final ActivityClientRecord r = performResumeActivity(token, finalStateRequest, reason);
if (r == null) {
// We didn't actually resume the activity, so skipping any follow-up actions.
return;
}
final Activity a = r.activity;
if (localLOGV) {
Slog.v(TAG, "Resume " + r + " started activity: " + a.mStartedActivity
+ ", hideForNow: " + r.hideForNow + ", finished: " + a.mFinished);
}
final int forwardBit = isForward
? WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION : 0;
// If the window hasn't yet been added to the window manager,
// and this guy didn't finish itself or start another activity,
// then go ahead and add the window.
boolean willBeVisible = !a.mStartedActivity;
if (!willBeVisible) {
try {
willBeVisible = ActivityManager.getService().willActivityBeVisible(
a.getActivityToken());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
if (r.window == null && !a.mFinished && willBeVisible) {
r.window = r.activity.getWindow();
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (r.mPreserveWindow) {
a.mWindowAdded = true;
r.mPreserveWindow = false;
// Normally the ViewRoot sets up callbacks with the Activity
// in addView->ViewRootImpl#setView. If we are instead reusing
// the decor view we have to notify the view root that the
// callbacks may have changed.
ViewRootImpl impl = decor.getViewRootImpl();
if (impl != null) {
impl.notifyChildRebuilt();
}
}
if (a.mVisibleFromClient) {
if (!a.mWindowAdded) {
a.mWindowAdded = true;
wm.addView(decor, l);
} else {
// The activity will get a callback for this {@link LayoutParams} change
// earlier. However, at that time the decor will not be set (this is set
// in this method), so no action will be taken. This call ensures the
// callback occurs with the decor set.
a.onWindowAttributesChanged(l);
}
}
// If the window has already been added, but during resume
// we started another activity, then don't yet make the
// window visible.
} else if (!willBeVisible) {
if (localLOGV) Slog.v(TAG, "Launch " + r + " mStartedActivity set");
r.hideForNow = true;
}
// Get rid of anything left hanging around.
cleanUpPendingRemoveWindows(r, false /* force */);
// The window is now visible if it has been added, we are not
// simply finishing, and we are not starting another activity.
if (!r.activity.mFinished && willBeVisible && r.activity.mDecor != null && !r.hideForNow) {
if (r.newConfig != null) {
performConfigurationChangedForActivity(r, r.newConfig);
if (DEBUG_CONFIGURATION) {
Slog.v(TAG, "Resuming activity " + r.activityInfo.name + " with newConfig "
+ r.activity.mCurrentConfig);
}
r.newConfig = null;
}
if (localLOGV) Slog.v(TAG, "Resuming " + r + " with isForward=" + isForward);
WindowManager.LayoutParams l = r.window.getAttributes();
if ((l.softInputMode
& WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION)
!= forwardBit) {
l.softInputMode = (l.softInputMode
& (~WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION))
| forwardBit;
if (r.activity.mVisibleFromClient) {
ViewManager wm = a.getWindowManager();
View decor = r.window.getDecorView();
wm.updateViewLayout(decor, l);
}
}
r.activity.mVisibleFromServer = true;
mNumVisibleActivities++;
if (r.activity.mVisibleFromClient) {
r.activity.makeVisible();
}
}
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(TAG, "Scheduling idle handler for " + r);
Looper.myQueue().addIdleHandler(new Idler());
}
在 handleResumeActivity 中调用了 performResumeActivity 来完成 Activity 的 resume 操作。
@VisibleForTesting
public ActivityClientRecord performResumeActivity(IBinder token, boolean finalStateRequest,
String reason) {
final ActivityClientRecord r = mActivities.get(token);
if (localLOGV) {
Slog.v(TAG, "Performing resume of " + r + " finished=" + r.activity.mFinished);
}
if (r == null || r.activity.mFinished) {
return null;
}
if (r.getLifecycleState() == ON_RESUME) {
if (!finalStateRequest) {
final RuntimeException e = new IllegalStateException(
"Trying to resume activity which is already resumed");
Slog.e(TAG, e.getMessage(), e);
Slog.e(TAG, r.getStateString());
// TODO(lifecycler): A double resume request is possible when an activity
// receives two consequent transactions with relaunch requests and "resumed"
// final state requests and the second relaunch is omitted. We still try to
// handle two resume requests for the final state. For cases other than this
// one, we don't expect it to happen.
