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Techniques
yvt edited this page Aug 25, 2013
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Here's a list of techniques used in OpenSpades:
-
Ocean Simulation -
r_water
-
Soft Sprite -
r_softSprite
- Local Illumination
-
Shadow Maps -
r_modelShadows
for dynamic models -
Ray-traced Volumetric Light Scattering -
r_fogShadow
-
Global Illumination -
r_radiosity
for extended computations - Ambient Occlusion
- Reflective Shadow Maps
- Post Processing
-
Screen-Space Motion Blur -
r_cameraBlur
-
Fast Approximate Anti-Aliasing -
r_fxaa
-
Lens Simulation -
r_lens
This wiki is in the middle of an update process to match the latest changes of OpenSpades 0.1.2
It may contain outdated, incorrect or incomplete information.
Please contact the repository owner (@yvt) via email or ask a question in the issue tracker if there is any obscure information you are looking for that can't be found in neither the source code nor in this wiki.