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Techniques
yvt edited this page Dec 5, 2013
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Here's a list of techniques used in OpenSpades:
-
Ocean Simulation -
r_water
-
Soft Sprite -
r_softSprite
- Local Illumination
-
Shadow Maps -
r_modelShadows
for dynamic models - Cascaded Shadow Maps - MSDN
- Sparse Shadow Maps
- Variance Shadow Maps - Paper
- Ray-traced Volumetric Light -
r_fogShadow
, Nvidia's white paper -
Global Illumination -
r_radiosity
-
Simple Ambient Occlusion - this is done even when
r_radiosity
is set to0
- Ray-traced Ambient Occlusion
- Reflective Shadow Maps - Paper
- Post Processing
-
Screen-Space Motion Blur -
r_cameraBlur
-
Fast Approximate Anti-Aliasing -
r_fxaa
-
Lens Simulation -
r_lens
This wiki is in the middle of an update process to match the latest changes of OpenSpades 0.1.2
It may contain outdated, incorrect or incomplete information.
Please contact the repository owner (@yvt) via email or ask a question in the issue tracker if there is any obscure information you are looking for that can't be found in neither the source code nor in this wiki.