}
return null;
}
if (finalStateRequest) {
r.hideForNow = false;
r.activity.mStartedActivity = false;
}
try {
r.activity.onStateNotSaved();
r.activity.mFragments.noteStateNotSaved();
checkAndBlockForNetworkAccess();
if (r.pendingIntents != null) {
deliverNewIntents(r, r.pendingIntents);
r.pendingIntents = null;
}
if (r.pendingResults != null) {
deliverResults(r, r.pendingResults, reason);
r.pendingResults = null;
}
// 调用 Activity 的 performResume 方法
r.activity.performResume(r.startsNotResumed, reason);
r.state = null;
r.persistentState = null;
r.setState(ON_RESUME);
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException("Unable to resume activity "
+ r.intent.getComponent().toShortString() + ": " + e.toString(), e);
}
}
return r;
}
activity.performResume 的内部将 onResume 回调的操作交给了 mInstrumentation 来处理。
final void performResume(boolean followedByPause, String reason) {
performRestart(true /* start */, reason);
mFragments.execPendingActions();
mLastNonConfigurationInstances = null;
if (mAutoFillResetNeeded) {
// When Activity is destroyed in paused state, and relaunch activity, there will be
// extra onResume and onPause event, ignore the first onResume and onPause.
// see ActivityThread.handleRelaunchActivity()
mAutoFillIgnoreFirstResumePause = followedByPause;
if (mAutoFillIgnoreFirstResumePause && DEBUG_LIFECYCLE) {
Slog.v(TAG, "autofill will ignore first pause when relaunching " + this);
}
}
mCalled = false;
// mResumed is set by the instrumentation
mInstrumentation.callActivityOnResume(this);
writeEventLog(LOG_AM_ON_RESUME_CALLED, reason);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onResume()");
}
// invisible activities must be finished before onResume() completes
if (!mVisibleFromClient && !mFinished) {
Log.w(TAG, "An activity without a UI must call finish() before onResume() completes");
if (getApplicationInfo().targetSdkVersion
> android.os.Build.VERSION_CODES.LOLLIPOP_MR1) {
throw new IllegalStateException(
"Activity " + mComponent.toShortString() +
" did not call finish() prior to onResume() completing");
}
}
// Now really resume, and install the current status bar and menu.
mCalled = false;
mFragments.dispatchResume();
mFragments.execPendingActions();
onPostResume();
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onPostResume()");
}
}
在 mInstrumentation.callActivityOnResume 内部调用了 Activity 的 onResume 方法。
public void callActivityOnResume(Activity activity) {
activity.mResumed = true;
activity.onResume();
if (mActivityMonitors != null) {
synchronized (mSync) {
final int N = mActivityMonitors.size();
for (int i=0; i<N; i++) {
final ActivityMonitor am = mActivityMonitors.get(i);
am.match(activity, activity, activity.getIntent());
}
}
}
}
可能有些同学会觉得奇怪,怎么从 onCreate 直接跳到 onResume 了?不是应该还有一个 onStart 么?
那接下来,我们就来看看 onStart 是哪里被调用的。
话还要从 transaction 开始说起。
一开始 transaction 设置了 LaunchActivityItem ,然后又设置了生命周期状态 ResumeActivityItem 。
所以可以简单地看出,onCreate -> onResume ,中间并没有加 onStart 。那么 onStart 是哪里在调用呢?
我们来看下 TransactionExecutor.execute 方法。
public void execute(ClientTransaction transaction) {
final IBinder token = transaction.getActivityToken();
log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);
executeCallbacks(transaction);
executeLifecycleState(transaction);
mPendingActions.clear();
log("End resolving transaction");
}
经过上一篇中分析,我们知道执行 executeCallbacks(transaction);
之后,Activity 就完成了 onCreate 的调用,所以此时 Activity 的状态应该是 ON_CREATE 。
然后来看看 executeLifecycleState 方法。
private void executeLifecycleState(ClientTransaction transaction) {
final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest();
if (lifecycleItem == null) {
// No lifecycle request, return early.
return;
}
log("Resolving lifecycle state: " + lifecycleItem);
final IBinder token = transaction.getActivityToken();
final ActivityClientRecord r = mTransactionHandler.getActivityClient(token);
if (r == null) {
// Ignore requests for non-existent client records for now.
return;
}
// Cycle to the state right before the final requested state.
// 这里的 lifecycleItem.getTargetState() 正是 ResumeActivityItem.ON_RESUME
cycleToPath(r, lifecycleItem.getTargetState(), true /* excludeLastState */);
// Execute the final transition with proper parameters.
lifecycleItem.execute(mTransactionHandler, token, mPendingActions);
lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions);
}
重点来关注下 cycleToPath 方法。
private void cycleToPath(ActivityClientRecord r, int finish,
boolean excludeLastState) {
final int start = r.getLifecycleState();
log("Cycle from: " + start + " to: " + finish + " excludeLastState:" + excludeLastState);
// 这里需要我们重点来关注
final IntArray path = mHelper.getLifecyclePath(start, finish, excludeLastState);
// 去执行 path 中的生命周期
performLifecycleSequence(r, path);
}
// 调用 ActivityThread 中对应的生命周期方法
private void performLifecycleSequence(ActivityClientRecord r, IntArray path) {
final int size = path.size();
for (int i = 0, state; i < size; i++) {
state = path.get(i);
log("Transitioning to state: " + state);
switch (state) {
case ON_CREATE:
mTransactionHandler.handleLaunchActivity(r, mPendingActions,
null /* customIntent */);
break;
case ON_START:
mTransactionHandler.handleStartActivity(r, mPendingActions);
break;
case ON_RESUME:
mTransactionHandler.handleResumeActivity(r.token, false /* finalStateRequest */,
r.isForward, "LIFECYCLER_RESUME_ACTIVITY");
break;
case ON_PAUSE:
mTransactionHandler.handlePauseActivity(r.token, false /* finished */,
false /* userLeaving */, 0 /* configChanges */, mPendingActions,
"LIFECYCLER_PAUSE_ACTIVITY");
break;
case ON_STOP:
mTransactionHandler.handleStopActivity(r.token, false /* show */,
0 /* configChanges */, mPendingActions, false /* finalStateRequest */,
"LIFECYCLER_STOP_ACTIVITY");
break;
case ON_DESTROY:
mTransactionHandler.handleDestroyActivity(r.token, false /* finishing */,
0 /* configChanges */, false /* getNonConfigInstance */,
"performLifecycleSequence. cycling to:" + path.get(size - 1));
break;
case ON_RESTART:
mTransactionHandler.performRestartActivity(r.token, false /* start */);
break;
default:
throw new IllegalArgumentException("Unexpected lifecycle state: " + state);
}
}
}
我们发现 mHelper.getLifecyclePath 返回的 path 直接传入到 performLifecycleSequence 方法中。
而 performLifecycleSequence 方法里面一堆 switch case 正是去调用生命周期的,可以看到有 ON_START 的身影。我们的可以猜想到,在 mHelper.getLifecyclePath 方法中应该会返回 ON_START 。这样在 performLifecycleSequence 中就会去调用 mTransactionHandler.handleStartActivity(r, mPendingActions)
了。
那么我们来看看 mHelper.getLifecyclePath 中的方法。
@VisibleForTesting
public IntArray getLifecyclePath(int start, int finish, boolean excludeLastState) {
if (start == UNDEFINED || finish == UNDEFINED) {
throw new IllegalArgumentException("Can't resolve lifecycle path for undefined state");
}
if (start == ON_RESTART || finish == ON_RESTART) {
throw new IllegalArgumentException(
"Can't start or finish in intermittent RESTART state");
}
if (finish == PRE_ON_CREATE && start != finish) {
throw new IllegalArgumentException("Can only start in pre-onCreate state");
}
mLifecycleSequence.clear();
if (finish >= start) {
// just go there
for (int i = start + 1; i <= finish; i++) {
mLifecycleSequence.add(i);
}
} else { // finish < start, can't just cycle down
if (start == ON_PAUSE && finish == ON_RESUME) {
// Special case when we can just directly go to resumed state.
mLifecycleSequence.add(ON_RESUME);
} else if (start <= ON_STOP && finish >= ON_START) {
// Restart and go to required state.
// Go to stopped state first.
for (int i = start + 1; i <= ON_STOP; i++) {
mLifecycleSequence.add(i);
}
// Restart
mLifecycleSequence.add(ON_RESTART);
// Go to required state
for (int i = ON_START; i <= finish; i++) {
mLifecycleSequence.add(i);
}
} else {
// Relaunch and go to required state
// Go to destroyed state first.
for (int i = start + 1; i <= ON_DESTROY; i++) {
mLifecycleSequence.add(i);
}
// Go to required state
for (int i = ON_CREATE; i <= finish; i++) {
mLifecycleSequence.add(i);
}
}
}
// Remove last transition in case we want to perform it with some specific params.
if (excludeLastState && mLifecycleSequence.size() != 0) {
mLifecycleSequence.remove(mLifecycleSequence.size() - 1);
}
return mLifecycleSequence;
}
看完上面这一段代码,相信你已经大致的明白了吧。上面这段代码中主要做的就是把“中间路径”给计算出来。
比如起点是 ON_CREATE , 终点是 ON_RESUME 。所以“中间路径”就是 [ON_START, ON_RESUME] 。但是之前传入的 excludeLastState 参数是 true 。所以还要减掉最后一个终点,因为“中间路径”就是 [ON_START] 了。
这样一连贯起来,我们就明白了 onStart 是怎么调用了的吧!
那么接着看吧。有了 ON_START 后,会调用 ActivityThread.handleStartActivity
@Override
public void handleStartActivity(ActivityClientRecord r,
PendingTransactionActions pendingActions) {
final Activity activity = r.activity;
if (r.activity == null) {
// TODO(lifecycler): What do we do in this case?
return;
}
if (!r.stopped) {
throw new IllegalStateException("Can't start activity that is not stopped.");
}
if (r.activity.mFinished) {
// TODO(lifecycler): How can this happen?
return;
}
// Start
// 调用 performStart
activity.performStart("handleStartActivity");
r.setState(ON_START);
if (pendingActions == null) {
// No more work to do.
return;
}
// Restore instance state
// 调用 OnRestoreInstanceState
if (pendingActions.shouldRestoreInstanceState()) {
if (r.isPersistable()) {
if (r.state != null || r.persistentState != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state,
r.persistentState);
}
} else if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
// Call postOnCreate()
if (pendingActions.shouldCallOnPostCreate()) {
activity.mCalled = false;
if (r.isPersistable()) {
mInstrumentation.callActivityOnPostCreate(activity, r.state,
r.persistentState);
} else {
mInstrumentation.callActivityOnPostCreate(activity, r.state);
}
if (!activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString()
+ " did not call through to super.onPostCreate()");
}
}
}
在 handleStartActivity 里面调用了 Activity.performStart
final void performStart(String reason) {
mActivityTransitionState.setEnterActivityOptions(this, getActivityOptions());
mFragments.noteStateNotSaved();
mCalled = false;
mFragments.execPendingActions();
// 调用 Instrumentation 的 callActivityOnStart
mInstrumentation.callActivityOnStart(this);
writeEventLog(LOG_AM_ON_START_CALLED, reason);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onStart()");
}
mFragments.dispatchStart();
mFragments.reportLoaderStart();
boolean isAppDebuggable =
(mApplication.getApplicationInfo().flags & ApplicationInfo.FLAG_DEBUGGABLE) != 0;
// This property is set for all non-user builds except final release
boolean isDlwarningEnabled = SystemProperties.getInt("ro.bionic.ld.warning", 0) == 1;
if (isAppDebuggable || isDlwarningEnabled) {
String dlwarning = getDlWarning();
if (dlwarning != null) {
String appName = getApplicationInfo().loadLabel(getPackageManager())
.toString();
String warning = "Detected problems with app native libraries\n" +
"(please consult log for detail):\n" + dlwarning;
if (isAppDebuggable) {
new AlertDialog.Builder(this).
setTitle(appName).
setMessage(warning).
setPositiveButton(android.R.string.ok, null).
setCancelable(false).
show();
} else {
Toast.makeText(this, appName + "\n" + warning, Toast.LENGTH_LONG).show();
}
}
}
// This property is set for all non-user builds except final release
boolean isApiWarningEnabled = SystemProperties.getInt("ro.art.hiddenapi.warning", 0) == 1;
if (isAppDebuggable || isApiWarningEnabled) {
if (!mMainThread.mHiddenApiWarningShown && VMRuntime.getRuntime().hasUsedHiddenApi()) {
// Only show the warning once per process.
mMainThread.mHiddenApiWarningShown = true;
String appName = getApplicationInfo().loadLabel(getPackageManager())
.toString();
String warning = "Detected problems with API compatibility\n"
+ "(visit g.co/dev/appcompat for more info)";
if (isAppDebuggable) {
new AlertDialog.Builder(this)
.setTitle(appName)
.setMessage(warning)
.setPositiveButton(android.R.string.ok, null)
.setCancelable(false)
.show();
} else {
Toast.makeText(this, appName + "\n" + warning, Toast.LENGTH_LONG).show();
}
}
}
mActivityTransitionState.enterReady(this);
}
不出所料,performStart 中又调用了 mInstrumentation.callActivityOnStart(this)
在 callActivityOnStart 中直接调用 activity.onStart
public void callActivityOnStart(Activity activity) {
activity.onStart();
}
最后,我们来看一下 onStop 。
在 ActivityThread 的 handleResumeActivity 方法中,末尾有一段代码
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(TAG, "Scheduling idle handler for " + r);
Looper.myQueue().addIdleHandler(new Idler());
重点来关注下 Idler 。
private class Idler implements MessageQueue.IdleHandler {
@Override
public final boolean queueIdle() {
ActivityClientRecord a = mNewActivities;
boolean stopProfiling = false;
if (mBoundApplication != null && mProfiler.profileFd != null
&& mProfiler.autoStopProfiler) {
stopProfiling = true;
}
if (a != null) {
mNewActivities = null;
IActivityManager am = ActivityManager.getService();
ActivityClientRecord prev;
do {
if (localLOGV) Slog.v(
TAG, "Reporting idle of " + a +
" finished=" +
(a.activity != null && a.activity.mFinished));
if (a.activity != null && !a.activity.mFinished) {
try {
// 调用 AMS 来处理 activity 的 onStop
am.activityIdle(a.token, a.createdConfig, stopProfiling);
a.createdConfig = null;
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
prev = a;
a = a.nextIdle;
prev.nextIdle = null;
} while (a != null);
}
if (stopProfiling) {
mProfiler.stopProfiling();
}
ensureJitEnabled();
return false;
}
}
可以看到,其中有一句 am.activityIdle(a.token, a.createdConfig, stopProfiling);
。
而 am 就是 AMS 了,所以我们需要去 AMS 里面看看。
@Override
public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) {
final long origId = Binder.clearCallingIdentity();
synchronized (this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
ActivityRecord r =
mStackSupervisor.activityIdleInternalLocked(token, false /* fromTimeout */,
false /* processPausingActivities */, config);
if (stopProfiling) {
if ((mProfileProc == r.app) && mProfilerInfo != null) {
clearProfilerLocked();
}
}
}
}
Binder.restoreCallingIdentity(origId);
}
用 mStackSupervisor 来处理 Activity 任务栈的操作。
@GuardedBy("mService")
final ActivityRecord activityIdleInternalLocked(final IBinder token, boolean fromTimeout,
boolean processPausingActivities, Configuration config) {
if (DEBUG_ALL) Slog.v(TAG, "Activity idle: " + token);
ArrayList<ActivityRecord> finishes = null;
ArrayList<UserState> startingUsers = null;
int NS = 0;
int NF = 0;
boolean booting = false;
boolean activityRemoved = false;
ActivityRecord r = ActivityRecord.forTokenLocked(token);
if (r != null) {
if (DEBUG_IDLE) Slog.d(TAG_IDLE, "activityIdleInternalLocked: Callers="
+ Debug.getCallers(4));
mHandler.removeMessages(IDLE_TIMEOUT_MSG, r);
r.finishLaunchTickingLocked();
if (fromTimeout) {
reportActivityLaunchedLocked(fromTimeout, r, -1, -1);
}
// This is a hack to semi-deal with a race condition
// in the client where it can be constructed with a
// newer configuration from when we asked it to launch.
// We'll update with whatever configuration it now says
// it used to launch.
if (config != null) {
r.setLastReportedGlobalConfiguration(config);
}
// We are now idle. If someone is waiting for a thumbnail from
// us, we can now deliver.
r.idle = true;
//Slog.i(TAG, "IDLE: mBooted=" + mBooted + ", fromTimeout=" + fromTimeout);
if (isFocusedStack(r.getStack()) || fromTimeout) {
booting = checkFinishBootingLocked();
}
}
if (allResumedActivitiesIdle()) {
if (r != null) {
mService.scheduleAppGcsLocked();
}
if (mLaunchingActivity.isHeld()) {
mHandler.removeMessages(LAUNCH_TIMEOUT_MSG);
if (VALIDATE_WAKE_LOCK_CALLER &&
Binder.getCallingUid() != Process.myUid()) {
throw new IllegalStateException("Calling must be system uid");
}
mLaunchingActivity.release();
}
ensureActivitiesVisibleLocked(null, 0, !PRESERVE_WINDOWS);
}
// Atomically retrieve all of the other things to do.
final ArrayList<ActivityRecord> stops = processStoppingActivitiesLocked(r,
true /* remove */, processPausingActivities);
NS = stops != null ? stops.size() : 0;
if ((NF = mFinishingActivities.size()) > 0) {
finishes = new ArrayList<>(mFinishingActivities);
mFinishingActivities.clear();
}
if (mStartingUsers.size() > 0) {
startingUsers = new ArrayList<>(mStartingUsers);
mStartingUsers.clear();
}
// Stop any activities that are scheduled to do so but have been
// waiting for the next one to start.
for (int i = 0; i < NS; i++) {
r = stops.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
if (r.finishing) {
stack.finishCurrentActivityLocked(r, ActivityStack.FINISH_IMMEDIATELY, false,
"activityIdleInternalLocked");
} else {
stack.stopActivityLocked(r);
}
}
}
// Finish any activities that are scheduled to do so but have been
// waiting for the next one to start.
for (int i = 0; i < NF; i++) {
r = finishes.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
activityRemoved |= stack.destroyActivityLocked(r, true, "finish-idle");
}
}
if (!booting) {
// Complete user switch
if (startingUsers != null) {
for (int i = 0; i < startingUsers.size(); i++) {
mService.mUserController.finishUserSwitch(startingUsers.get(i));
}
}
}
mService.trimApplications();
//dump();
//mWindowManager.dump();
if (activityRemoved) {
resumeFocusedStackTopActivityLocked();
}
return r;
}
上面这段代码有点长,其实我们只要关注以下这段代码就好了
// Stop any activities that are scheduled to do so but have been
// waiting for the next one to start.
for (int i = 0; i < NS; i++) {
r = stops.get(i);
final ActivityStack stack = r.getStack();
if (stack != null) {
if (r.finishing) {
stack.finishCurrentActivityLocked(r, ActivityStack.FINISH_IMMEDIATELY, false,
"activityIdleInternalLocked");
} else {
stack.stopActivityLocked(r);
}
}
}
发现如果 ActivityRecord 没有 finish 的话,就会调用 stack.stopActivityLocked(r);
那我们去 ActivityStack 中看看
final void stopActivityLocked(ActivityRecord r) {
if (DEBUG_SWITCH) Slog.d(TAG_SWITCH, "Stopping: " + r);
if ((r.intent.getFlags()&Intent.FLAG_ACTIVITY_NO_HISTORY) != 0
|| (r.info.flags&ActivityInfo.FLAG_NO_HISTORY) != 0) {
if (!r.finishing) {
if (!shouldSleepActivities()) {
if (DEBUG_STATES) Slog.d(TAG_STATES, "no-history finish of " + r);
if (requestFinishActivityLocked(r.appToken, Activity.RESULT_CANCELED, null,
"stop-no-history", false)) {
// If {@link requestFinishActivityLocked} returns {@code true},
// {@link adjustFocusedActivityStack} would have been already called.
r.resumeKeyDispatchingLocked();
return;
}
} else {
if (DEBUG_STATES) Slog.d(TAG_STATES, "Not finishing noHistory " + r
+ " on stop because we're just sleeping");
}
}
}
if (r.app != null && r.app.thread != null) {
adjustFocusedActivityStack(r, "stopActivity");
r.resumeKeyDispatchingLocked();
try {
r.stopped = false;
if (DEBUG_STATES) Slog.v(TAG_STATES,
"Moving to STOPPING: " + r + " (stop requested)");
r.setState(STOPPING, "stopActivityLocked");
if (DEBUG_VISIBILITY) Slog.v(TAG_VISIBILITY,
"Stopping visible=" + r.visible + " for " + r);
if (!r.visible) {
r.setVisible(false);
}
EventLogTags.writeAmStopActivity(
r.userId, System.identityHashCode(r), r.shortComponentName);
mService.getLifecycleManager().scheduleTransaction(r.app.thread, r.appToken,
StopActivityItem.obtain(r.visible, r.configChangeFlags));
if (shouldSleepOrShutDownActivities()) {
r.setSleeping(true);
}
Message msg = mHandler.obtainMessage(STOP_TIMEOUT_MSG, r);
mHandler.sendMessageDelayed(msg, STOP_TIMEOUT);
} catch (Exception e) {
// Maybe just ignore exceptions here... if the process
// has crashed, our death notification will clean things
// up.
Slog.w(TAG, "Exception thrown during pause", e);
// Just in case, assume it to be stopped.
r.stopped = true;
if (DEBUG_STATES) Slog.v(TAG_STATES, "Stop failed; moving to STOPPED: " + r);
r.setState(STOPPED, "stopActivityLocked");
if (r.deferRelaunchUntilPaused) {
destroyActivityLocked(r, true, "stop-except");
}
}
}
}
一眼就看到了 onStop 调用的入口啦:
mService.getLifecycleManager().scheduleTransaction(r.app.thread, r.appToken,
StopActivityItem.obtain(r.visible, r.configChangeFlags));
经过上面这么多的分析,相信已经不用说这句代码意味着什么了吧!
我们直接看 StopActivityItem 的 execute 方法
@Override
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
client.handleStopActivity(token, mShowWindow, mConfigChanges, pendingActions,
true /* finalStateRequest */, "STOP_ACTIVITY_ITEM");
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
和其他的一样,也是调用了 ActivityThread 的 handleStopActivity 方法。
@Override
public void handleStopActivity(IBinder token, boolean show, int configChanges,
PendingTransactionActions pendingActions, boolean finalStateRequest, String reason) {
final ActivityClientRecord r = mActivities.get(token);
r.activity.mConfigChangeFlags |= configChanges;
final StopInfo stopInfo = new StopInfo();
performStopActivityInner(r, stopInfo, show, true /* saveState */, finalStateRequest,
reason);
if (localLOGV) Slog.v(
TAG, "Finishing stop of " + r + ": show=" + show
+ " win=" + r.window);
updateVisibility(r, show);
// Make sure any pending writes are now committed.
if (!r.isPreHoneycomb()) {
QueuedWork.waitToFinish();
}
stopInfo.setActivity(r);
stopInfo.setState(r.state);
stopInfo.setPersistentState(r.persistentState);
pendingActions.setStopInfo(stopInfo);
mSomeActivitiesChanged = true;
}
关键代码 performStopActivityInner
private void performStopActivityInner(ActivityClientRecord r, StopInfo info, boolean keepShown,
boolean saveState, boolean finalStateRequest, String reason) {
if (localLOGV) Slog.v(TAG, "Performing stop of " + r);
if (r != null) {
if (!keepShown && r.stopped) {
if (r.activity.mFinished) {
// If we are finishing, we won't call onResume() in certain
// cases. So here we likewise don't want to call onStop()
// if the activity isn't resumed.
return;
}
if (!finalStateRequest) {
final RuntimeException e = new RuntimeException(
"Performing stop of activity that is already stopped: "
+ r.intent.getComponent().toShortString());
Slog.e(TAG, e.getMessage(), e);
Slog.e(TAG, r.getStateString());
}
}
// One must first be paused before stopped...
performPauseActivityIfNeeded(r, reason);
if (info != null) {
try {
// First create a thumbnail for the activity...
// For now, don't create the thumbnail here; we are
// doing that by doing a screen snapshot.
info.setDescription(r.activity.onCreateDescription());
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException(
"Unable to save state of activity "
+ r.intent.getComponent().toShortString()
+ ": " + e.toString(), e);
}
}
}
if (!keepShown) {
callActivityOnStop(r, saveState, reason);
}
}
}
内部会调用 performPauseActivityIfNeeded
private void performPauseActivityIfNeeded(ActivityClientRecord r, String reason) {
if (r.paused) {
// You are already paused silly...
return;
}
try {
r.activity.mCalled = false;
mInstrumentation.callActivityOnPause(r.activity);
if (!r.activity.mCalled) {
throw new SuperNotCalledException("Activity " + safeToComponentShortString(r.intent)
+ " did not call through to super.onPause()");
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException("Unable to pause activity "
+ safeToComponentShortString(r.intent) + ": " + e.toString(), e);
}
}
r.setState(ON_PAUSE);
}
我们看到,还是利用 mInstrumentation 来调用 onStop
public void callActivityOnPause(Activity activity) {
activity.performPause();
}
// Activity.performPause
final void performPause() {
mDoReportFullyDrawn = false;
mFragments.dispatchPause();
mCalled = false;
onPause();
writeEventLog(LOG_AM_ON_PAUSE_CALLED, "performPause");
mResumed = false;
if (!mCalled && getApplicationInfo().targetSdkVersion
>= android.os.Build.VERSION_CODES.GINGERBREAD) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onPause()");
}
}
好了,到这里就把整个 Activity 启动的生命周期回调流程都走了一遍,回去好好理解下吧。